Idea to expand content beyond XBOX disc limitation..

Post » Tue Mar 16, 2010 11:49 pm

That could include optimization and removal of unnecessary lines, or removal of things they decided they didn't want to do. Nothing directly says they had to cut dialog to meet the limitations of the disc.
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Bethany Short
 
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Post » Tue Mar 16, 2010 3:00 pm

Again, this assumes each dungeon has a large amount of unique art assets. The way it will probably work (and how it worked in morrowind, oblivion, and FO3) is that they have a big list of chunks that they can fit together to make a dungeon. One piece of a dungeon could be used in many, many other dungeons, but by arranging them differently you can get dungeons that feel unique. The actual information that specifies how the dungeon pieces are laid out in a given cell takes up very, very little disk space. So I think this would only really work with dungeons that truly are completely unique (which would probably be the ones associated with major quests), or by removing whole categories of dungeons that use the same assets (dwemer ruins, caves, nord forts, etc)

This. The reason for the repetitive nature of OB dungeons was the lack of mixing dungeon sets. For example Caves pieces were always with caves pieces rarley mixed with forts or Aylied ruins. Simply by mixing assents more you can create dungeon that feel a lot different from each other. I was playing Nehrim and a number of dungeons had only original assents yet felt unique compared to OB's because they mix assents, caves, forts, even oblivion realm stuff together. I think this will be the approach SR uses. Ad for dungeon types, OB had 5: caves,mines,forts,Aylied ruins and ob relm. MW had caves,strongholds,dadric ruins,Dwemer ruins and perhaps another one I can't think of. SR might have 1 or 2 more, but its going to be the mixing that matters most.

As to the op's concerns. OB still had about 2GB of space left, so I am skeptical of there voice cutting claims. Of course more VA means more space even for the same amount of dialog. Not with better compresion tecs and the extra GB of space there should be no issues. Beth uses very little CGI in there games, which take up massive amounts of space. Though I do feel that the 360 is being hurt by its lack of disk space.
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Syaza Ramali
 
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Post » Tue Mar 16, 2010 12:55 pm

That could include optimization and removal of unnecessary lines, or removal of things they decided they didn't want to do. Nothing directly says they had to cut dialog to meet the limitations of the disc.

It actually directly says that in the quote I gave you.

"A figure was calculated and we knew that we could never fit that much into the game, so they all worked hard to hone it all down and still have it turn out so wonderfully."

They calculated a figure, realized they could never fit that much into the game, so they worked hard to hone it all down to fit. But it sill turned out great.
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Gemma Woods Illustration
 
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Post » Tue Mar 16, 2010 5:06 pm

It actually directly says that in the quote I gave you.

"A figure was calculated and we knew that we could never fit that much into the game, so they all worked hard to hone it all down and still have it turn out so wonderfully."

They calculated a figure, realized they could never fit that much into the game, so they worked hard to hone it all down to fit. But it sill turned out great.

Define "Fit into the game"? It could mean it didn't fit into the scope of what they wanted to do, not that it wouldn't fit on the disc. What is this figure? Too many unknown variables to know exactly why and what was cut for what reason.

And lets not forget the whole extra gig of space.
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xemmybx
 
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Post » Tue Mar 16, 2010 6:38 pm

Oblivion game of the year has a second disc. I don't see what the problem is. :shrug:
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Multi Multi
 
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Post » Tue Mar 16, 2010 5:01 pm

Not everyone has hard drives but everyone should have access to a flash drive or something. A flash drive wouldn't cost someone more than a few bucks.
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JAY
 
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Post » Tue Mar 16, 2010 8:03 pm

Oblivion game of the year has a second disc. I don't see what the problem is. :shrug:


Because SI is an entire new world, and thus can be put on a 2nd disk. But how could you split an open world into 2 or more?

As for my own idea: Buy a PC.
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Kaylee Campbell
 
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Post » Wed Mar 17, 2010 3:13 am

stupid greedy Microsoft

No to cut prices they released the cheapest version without hard drive.
Understandable but it does hurt late in the life then you run into games who need to access more than a dvd.

How long waiting times is it on a Xbox 360 without harddrive in Oblivion / Fallout then entering a house or dungeon?
How does expansions/ DLC work with no harddrive?

Two solutions here, easiest is to compress the mp3 for dialogs hard, voices don’t need the full dynamic of music anyway and voices takes up almost half of the Oblivion DVD.

Fallback is to put part of the game, probably a main city and put on a separate dvd, enter the city and you have to switch, you could exit and have to switch back.
Annoying, much the same as playing with a PC below recommended specks and here the harddrive would be recommended but not needed.
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scorpion972
 
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Post » Wed Mar 17, 2010 5:40 am


As for my own idea: Buy a PC.

No thanks.
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Svenja Hedrich
 
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Post » Wed Mar 17, 2010 2:53 am

A installed game also load's faster
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Bird
 
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Post » Wed Mar 17, 2010 2:39 am

Because SI is an entire new world, and thus can be put on a 2nd disk. But how could you split an open world into 2 or more?

As for my own idea: Buy a PC.

Knights of the Nine wasn't, nor were the other dlcs.
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Bad News Rogers
 
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Post » Wed Mar 17, 2010 4:28 am

No thanks.

yes. by all means. let's continue to have this wonderful open world RPG limited because of outdated hardware/size limitations. marvelous idea. :shakehead: :rolleyes:

not intending to start a console war here. many of my friends play on console and i understand the arguments. some understand how consoles limit what game producers can do, others don't. all i can say is imagine if developers weren't restricted to 9GB of space. just imagine that for a few minutes. course it would take 20 years to release any games because of how much design/coding would have to take place but that's another issue. :tongue:
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Dan Wright
 
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Post » Tue Mar 16, 2010 11:30 pm

Why doesn't M$ allow for games that HAVE to be installed into the HDD on the 360? I mean, couldn't you just put all the voice acting, text, and those sort of things on one disc, install it to the HDD, and have everything else on the play disc? Wouldn't that allow for more content? It's ridiculous how much [censored] like this is holding back developers. The PS3 may not be too much more powerful hardware wise, and obviously has issues at times with ported games (probably due to something with it's API), but at least the blu-ray disc can hold a [censored] ton of data.

EDIT: Is the reason being because not everyone has an HDD? Cause that's a pathetic excuse. Consoles are basically computers with specific functions. You wouldn't buy a computer and expect to use it without an HDD, so I don't understand how anyone can be serious about gaming without having even a small HDD.
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Alexandra Louise Taylor
 
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Post » Wed Mar 17, 2010 3:45 am

Knights of the Nine wasn't, nor were the other dlcs.


KOTN and the other DLC's were mere small addons, and were in Cyrodiil. I repeat, how would you divide the entire Oblivion game into two disks without having to change between them continuously?
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DeeD
 
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Post » Tue Mar 16, 2010 3:49 pm

yes. by all means. let's continue to have this wonderful open world RPG limited because of outdated hardware/size limitations. marvelous idea. :shakehead: :rolleyes:

not intending to start a console war here. many of my friends play on console and i understand the arguments. some understand how consoles limit what game producers can do, others don't. all i can say is imagine if developers weren't restricted to 9GB of space. just imagine that for a few minutes. course it would take 20 years to release any games because of how much design/coding would have to take place but that's another issue. :tongue:

I didn't mean any insult by it. If it would make Skyrim a much better game then I'd get a PC, but me alone getting a PC wouldn't help the issue. Consoles are a vast market share and I don't see TES going back to PC only.

I played MW on PC and OB on XBOX and I'm just much more comfortable playing on a tv with a controller in my hands. (and yes I know I can hook my pc up to my tv but I don't like going through that process every time I want to play.)
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GLOW...
 
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Post » Tue Mar 16, 2010 8:31 pm

I didn't mean any insult by it. If it would make Skyrim a much better game then I'd get a PC, but me alone getting a PC wouldn't help the issue. Consoles are a vast market share and I don't see TES going back to PC only.

I played MW on PC and OB on XBOX and I'm just much more comfortable playing on a tv with a controller in my hands. (and yes I know I can hook my pc up to my tv but I don't like going through that process every time I want to play.)

no insult taken nor is any intended.....yet. LOL :tongue:

it is sometimes just very hard to understand how some don't see how consoles limit what game developers can do by their very nature. they are static, non-upgradeable machines. i'm not saying that's a bad thing i'm just dumbfounded sometimes at how popular gaming console are even to this day given the more flexible nature of a pc. a pc can do everything a gaming console can do and so much more. the opposite is not true. so, why do some continue to argue that consoles are better? hardware has passed them up and they are extremely limited in their capabilities.

yes, i understand that many feel that a decent gaming pc is too expensive but there are many sites where you can get a decent gaming pc relatively inexpensively, in fact, for not much more than a standard pc that almost everyone has anyway for other purposes (internet, e-mail, word, excel, etc).
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m Gardner
 
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Post » Tue Mar 16, 2010 4:20 pm

Dungeons themselves are really small in data. All the textures and assets, like chests enemies etc. already exist and the only "data" that dungeons exist of is where the objects and "puzzle" pieces of the dungeon walls are placed. These only add up to maybe 100kb on a medium sized dungeon. The stuff that really takes up space are quests with large ammounts of voice acting, textures and maybe even books.
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Rude_Bitch_420
 
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Post » Tue Mar 16, 2010 7:25 pm

Simple answer - 1 install disk and 1 run disk.

Install disk handles the enviorment and stagnate opbjects; whereby the run disk works the day to day aspect (Radiant AI, your game evolution, etc...)
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Becky Palmer
 
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Post » Tue Mar 16, 2010 8:54 pm

it's a good idea, but how would the free roam work? I mean they did it pretty well on mass effect 2 when you got to go out and harvest the planets, but would that same idea be able to work with more options of free roam and such? I seriously don't know.
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jess hughes
 
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Post » Tue Mar 16, 2010 8:15 pm

Simple answer - 1 install disk and 1 run disk.

Install disk handles the enviorment and stagnate opbjects; whereby the run disk works the day to day aspect (Radiant AI, your game evolution, etc...)


I guess M$ doesn't allow games that have a mandatory install disc because some people don't have HDD's for their 360's. Honestly, I think it's crap, and if people don't have any HDD (not even a small one) thus couldn't install the required files, I'd personally say deal with it or buy a HDD. Like I said before, you can't be too serious about gaming and not have a HDD.

Anyways, I imagine this would be the best way to go beyond the 360's disc limitation, if M$ would allow it.
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JeSsy ArEllano
 
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Post » Wed Mar 17, 2010 1:19 am

I guess M$ doesn't allow games that have a mandatory install disc because some people don't have HDD's for their 360's. Honestly, I think it's crap, and if people don't have any HDD (not even a small one) thus couldn't install the required files, I'd personally say deal with it or buy a HDD. Like I said before, you can't be too serious about gaming and not have a HDD.

Anyways, I imagine this would be the best way to go beyond the 360's disc limitation, if M$ would allow it.

disagree. the best way to go beyond the 360's disc limitation is a pc. :celebration:
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Heather beauchamp
 
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Post » Tue Mar 16, 2010 6:53 pm

disagree. the best way to go beyond the 360's disc limitation is a pc. :celebration:


Ahahaha. Okay then perhaps the best way to go beyond the 360's disc limitation while still playing on the 360, is what I should have said.
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quinnnn
 
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Post » Wed Mar 17, 2010 1:27 am

pls dont turn this into a console war that is becoming sooooo boring, thanks :)
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Tarka
 
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Post » Wed Mar 17, 2010 3:48 am

I play on 360 and I wouldn't mind extra disks. Having said that, I don't think keeping to one disk is a major priority of Bethesda, and the fact that it's on one disc is because that is all it needs, Todd did mention that they are not restricted by current gen capabilities.

I'm sure if it needs two discs or more then they will do it. They know no one would really mind that at all. It just doesn't need it I don't think.
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Adam
 
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Post » Tue Mar 16, 2010 5:06 pm

disagree. the best way to go beyond the 360's disc limitation is a pc. :celebration:

Hmm... Pc, £1000. 360 HDD, £30.
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kirsty joanne hines
 
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