Hyper-realistic swimming

Post » Wed Sep 01, 2010 4:46 pm

I don't know how i feel about this. I feel that making the real world physics realistic (the way things that TES and the "Real World" share like gravity, inertia, physical reactions to being hit etc) adds to immersion, but this might be going to far

If this were in I would like to see something like a buoyancy spell like i mentioned in the poll above. Walking on the ocean/river/lake floor could be pretty cool, but having to leave your equipment on the water's shore might prove dangerous (with radiant story, someone might just steal your stuff)

now i know some of you are gonna say (there's magic/dragons so things don't have to behave realistically), but lots of people (as well as i) simply disagree with this argument. what I want to hear is whether people think this would ruin the game, make swimming too unappealing, or if people want it and whether or not it would add to immersion.

Any building on, or picking apart of this idea is what i want to see to make my opinion on the matter.

Also, I know this is most likely either in the game already or it's not, so this is all purely speculative/ for fun.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Wed Sep 01, 2010 11:08 pm

NO, NO, AND NO, it makes no sense, its not even a valid option, there is no arguments, there is no replys, and there wont be, BECAUSE N00000.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Wed Sep 01, 2010 5:22 pm

I suggest you add the equivalent weights in kilograms for the numerous people that use this, people won't take the time to convert.

Maybe add an option for people who think weight limit should be stats dependent? I think a bulky nord warrior would have an easier time than a weak wizard.


I personally think this would be more of an annoyance than anything else, unless the weight limit is high enough and looking for a bridge or a fording isn't a pain in the ass.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Wed Sep 01, 2010 1:31 pm

NO, NO, AND NO, it makes no sense, its not even a valid option, there is no arguments, there is no replys, and there wont be, BECAUSE N00000.

The valid argument is that it works like this in reality, so yes it does make sense. whether or not that argument is good enough to change the whole system of swimming is a different matter.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Sep 01, 2010 5:19 pm

Maybe the possiblities of "hyper-realistic" swimming would be more luring if there was actually a reason to swim / go into the water. If I will spent approximately 1% of my time in Skyrim swimming / diving like in Daggerfall, Morrowind and Oblivion why bother?
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Wed Sep 01, 2010 9:30 am

I want see my hands when swiming!!!
User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Wed Sep 01, 2010 12:27 pm

I suggest you add the equivalent weights in kilograms for the numerous people that use this, people won't take the time to convert.

done.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Wed Sep 01, 2010 11:34 pm

Not very fond of the idea of hyper realistic swimming. Being underwater is a [censored] already.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Wed Sep 01, 2010 3:15 pm

I feel that when you surpass your carry weight, you should also not be able to swim. So overencumberance = no swim.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Wed Sep 01, 2010 6:15 pm

I feel that when you surpass your carry weight, you should also not be able to swim. So overencumberance = no swim.

good idea for the "critical limit". I added it to the poll.
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Wed Sep 01, 2010 9:35 pm

If they bring back ice-armor from solstheim, you should float all the time.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Wed Sep 01, 2010 10:41 pm

Don't want "hyper-realistic" anything.

I don't like to play simulations, I like to play games.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Wed Sep 01, 2010 10:36 am

No I would not like this at all.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Wed Sep 01, 2010 4:03 pm

Don't want "hyper-realistic" anything.

I don't like to play simulations, I like to play games.

I don't understand. so nothing should be as it is in reality? should gravity not exist too? what about the way an enemy reacts to getting hit? where do you draw the line?
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Wed Sep 01, 2010 11:27 am

Just have weight affect buoyancy. The more you weight, the faster you sink, and the more you need to direct your swim vector upward. Carry too much, and you won't be able to stay afloat anymore - better sink to the bottom and walk the seabed chewing down water breathing potions. But you'll be slower than when swimming, and coldness factors are what makes you want to not stay in water for too long.

You need stamina to keep swimming, and you may trade in stamina for more powerful swim strokes, just as with sprinting.

The point being that even as an expert swimmer, you'll suffer penalties by carrying too much - but not in the form of an arbitrary fixed limit. The same would apply to jumping. An acrobat may be able (in fantasy game) to jump a few meters from standstill, but only if he's actually dressed like one. Carry 100 kg (200 lbs) of equipment, weapon, and armor, you'll be lucky to jump a meter (yard).

Oh, this is adding game mechanics elements from real world physics. Hyper realism would be if you could only jump 1.5-2m from a standstill for a master in acrobatics.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Wed Sep 01, 2010 10:51 am

Eh, this idea, as a "Hyper-Realistic" feature is kind of flawed... maybe more of a percentage of your encumbrance? Or perhaps just as simple as "you are wearing X / heavy armor, you will sink".

I'm all for "hardcoe" or realistic features. But this idea needs some more development, as it is, before I'd say I'd want to have it. :shrug:
Assuming there will be a "hardcoe" setting. ;)

Thanks for posting your idea, OP! :yes:
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Wed Sep 01, 2010 8:00 pm

I don't understand. so nothing should be as it is in reality? should gravity not exist too? what about the way an enemy reacts to getting hit? where do you draw the line?
I love hyperboles!
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Wed Sep 01, 2010 7:36 pm

Oh, this is adding game mechanics elements from real world physics. Hyper realism would be if you could only jump 1.5-2m from a standstill for a master in acrobatics.

i think the jumping should be made a little more realistically as well, as long as you can grab on to ledges...
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Wed Sep 01, 2010 3:23 pm

I love hyperboles!

i needed to use a hyperbole to make my point. There might be a point when things become too realistic, but it's hard to say where that point is.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Wed Sep 01, 2010 9:26 pm

i think the jumping should be made a little more realistically as well, as long as you can grab on to ledges...

Grabbing onto ledges would be a great addition, instead of the moon gravity jumping... i mean, without something to the effect of magic fortification of acrobatics or something similar. ;)
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Wed Sep 01, 2010 10:07 am

Grabbing onto ledges would be a great addition, instead of the moon gravity jumping... i mean, without something to the effect of magic fortification of acrobatics or something similar. ;)

also you shouldn't be able to change direction in mid-air IMO.<-- this is the only way to make jumping animations look real, and with a better jumping system (ledge grabbing and such) i would love this in Skyrim
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Wed Sep 01, 2010 12:12 pm

This again eh? No.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Wed Sep 01, 2010 4:43 pm

I generally like this idea. Might make Argonia ability more powerful. They do have the physics engine that could make you sink gradually more and more as you have more weight. Course this could change gameplay a lot with the grottoes. "Walking along on the bottom of a a beautiful blimey sea."
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Wed Sep 01, 2010 9:04 pm

Not a fan of the entire idea, at all.
There's a thing called "realism" and "immersion", and there's a thing called "bloody annoying". This falls under the latter.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Wed Sep 01, 2010 2:19 pm

I like the idea of realistic weight in water, but it's one of those things where Beth would need to use the full extent of their godlike wisdom and perfect judgement to balance everything out just right.

Something I'd love to see that wouldn't affect gameplay too much is currents. In the past two TES games, that's been the thing that bugged me: the Niben is the largest river in Tamriel, but you could swim straight across it.
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Next

Return to V - Skyrim