Hey, what a cool idea! The screenshots look great so far! I can, however see that you used NifSkope because there isn't accurate in-game lighting (that I can notice) on some of the pieces. This is minor, though, so if you don't want to go through and try to imitate shadows on dwemer vases and whatnot, then feel free to not do that
Yup yup, happy Nifskope keeps things nice and clear.
I sometimes get rid of the vertex colors (the poor man's shadow) if they obscure things too much - but, for the most part, I let them be on the misc. items because they turned out to be useful to provide visual info about volume (foreground/background/depth). In-game lighting can screw up the color of the items. I'll have to make icons for clothes in the CS, though, in order for the sleeves to hang down and to see the entire pants mesh.
@St. Jiub: thanks, that was the method I was thinking on, but I wasn't sure. To be clear, when you say "hilt" do you mean pommel + grip + guard or just the guard and a bit of the grip? It's easy to get everything on the daggers, but the claymore grips are huge.
I'll let you know if I can do the icons for you. Honestly, I've not done anything special. I open the item in Nifskope, take a screenshot, plop it in Paint.NET, crop, rotate as necessary, adjust brightness/contrast, create the alpha (sort of), resize, and save as a .tga.