(idea) aging

Post » Mon May 09, 2011 7:47 pm

you know how there's that age slider in OB? when your making your face\race\name.

would it be possible or has it been done, or is anyone keen to do it? to make that age slider go up everyfew months of game play (ingame months) so your character would gradually get older and older all the time?

any takers?
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Roisan Sweeney
 
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Post » Mon May 09, 2011 11:09 am

Would only the player age, or the NPCs as well? I think it would be a bit odd if you went from youngster to oldie while everyone else kept the same age. On the other hand, things could get pretty ugly if all the npcs started dying of old age in mid-game... o_O

Personally I wouldn't want it for my own character, but it's a pretty cool idea if the someone managed to implement it in a smart way.
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Bereket Fekadu
 
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Post » Mon May 09, 2011 8:35 am

it'd be pretty good for roleplayers.

yeah., didn't think about the NPC's XD
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Kellymarie Heppell
 
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Post » Mon May 09, 2011 3:39 pm

I don't see the point, you're not going to have your character running around long enough to have an noticeable impact on his/her age. People don't age that much in a year or two, which is probably the longest your character will be around until there's nothing left to do anymore. You'd need to have an in game time of maybe 10 years before any sort of aging might be noticeable, and even then it would be a marginal change.
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Miss Hayley
 
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Post » Mon May 09, 2011 10:57 am

I don't see the point, you're not going to have your character running around long enough to have an noticeable impact on his/her age. People don't age that much in a year or two, which is probably the longest your character will be around until there's nothing left to do anymore. You'd need to have an in game time of maybe 10 years before any sort of aging might be noticeable, and even then it would be a marginal change.


i have to agree with Belanos on this, in regular gameplay it wouldn't really matter- unless you set your timescale really high. That being said, i like this idea but it would have to be implemented differently. Maybe a rapid aging spell would be interesting? The appearance change could go along with a reduction of stats, or maybe the spell could 'age' the target death (they turn into a skeleton or dust). Also, if you want the player char to age, you could make a quest where they are cursed with rapid aging and has to cure it- pisses off a mage at the inn maybe?

now if only i could mod :(
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Miranda Taylor
 
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Post » Mon May 09, 2011 2:56 pm

well, like it could move along the scale (say which is 100) about o.5 everyday so in 30 days you'd be about 15 more years older? and spells sounds good. editing some hard spells so they make you slowly age when u cast them.
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Taylor Thompson
 
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Post » Mon May 09, 2011 10:49 pm

well, like it could move along the scale (say which is 100) about o.5 everyday so in 30 days you'd be about 15 more years older?


Having a time scale that high would be ridiculous. Your character would take one step in the morning and by the second step it would be night already. And what would be the point aging your character? What possible gameplay use would that be?
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Nana Samboy
 
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Post » Mon May 09, 2011 9:33 pm

geeze, it was just an idea
and the time scale was just an example. no need to go all crazy about it.
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Kayla Bee
 
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Post » Mon May 09, 2011 11:05 pm

I'm not going crazy, I'm just trying to point out that it's not a very good idea. It's not the first time it's come up unfortunately. If you want to work with it feel free to do so, but I highly doubt anyone is going to do it for you.
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x_JeNnY_x
 
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Post » Mon May 09, 2011 2:20 pm

it was jst and "idea" not a demand! far..
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Becky Cox
 
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Post » Tue May 10, 2011 12:01 am

Ah, finally-- someone who thinks like me :D I wanted to do this AGES ago, but there's no way to actually effect the PC's Age yet-- the OBSE team have not looked into that part of Oblivion, since it's pretty insignificant (and as far as I know I'm the only person whose ever asked for it!). I had a rough system worked out in my Cycle of Life Mod, but without Actual Aging effects, it just wasn't worth it.

On the Scale : I proposed something along 1 Year = 2 weeks as a default (with the idea being that you could set it as you liked) so that you would actually get a noticeable development. I also covered the Stats thing: Intelligence Boosts for each year you live (to reflect experience); Strength going up in the teens/20s, and then down slightly thereafter, with a swifter decline around 45-50 (Oblivion only ages upto 65, if memory serves, so things would need to be compressed); and Disease Resistance early on.
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NEGRO
 
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Post » Mon May 09, 2011 10:30 pm

oooh! great minds think alike? :P maybe not...
please tell me if u ever do that man! it'd be a good mod imho :P
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IsAiah AkA figgy
 
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Post » Mon May 09, 2011 9:43 pm

Aging is an intriguing idea, though like others my guess is that most everyone wouldn't stick with a single play-through long enough to notice its effects to any appreciable extent. That goes doubly for those of us who prefer a "slower" timescale. Right now mine is set to "10" (the game defaults at "30") and I'm sometimes tempted to lower it further. Heck, "1" might be ideal for me role-play wise but just isn't practical. (Yes, a slower timescale exposes how small the game-world is, but the standard timescale never tricked me into thinking it was any larger. I suppose timescale isn't so important for those who frequently fast-travel, but I'm of the "no fast-travel whatsoever" camp.)

One would also need to factor in that Tamriel is comprised of multiple races, many of which should be expected to age at different rates according to their life-spans, and show the ravages of aging differently.

Seems to me that a more interesting yet somewhat related concept would be the ability to physically display the consequences of our actions. Get hit with a fireball while not wearing proper protective gear; charred flesh. Get hit in the face with a mace; shattered teeth, smashed nose, possible eye damage. Don't quite dodge or block that axe swing? Severed or broken limbs and/or fingers, missing ears. Scars and unhealed bruises should be the lot any who don't adequately protect themselves in battle. Some damage should be curable via self-cast spell, potion, shrine, priest or mage. Some should be permanent, or at least have the potential to be permanent without "special" treatment. I'm thinking here that a player can administer self-cures to things like charred flesh bruises and broken bones. But a severed leg or poked-out eye are restored only by somehow getting yourself and the dismembered parts to a healing shrine or healer priest/mage. Damage should be tired to protective clothing worn, and will of course favor heavily armored individuals. But that's as it should be. There's a reason warriors in those days were encased in metal whenever possible.

I'll say no more on this since I don't want to shanghai the thread, and in any case my guess is that it would be extremely difficult if not impossible to implement, and likely not popular to boot.

-Decrepit-
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Enny Labinjo
 
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Post » Tue May 10, 2011 1:20 am

Having a time scale that high would be ridiculous. Your character would take one step in the morning and by the second step it would be night already. And what would be the point aging your character? What possible gameplay use would that be?

Don't worry about that Belanos. I got a timescale of 60 when riding and kuertee had over 100 I believe. It makes for a pseudo world size increase. It will take you a day to travel to an other city at least.

But even though I run with high time scales, time don't exactly fly by. My game would probably be no fun to play after ten years - level 500, been everywhere, done everything. My PC would be tired and waiting for death :P

The idea is intriguing though, but the game itself would have to have long periods of rest between adventures if it where going to have an impact. Say that for each major quest you finish you go home and live a normal life, chooomf - one, two year has past when next time you feel the urge to do some adventuring.

Cheers!
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Soraya Davy
 
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Post » Tue May 10, 2011 4:37 am

I like the idea, but something near what happens in this film:

http://en.wikipedia.org/wiki/Howl%27s_Moving_Castle_%28film%29

Maybel a spell "More Young" other "More Old"
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luis ortiz
 
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Post » Mon May 09, 2011 6:37 pm

This idea could work if there was any way to jump the time by say 2-3 years, using an advanced form of the wait feature. This could work for roleplaying as well, E.g After Main quest, our Character retires as champion of cyrodiil, 5 years later he comes back aged a little after hearing news of the king of worms coming back (or some other reason).
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Matthew Barrows
 
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Post » Mon May 09, 2011 11:53 pm

A problem with having an aging Player Character (even if we don't do it for NPC's) is that it kind of forces you to start with a young character. I've built a few that started out as elderly mages (to further justify a no-weapons character), and would have been off the scale if they aged any further.
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Paul Rice
 
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Post » Mon May 09, 2011 2:50 pm

A problem with having an aging Player Character (even if we don't do it for NPC's) is that it kind of forces you to start with a young character. I've built a few that started out as elderly mages (to further justify a no-weapons character), and would have been off the scale if they aged any further.

Doh!

This was the supposed to be one of the main points of my earlier contribution, but I got sidetracked and forgot all about it. http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/ImpBridgeInn_1a.jpg, and as a "human" (Nord) likely doesn't have all that many productive years left in him, at least compared to those who create youngish characters.
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Joie Perez
 
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Post » Mon May 09, 2011 8:06 pm

Well, just have an "off" switch on aging ;) Or even add in De-aging Potions/immortality for Vampires :)
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Lillian Cawfield
 
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Post » Tue May 10, 2011 2:43 am

If you want to simulate the effect but can't wait for someone to make a mod (it's impossible) you could just open the race menu (showracemenu in the console) every ten days or so and move it along a notch.
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Ella Loapaga
 
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Post » Tue May 10, 2011 5:56 am

yeah, the menu's fun, but it'd jst be nice for RP for your actually char to age :D
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Bedford White
 
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