The plot goes like so:
We'd rp as a group of smugglers/drug traffickers/slavers etc... trying to smuggle/traffick some goods to someone or something. I know it sounds a little rough around the edges, which of course is the purpose for this thread. The only thing being that there a group of Imperial agents working to root out and find each of us. Slowly the group works to keep both their goods and their own hides from being discovered/captured. I already have a name for the rp but I'd like to work out the kinks and get a good bad guy adventure/quest rp out. It wouldn't require completely available members and I plan on avoiding members v.s member combat by only allowing one or two people to play as the Imperial scouts. It'd be called Criminal Minds. I of course want to keep the primary quest as flexible as possible for potential side-quests and plenty of character-to-character interaction.
So, what do you guys think?