[REQz] Icicle meshes & collision fix

Post » Fri Feb 18, 2011 8:54 pm

I have two requests here, actually - the first is that I'm looking for someone who can make me some quick icicles about the same size as cave stalactites (only thinner and more icicle-looking). Secondly, I have a dwemer vault door that I made, but the collision is wrong and it stops you from reaching the door (collision for the overall mesh is too big). I'm hoping the same volunteer can fix that for me as well, but I have no problem with different people doing each.

Thank you in advance to whoever gets this.

EDIT: http://mods.omegacron.com/oblivion/vaultdoor.rar containing the two vault meshes that need fixing (interior & exterior doors). There's also a screenshot in there showing what the collision looks like now.
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YO MAma
 
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Post » Fri Feb 18, 2011 11:02 pm

*bump* I know you're out there. I can hear you breathing. At least I hope that's breathing. :unsure:
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danni Marchant
 
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Post » Sat Feb 19, 2011 4:40 am

*bump* I know you're out there. I can hear you breathing. At least I hope that's breathing. :unsure:

*bumppity bump-bump, bump bump*
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michael flanigan
 
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Post » Fri Feb 18, 2011 6:30 pm

If you know your way around nifskope the collision can possibly be resized there. Dammit, I'll take a look at it...

:lol:


Hmm, that's a weird collision shape indeed. It doesn't really fit the mesh at all. Why is it round?!?!? Blender/3DSmax messing it up?
I'll poke around with it tomorrow (it's late here) but can't make any promises that it'll be any better when I'm done.
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Lori Joe
 
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Post » Sat Feb 19, 2011 7:36 am

Just took a quick look and it seems you have a stray collision block added in there that needs to be deleted --

Open the NIF (vaultdoorexterior.nif) and go to the 25 Ninode and expand it - find the 32 bhkcollisionobject - right click on it and do a Block-remove branch and it will delete the large cicular collision object - Save and see if that fixes things for you !

Repeat on the other NIF (seems to be the same numbering for the ninode and collision object. )


If that doesn't work PM me and I'll take a closer look !
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Jon O
 
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Post » Sat Feb 19, 2011 8:03 am

Open the NIF (vaultdoorexterior.nif) and go to the 25 Ninode and expand it - find the 32 bhkcollisionobject - right click on it and do a Block-remove branch and it will delete the large cicular collision object - Save and see if that fixes things for you !

That particular one didn't do the trick, but you got me thinking in the right direction. Each component in the vault door had its original collision intact, and some of them started out quite large (some of the components were resized down to 0.0100 of their original size). Since I only need collision on the base AREntrance mesh, I removed the collision from the door components and now it's working wonderfully.

Also, I found some icicle meshes in Silka's SeaView Castle mod, so thanks to you JD I'm sitting pretty now. Thanks!
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Jennifer Rose
 
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Post » Sat Feb 19, 2011 1:34 am

YAY!!! :celebration:
Omegacron takes another step forward on his mod! (*cough*fanb0ying*cough* :D)

I am still excited to see this mod, and each request you make I get more and more curious what you have hidden up that sleeve of yours. Is this going to be like a Mindfreak trick? or we talking about a standard magic trick? Should I have high expectation or moderate?
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Scarlet Devil
 
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Post » Sat Feb 19, 2011 2:12 am

That particular one didn't do the trick, but you got me thinking in the right direction. Each component in the vault door had its original collision intact, and some of them started out quite large (some of the components were resized down to 0.0100 of their original size). Since I only need collision on the base AREntrance mesh, I removed the collision from the door components and now it's working wonderfully.

Also, I found some icicle meshes in Silka's SeaView Castle mod, so thanks to you JD I'm sitting pretty now. Thanks!


Glad you got it figured out - ( I had just taken a quick look and didn't see the littler dial collision in the center of the mesh that needed removed also so you could get to the door) -- just wish I'd have checked the forum and seen your post a couple days ago so you hadn't had to wait so long !
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LijLuva
 
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Post » Fri Feb 18, 2011 11:02 pm

Glad you got it figured out - ( I had just taken a quick look and didn't see the littler dial collision in the center of the mesh that needed removed also so you could get to the door) -- just wish I'd have checked the forum and seen your post a couple days ago so you hadn't had to wait so long !


lol, yeah! seriously, I am eagerly awaiting his masterpiece's completetion! :D
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Amie Mccubbing
 
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Post » Sat Feb 19, 2011 6:07 am

lol, yeah! seriously, I am eagerly awaiting his masterpiece's completetion! :D

lol i'm glad there are people actually looking forward to it - it's a comfort on those nights when it gets soooooo tedious working on it :brokencomputer:. I definitely have to say, though - between all the resources I'm using and the help I'm getting here, it's practically a community project anyway. I really appreciate it guys!
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stacy hamilton
 
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