icial TES Multiplayer/Co-op Thread

Post » Mon Oct 10, 2011 5:42 am

Official Multiplayer Thread

The issue of multiplayer has been a hot one on the forums since they were created. It tends to draw a lot of frustration and, unfortunately, flaming. In an effort to help keep things civil on the forums, we have decided to restrict the discussion of multiplayer (or topics pertaining to multiplayer) in the Oblivion/TES General forums to this one thread. When this thread hits 200 posts, it will be locked and a new thread opened to continue the discussion. Any new multiplayer threads created in this forum, or old multiplayer threads brought back to the top, will be locked and directed here ? this includes polls!

A few reminders:
  • All of the forum rules still apply; flaming will not be tolerated, nor will insults directed toward specific users. This does not mean that you have to agree with everyone's opinion, but you must still respect them and their opinions enough to respond civilly.
  • Multiplayer comes in many shapes and sizes: MMORPGs, arena-style combat, cooperative, etc. and it can be very helpful to be specific if you do not intend to discuss multiplayer simply in abstract terms. This obviously isn't a requirement; it is simply a suggestion to help limit confusion and misunderstanding.
  • If someone does post a multiplayer thread in TES General or elsewhere, simply direct them here and report the thread to the moderators. And please, do this civilly, yelling and insulting people (especially new users) because they do not know about this thread serves no constructive purpose, and will likely result in a warning.
  • The moderators are not privy to information that hasn't been released to the public.
Also, please realize that adding multiplayer to Oblivion at this time is simply not feasible. Oblivion has been streamlined for single-player and adding multiplayer would require re-writing large portions of the engine. The devs would much rather spend their time and energy expanding on what they already have, a great single-player RPG, rather than re-doing what they've already finished.

So please, no requests to have multiplayer added with an expansion. Or at least if you're going to discuss this realize that it is not an option.

Finally, multiplayer code requires a ton of effort. For example, it took two people several months to add multiplayer to Soldier of Fortune 2, a game made with an engine specifically designed for multiplayer (Quake 3). Many people seem to feel that a developer can purchase some network code and slap it on with a week's worth of work, but this just isn't the case.



http://www.gamesas.com/index.php?/topic/1119156-official-tes-multiplayerco-op-thread/
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Dale Johnson
 
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Joined: Fri Aug 10, 2007 5:24 am

Post » Mon Oct 10, 2011 7:39 am

Me and a couple of friends had a great idea for a multiplayer feature for Skyrim being a long time elder scrolls fan i have always dreamed of such a feature.
So we had an idea that players could fight each other 1 on 1 or 2 on 2 in online arena matches, you could either fight for each others load outs,randomly generated loot or there could be a points/ticket system where players are awarded tickets they could then spend on in-game items.
Now there would be things to take in to consideration such as leveling would there be separate leveling online or would it reflect on your character in general.I think this could work much like the arena fights in oblivion or Morrowind (The few it had were cool), so post your thoughts here.
bare in mind this is completely hypothetical.
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Louise Dennis
 
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Post » Mon Oct 10, 2011 8:05 am

Multiplayer in any TES game have never been any particular desire of mine. I believe that TES should remain a singleplayer game (Say for Battlespire), and the devs shouldn't waste time, and potentially dumb the engine down to fit multiplayer in. Every TES game so far have more than enough singleplayer content to offer to make any sort of multiplayer necessary, in my opinion anyway.
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Lauren Denman
 
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Joined: Fri Jun 16, 2006 10:29 am


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