Hyped about the Skyrim Economy!

Post » Thu Nov 11, 2010 10:54 pm

Was the bit about the blacksmith making swords that go into his inventory in a recent game informer print magazine interview?

I've been googling Skyrim economy like crazy but I can't find any reference to this anywhere else. Should I buy the magazine to read more detail? Are there any more details about this that you can share?

- when blacksmith completes sword making animations, sword gets added to inventory
- farmers have animation routine transporting goods to merchant where their goods get added to inventory (and septims reduced from merchant?)
- wandering trader NPCs travel between towns

I think I have been keeping pretty up to date on each new interview, but I have never heard of these features anywhere except for this thread. Are these three features mentioned in a print magazine interview?


I hate having to find all my sources (one of which as I said before I cannot mention, but even without that most of this has been verified to the public), but I'll do my best to sort through all the interviews of staff and videos of todd and reread the game informer for the 15th time (so far i've only read it recreationally :P). I'll post back as soon as I've finished that.
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Nana Samboy
 
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Post » Thu Nov 11, 2010 10:36 pm

I knew that Todd had mentioned a simile scenario with wood-cutting affecting arrow production and one hypothetical situation with corn, but can anyone (OP?) give me the like to where they've got all the information about burning fields, farming, supply and demand etc. please?

I like the idea a lot, but it will be interesting to see whether it is a properly implemented game mechanic or just something that feels a bit gimmicky and cheap on release...


Oh, and if you want to start scouring through the countless articles with me you can start at "http://elderscrolls.com/news/" I'm going to have to go page through page and video through video, if you haven't read them yet it is very enjoyable, at least the first time around.
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Amiee Kent
 
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Post » Thu Nov 11, 2010 8:26 pm

Who cares about this economy bull

Every time I see you on a thread you always have somyhing negative to say, if you don't care about the econemy then why post on the thread?
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carrie roche
 
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Post » Thu Nov 11, 2010 11:42 am

Source #1 http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/8797-Skyrim-Preview.2
"could sabotage a town's main industry, inflating prices and reducing the availability of goods."
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clelia vega
 
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Post » Thu Nov 11, 2010 4:46 pm

Source #2 Game informer's magazine which features Skyrim.
States the various abilities such as farming smithing and mining.
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Jarrett Willis
 
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Post » Thu Nov 11, 2010 2:13 pm

Oh, and if you want to start scouring through the countless articles with me you can start at "http://elderscrolls.com/news/" I'm going to have to go page through page and video through video, if you haven't read them yet it is very enjoyable, at least the first time around.


Thanks - I wasn't aware of this link, now reviewing any old articles I missed.

I'd love to read more about how the weaponsmith forges real swords with his animations that get added to his store inventory and all the other cool new merchant/economy info. This is shaping up to be a really ambitious game world!
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Stu Clarke
 
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Post » Thu Nov 11, 2010 7:45 am

i think this will be a rather good way to make money :P
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Beast Attire
 
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Post » Thu Nov 11, 2010 9:19 am

Thanks - I wasn't aware of this link, now reviewing any old articles I missed.

I'd love to read more about how the weaponsmith forges real swords with his animations that get added to his store inventory and all the other cool new merchant/economy info. This is shaping up to be a really ambitious game world!


Well I wouldn't get your hopes up expecting it to look anything fancy the swords they make will probably be done by hammering away on an anvil, possibly using calipers in a furnace (which will be nice) and the final product will vanish an appear in his store inventory. That's what I'm expecting, hoping it'd be better than that though.
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Chica Cheve
 
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Post » Thu Nov 11, 2010 10:35 pm

I doubt very much that it will be as good or even work remotely close to what has been described.
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Chloe Botham
 
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Post » Thu Nov 11, 2010 9:30 am

the swords they make will probably be done by hammering away on an anvil, possibly using calipers in a furnace (which will be nice) and the final product will vanish an appear in his store inventory.


That alone is incredibly awesome IMO - the fact that NPCs will not just be pantomiming animations, but actually altering the game world with their actions is huge!

Multiply this by all the weaponsmiths, armorers, butchers, bakers, farmers, miners, etc., all across the world of Skyrim and it boggles the mind how the dev team managed to pull this off. It seems like it would be extremely demanding on CPUs to keep track of all this stuff going on in real time.

I had no idea about this until I read your thread - thanks very much for posting! This is perhaps the best new info I've heard in quite a long time. I'd love to learn more about this if I can find the article.
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Lawrence Armijo
 
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Post » Thu Nov 11, 2010 11:44 pm

I feel like this aspect isn't going to be very significant. I mean it's kind of cool. But other than for the sake of pure role playing, I can't imagine this will be a reasonable way of making money.

I hope they give us more of an incentive to hunt, mine, and do all the crafting because if you are getting paid next to nothing for it, why do that as a way to make money?
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Stephanie Nieves
 
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Post » Thu Nov 11, 2010 10:35 am

I feel like this aspect isn't going to be very significant. I mean it's kind of cool. But other than for the sake of pure role playing, I can't imagine this will be a reasonable way of making money.

I hope they give us more of an incentive to hunt, mine, and do all the crafting because if you are getting paid next to nothing for it, why do that as a way to make money?


I think the "jobs" wouldn't be an efficient way of making money, more like helping the community and boosting your relationships with people.
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Lizzie
 
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Post » Thu Nov 11, 2010 11:43 pm

I feel like this aspect isn't going to be very significant. I mean it's kind of cool. But other than for the sake of pure role playing, I can't imagine this will be a reasonable way of making money.

I hope they give us more of an incentive to hunt, mine, and do all the crafting because if you are getting paid next to nothing for it, why do that as a way to make money?


I just find these features exciting solely for their capacity to make the game world that much more vibrant and detailed by virtue of NPCs creating things, transporting them and interacting with other NPCs in a complex economy. Not really concerned about jobs to make money.

As has been the case with Oblivion, Morrowind, FO3, FNV and every Bethesda game (along with probably almost every other RPG released in the past 10 years), in Skyrim it is almost guaranteed that it will be too easy to become wealthy.

I suppose it has to do with adjustments to make it convenient for those who might grow bored with the game if it is not easy to become rich. There are sliders for combat difficulty, but no sliders to make the economic aspects more challenging.

Personally, I feel that RPGs become boring when it is too easy to become rich. I like games that really make you struggle and save up over a long time to buy that low level spell. The only way for me to get this experience is by installing mods like Enhanced Economy for Oblivion or Expensive Wasteland for FO3/FNV, which lets you increase all merchant prices by 5x or as high as 10x.
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Adam Porter
 
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Post » Thu Nov 11, 2010 8:25 am

Who cares about this economy bull


Why even read the thread if you have no interest in it??

I think it adds another dimension to the game, even if you don't make use of it, its still something to flesh the game out.
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Mandi Norton
 
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Post » Thu Nov 11, 2010 6:21 pm

If they pull this off and it works then gamesas will officially be my favorite game company out there. Right now it is tied with Bioware and it is leaning towards gamesas (because of a little game called Dragon Age 2 that ruined RPGs). I hope it will work out in the way Todd explains it to be but in reality it is probably not going to be exactly like what he says. Or I may be completely wrong I've had that happen before.
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Nana Samboy
 
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Post » Thu Nov 11, 2010 3:30 pm

If they pull this off and it works then gamesas will officially be my favorite game company out there. Right now it is tied with Bioware and it is leaning towards gamesas (because of a little game called Dragon Age 2 that ruined RPGs). I hope it will work out in the way Todd explains it to be but in reality it is probably not going to be exactly like what he says. Or I may be completely wrong I've had that happen before.

Well prepare for it to be the best, though I too have my reservations of it being exactly like explained. Nontheless it will without a doubt be a major leap forward from any past game.
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Ymani Hood
 
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Post » Thu Nov 11, 2010 8:10 pm

Interesting.
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chloe hampson
 
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Post » Thu Nov 11, 2010 10:59 am

If they pull this off and it works then gamesas will officially be my favorite game company out there. Right now it is tied with Bioware and it is leaning towards gamesas (because of a little game called Dragon Age 2 that ruined RPGs). I hope it will work out in the way Todd explains it to be but in reality it is probably not going to be exactly like what he says. Or I may be completely wrong I've had that happen before.

I can understand not liking Dragon Age 2, but how did it ruin RPGs? I must have missed something because I thought it was like a 7.5...
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NeverStopThe
 
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Post » Fri Nov 12, 2010 12:58 am


Multiply this by all the weaponsmiths, armorers, butchers, bakers, farmers, miners, etc., all across the world of Skyrim and it boggles the mind how the dev team managed to pull this off. It seems like it would be extremely demanding on CPUs to keep track of all this stuff going on in real time.

Not really. The vast majority of it would just be numbers and timers that the program is keeping track of. Since the game isn't actually rendering most of the workers, only the ones close to you, it wouldn't really be that CPU intensive.
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FLYBOYLEAK
 
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Post » Fri Nov 12, 2010 12:03 am

I call [censored],Todd said that in Oblivion a guy came into a store,buy all [censored] and went away..THAT NEVER HAPPEND!
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LuBiE LoU
 
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Post » Thu Nov 11, 2010 11:55 am

I call [censored],Todd said that in Oblivion a guy came into a store,buy all [censored] and went away..THAT NEVER HAPPEND!


That was when he was explaining why they couldn't add radiant AI in oblivion, they didn't have it working properly yet and that was one of the problems.
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Sasha Brown
 
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Post » Thu Nov 11, 2010 5:13 pm

I don't care much for economy or production that much in civilized game worlds.
You can easily write it off or just ignore where things come from since there is bound to be some logical explanation for it that is unnecessary to have pointed out to me.
BUT!
I am curious how this will affect Fallout 4.
In Fallout the world has collapse, so if there is a cluckload of stimpacks around then I wanna know who the hell has the tech, resources and materials to produce them.
In a post apocalyptic world where most things have been destroyed it's far more interesting to learn how their production, economy and trade works.
So while I'm not super "yay!" for this in Skyrim I am very VERY interested to see how it will be handled so I can speculate on how it will transfer into Fallout 4.
So in a sense, yes, I am very hyped for dynamic economy.
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Bethany Short
 
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Post » Thu Nov 11, 2010 10:13 am

I don't care much for economy or production that much in civilized game worlds.
You can easily write it off or just ignore where things come from since there is bound to be some logical explanation for it that is unnecessary to have pointed out to me.
BUT!
I am curious how this will affect Fallout 4.
In Fallout the world has collapse, so if there is a cluckload of stimpacks around then I wanna know who the hell has the tech, resources and materials to produce them.
In a post apocalyptic world where most things have been destroyed it's far more interesting to learn how their production, economy and trade works.
So while I'm not super "yay!" for this in Skyrim I am very VERY interested to see how it will be handled so I can speculate on how it will transfer into Fallout 4.
So in a sense, yes, I am very hyped for dynamic economy.


As much as I don't care about fallout, you do make a very interesting point.
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Zoe Ratcliffe
 
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Post » Thu Nov 11, 2010 7:36 pm

In Fallout the world has collapse, so if there is a cluckload of stimpacks around then I wanna know who the hell has the tech, resources and materials to produce them.


Good question!

And is it safe to eat the 200-year old Salisbury Steak I find in someone's oven?

I suppose we will see some merchants repairing things with duct tape and some small farming operations, but stimpacks and energy cells seem like they should be beyond the abilities of most NPCs in FO4.
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Steeeph
 
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Post » Thu Nov 11, 2010 3:39 pm

I heard from Todd that the economy is going to be much more dynamic and that we and the NPCs will have more of an impact on it. For instance when the black smith looks like he's making a sword he really is and it's added to the store inventory, and when someone farms they bring their produce to the store and sell it. Then the supply and demand changes prices as well as disposition and bartering skill. You also being able to farm or mine could help the blacksmith or farmer to effect the economy, there are supposed to be traders between towns that might bring rare goods and change the economy. If any of these npcs get killed or you burn a farm, that will change things too. For me this is all very exciting.

Source #1 http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/8797-Skyrim-Preview.2
"could sabotage a town's main industry, inflating prices and reducing the availability of goods."

Source #2 Game informer's magazine which features Skyrim.
States the various abilities such as farming smithing and mining.

so much better than fable. it's still kinda like a mini game when you think about it but, it's so much deeper.... cause instead of pressing random buttons in sequence which, results in "work", helping the economy. you make thought out decisions that affect not only the economy but, peoples lively hoods. wow bring ores to the black smith for weapons. ancient scrolls to the libarian for skill/ attribute books. funky foods to the baker for LSD laced food, uhh i mean dungeon potions. kehehehe this is satisying jusy thinking about it
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Camden Unglesbee
 
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