If you decrease all the meshes by 50%:
you will have to reposition every single one of them, plus all contact/collision/environment zones.Also, they will not match the land, which would have to be re-rendered, repainted, LOD regenerated, etc...; you will have to redo all the navigation meshes in each cell and outside world...
Even so, there wouldn't be much increase in performance, because the number or polygons and textures that have to be rendered remain the same.
yes i should of been more clear, you would also have to reduce the polygons by 50%. The performance boost comes in reducing what cells are loaded on the screen, if you don't change that, you would see "twice" as far. Decreasing that to a more realistic level, would provide some performance boost. So you would also have to put in a custom .ini file. Also I didn''t mention reducing the players size.... first I didn't think it needed mentioning, but that might cause a problem... I don't think the geck can do that.....but I am a man of work-arounds I'll probably figure something out...
and yes as you can see, it's a lot of work, I did say volunteers (plural)...but like I said, I love to wander the desert, I like the bleak emptiness, and random encounters... if you don't like this mod, then it has more to say about what you like in a game, and less about the idea...
and to answer another question, I do have some experience in the geck, I have more experience on other edititng tools, but I know the geck enough to know what it can/can't do, for the geck I have made personal mods, tons of editing other peoples mods and I helped on a mod (that can not be named) but that fell apart for lack of leadership and I was getting sued at the time
but I am a little surprised at some of these comments.... way to hate bros!!! :thumbsdown:
Modding is one of the funnest things you can do with a game.... at least I am trying to come up with original ideas....