Hey ally, screenies are broken.
I know, I cleared them out sometime this past summer. >.< I did all these back in May and June, before discovering that it was a mistake to tweak brightness and contrast in Paint.net during icon creation. And then stuff happened and I sort of let the project languish while I did other things. But Hrnchamd came to the rescue! :bowdown:
I put up a few of povuholo's http://www.gamesas.com/index.php?/topic/1092079-wipz-icon-replacer/page__view__findpost__p__16986293. In some posts above that, there should be a screenie on my photobucket - it isn't representative the icons in their current state, but it should give a good idea of what the new icons will be like in general - more detail than vanilla items, less blank/empty space in the icon image. Also, I've tried to be consistent with how icons are oriented and cropped. So, say, daggers have the entire hilt shown (crossguard, grip, pommel, some of the blade base), whereas the focus of the icon for claymores is on the crossguard, with a bit of the blade above and a bit of the grip shown below.
Unfortunately, Irfanview renders the .dds versions of the icons kinda weird, probably because of the alphas. The icons look pixellated and blocky, so I can't just take a screencap of the icons in the Irfan thumbnail viewer (like I used to when the icons were .tga). I guess I could still through them up on my bucket, the brightness issue isn't readily apparent in the thumbnails.