[WiPz] Icon Replacer

Post » Fri May 13, 2011 8:51 am

Looks great! I'm looking forward to this one. :)
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Kari Depp
 
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Post » Fri May 13, 2011 8:11 am

Thanks.

Progress:
finished all misc items for MW, TB, and BM

Finished Ingredients for MW

Phew! :wacko:

EDIT; Also re-did greaves. Now includes groin and upper-leg parts of the gnd mesh, which means that you see more of the item in the icon. It looks better.

All icons in posted pics are subject to change without prompt visual updates on this thread.
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Victoria Bartel
 
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Post » Fri May 13, 2011 6:10 pm

Finished:
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_armor_1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_armor_2.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_armor_3.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_ingred_1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_ingred_2.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_misc_1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_misc_2.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_misc_3.jpg

Eugh. Spent at least 8 hours a day on this project every day since I started it. I'm going cross-eyed. :bonk:

haha, oops, misc 2 has some tooltip pop-up goop on it. Doesn't obscure the icons, though.
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Amy Masters
 
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Post » Fri May 13, 2011 5:26 pm

Looks great Alaisiagae! I look forward to having decent looking Icons! :D
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Sunnii Bebiieh
 
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Post » Fri May 13, 2011 9:38 am

Eugh. Spent at least 8 hours a day on this project every day since I started it. I'm going cross-eyed. :bonk:

Fresh projects are fun aren't they. :D
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Nomee
 
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Post » Fri May 13, 2011 6:45 am

Eugh. Spent at least 8 hours a day on this project every day since I started it. I'm going cross-eyed. :bonk:

Wow, 8 hours a day... Here, take a trophy for your resistance. :trophy: :)
I think you'll need a holiday now...
I will definitely get this when it's up for download.
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Sxc-Mary
 
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Post » Fri May 13, 2011 12:25 pm

Are you also going to do weapons? If so, please take some days off before you start, we don′t want you to go blind over this.
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Matt Bee
 
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Post » Fri May 13, 2011 5:19 am

Are you also going to do weapons? If so, please take some days off before you start, we don′t want you to go blind over this.

:laugh: Don't worry. And of course I'll do the weapons. I also need to do lights.

Does anyone know what mesh those three bolts of cloth use? I'm not spotting them in the Meshes\m folder, and I can't think of where else they'd be.

EDIT: Thanks St. Juib!

I can't think of how to improve the light icons, so I'm just not going to deal with them right now.
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butterfly
 
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Post » Fri May 13, 2011 5:43 am

meshes\f\furn_clothbolt_## :mohawk:
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xemmybx
 
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Post » Fri May 13, 2011 8:57 am

Very nice job and wonderful icons! :thumbsup:
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Budgie
 
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Post » Fri May 13, 2011 6:40 pm

I'm having a really hard time with the weapons. I don't know what to do. If I include a lot of the weapon in the icon, then the icon is mostly empty space. But if I only focus on a little part, what part do I focus on? How can I differentiate between the different bladed weapons (especially ones that look very similar, such as the iron longsword and shortsword). How much of the blade/grip do I focus on?

Mostly it is the swords that are giving me a hard time. The axes and maces and clubs and whatnot are pretty straightforward. But the swords are tricky since they are mostly very thin.

Does anyone have any ideas? Because I'm fresh out of ideas, and it is becoming rather frustrating.

@Saint Jiub: Thanks! :D
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Celestine Stardust
 
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Post » Fri May 13, 2011 1:30 pm

For bladed weapons, I'd suggest focusing on the hilt (though cutting off most of the handle), and show part of the blade. For spears, arrows/bolts, axes, and blunts, just focus on the head and cut off most of the handle http://upload.wikimedia.org/wikipedia/commons/thumb/3/35/Rapiere-Morges-1.jpg/441px-Rapiere-Morges-1.jpg. For throwing weapons, they're small enough that you should be able to just include the whole thing. Hope this helps! :D

By the way, if you would be willing (and if your boredom persists :P), it would actually be a huge help to me if you could do the icons for Unique Uniques :deal: If you're interested, let me know and I'll send you the meshes.
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Klaire
 
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Post » Fri May 13, 2011 1:47 pm

I'm having a really hard time with the weapons. I don't know what to do. If I include a lot of the weapon in the icon, then the icon is mostly empty space. But if I only focus on a little part, what part do I focus on? How can I differentiate between the different bladed weapons (especially ones that look very similar, such as the iron longsword and shortsword). How much of the blade/grip do I focus on?

Mostly it is the swords that are giving me a hard time. The axes and maces and clubs and whatnot are pretty straightforward. But the swords are tricky since they are mostly very thin.

Well, there's a cheap solution you could go for.

It ain't that pretty, but if done right it will look OK. You will get to keep the entire weapon in return for some quality.


Just get the parts of the weapon that's too skinny or whatever, and make it alittle fatter and/or skew it around a bit till it's discernible.


Don't worry about "wasted" space, as long as it is clear enough and does what it's supposed to. A lot of the originals have wasted space yet it never really kept me from knowing what they where or anything, for example.



I can't think of how to improve the light icons, so I'm just not going to deal with them right now.

I dunno what did you do to the other icons? Make replacements that are bigger?
I'd say do the same thing for lights.

Really the only other way I can think of is by modifying the lights themselves and making certain kinds pickable (Like the fat "candle trios" you usually see around the place but can never take...) and maybe adding some more colors and making icons for those.
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Kortniie Dumont
 
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Post » Fri May 13, 2011 2:48 pm

Hey, what a cool idea! The screenshots look great so far! I can, however see that you used NifSkope because there isn't accurate in-game lighting (that I can notice) on some of the pieces. This is minor, though, so if you don't want to go through and try to imitate shadows on dwemer vases and whatnot, then feel free to not do that :-D
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Quick Draw
 
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Post » Fri May 13, 2011 8:13 pm

Hey, what a cool idea! The screenshots look great so far! I can, however see that you used NifSkope because there isn't accurate in-game lighting (that I can notice) on some of the pieces. This is minor, though, so if you don't want to go through and try to imitate shadows on dwemer vases and whatnot, then feel free to not do that :-D

Yup yup, happy Nifskope keeps things nice and clear. :D I sometimes get rid of the vertex colors (the poor man's shadow) if they obscure things too much - but, for the most part, I let them be on the misc. items because they turned out to be useful to provide visual info about volume (foreground/background/depth). In-game lighting can screw up the color of the items. I'll have to make icons for clothes in the CS, though, in order for the sleeves to hang down and to see the entire pants mesh.

@St. Jiub: thanks, that was the method I was thinking on, but I wasn't sure. To be clear, when you say "hilt" do you mean pommel + grip + guard or just the guard and a bit of the grip? It's easy to get everything on the daggers, but the claymore grips are huge.

I'll let you know if I can do the icons for you. Honestly, I've not done anything special. I open the item in Nifskope, take a screenshot, plop it in Paint.NET, crop, rotate as necessary, adjust brightness/contrast, create the alpha (sort of), resize, and save as a .tga.
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Trista Jim
 
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Post » Fri May 13, 2011 8:41 am

UPDATE:
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_weapon_1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_weapon_2.jpg

Final methods for the sword/dagger items:
- Shortswords & daggers: grip, pommel, guard. EXCEPTION: keening (focus on the blade and guard)
- Longswords & claymores: grip, guard, blade. EXCEPTION: Hopesfire and Trueflame.

-Bolts: tip/head and some of the shaft
-Arrows: fletching and some of the shaft

-All ammo and throwing weapons: face down and to the left so that you can clearly see the quantity number in the lower right hand corner
-Weapons: I try to make them face the upper left, but sometimes I had to compromise (some: axes, waraxes, warhammers)

So... how do they look?

EDIT: fixed: tx_icem_spear.tga is now correctly just icem_spear.tga (screenshots not updated)

Also: cuirasses have been revised, now includes only the chest and belt (if applicable). Screenshots not updated.
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Jonathan Braz
 
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Post » Fri May 13, 2011 5:09 pm

@Alaisiagae
I'm wondering if you're going to have a similar problem with the count legibility when weapons are in stacks. It might behoove you to change each icon to be oriented bottom left to upper right so that the number count will be clearly visible (and legible) in the bottom right corner. I realize some of the icons, like the axes, can't be orientated that way - they would be the exception. :sleep:
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Adam Kriner
 
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Post » Fri May 13, 2011 7:38 am

@Alaisiagae
I'm wondering if you're going to have a similar problem with the count legibility when weapons are in stacks. It might behoove you to change each icon to be oriented bottom left to upper right so that the number count will be clearly visible (and legible) in the bottom right corner. I realize some of the icons, like the axes, can't be orientated that way - they would be the exception. :sleep:

I had considered that. However, I felt that weapon quantity is rarely comparable to the quantity needed for ammo (nor is knowing weapon quantity quite as essential as knowing how many arrows or darts you have left!), and thus that legibility could give way to aesthetics.
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Jesus Sanchez
 
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Post » Fri May 13, 2011 5:05 pm

Alaisiagae, I would love to use your replacer, and have been hunting for just such a mod. I need to make icons for Kat's dresses, could you link me to a tutorial you feel would be most helpful?
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Elena Alina
 
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Post » Fri May 13, 2011 7:30 am

Alaisiagae, I would love to use your replacer, and have been hunting for just such a mod. I need to make icons for Kat's dresses, could you link me to a tutorial you feel would be most helpful?

As for tutorials - what image editing program do you use? I know how to make icons in Photoshop and in Paint.NET, and I know of a few tutorials for making icons in GIMP.
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Dean Brown
 
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Post » Fri May 13, 2011 3:51 pm

I'm getting rusty. Would someone be able to leftify http://www.mediafire.com/?1bvbjdmyojl? They just need to be mirrored across the x axis. I tried it in Nifskope, but I had some trouble with a few parts, and I'm not sure if it is because I was fooling around with parent nodes and whatnot, but I wasn't having much success....

Progress:
- finished all clothing items. (pants, robes, shirts, skirts, gloves, shoes, jewelry, etc)
- finished preliminary name testing (to make sure the names I used match up with Bethesda's... they sure do make quite a lot of typos).
- Currently leftifying icons.
- Considering trying to make icons for light (torches, lanterns, etc) items.
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roxxii lenaghan
 
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Post » Fri May 13, 2011 8:47 pm

The request in my previous post still stands.

-----------------------
Done:
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_clothing_1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_clothing_2.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/icons/ico_clothing_3.jpg

Can't really work those light textures better. I fixed a few meshes, though. I decided to make new torch icons... but, I can't really think how to do the candles without rotating them (which would make them look odd).
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Cathrine Jack
 
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Post » Fri May 13, 2011 9:16 am

Don't want you thinking you're being ignored, but I'm of no use to you on this one Al.
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Lynette Wilson
 
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Post » Fri May 13, 2011 9:58 am

Only had time to do one before work, but does http://img571.imageshack.us/img571/2849/lefthelsethpauld.jpg look right? If so, I can have them done tonight :)

EDIT: You have to edit each piece separately, you set the scale to -1, go to Mesh>Flip Faces, and rotate to taste. In case you still want to do it yourself :P

EDIT II: Oops, heh, I realized that I forgot to reposition several pieces. I changed the picture, it should be right now.
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Kate Murrell
 
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Post » Fri May 13, 2011 9:51 am

http://www.mediafire.com/?ioemeomz0in
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candice keenan
 
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