Idea for Ambush Ability

Post » Sat Jan 01, 2011 7:51 am

... Consider it a kamikazie knee strike if you want to. ...

That's basicly the tackle-slide. Which, of course, is not perfromed from above. I just have to think about http://www.youtube.com/watch?v=VfXcCkxVgyM&#t=0m51s again, though. ;)
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Joanne Crump
 
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Post » Sat Jan 01, 2011 11:05 pm

That's basicly the tackle-slide. Which, of course, is not perfromed from above. I just have to think about http://www.youtube.com/watch?v=VfXcCkxVgyM&#t=0m51s again, though. ;)

Scout is not very nice, I mean look, http://www.youtube.com/watch?v=VfXcCkxVgyM&#t=1m8s.
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~Sylvia~
 
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Post » Sat Jan 01, 2011 10:55 am

That's like saying the Medic just wants to buff his health! :o
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Dean
 
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Post » Sat Jan 01, 2011 8:22 am

haha. But imagine the heavy flattening the light from above. It could be pretty funny.
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OTTO
 
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Post » Sat Jan 01, 2011 10:43 am

I think there is no simple double-jump, but it always requires the wall (? Wall-jump). Because in the "Freedom of Movement"-video you can see the player performing a wall-jump and there is a noticeably repel from the wall.

That's right, that's why i said double jump backslash wallhop, it's basically the same, only the name differs. ^^
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Ash
 
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Post » Sat Jan 01, 2011 9:39 pm

PC modders should make it so you can play the game with katanas instead of guns. I'd laugh.
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Shannon Marie Jones
 
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Post » Sat Jan 01, 2011 7:46 pm

On the OP itself:
I don't think we need this kind of melee-attack, really. This is not Assassin's Creed after all and also it would require a canned animation, which the developers avoid by all means in terms of movement.

You just said that word didn't you... You just said canned animation... Now Paul Wedgewood is crying and Brink is gonna be pushed back again. We all know Paul absolutely hates that word. Thanks a lot. :banghead: :P
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Andrew
 
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Post » Sat Jan 01, 2011 8:45 am

You just said that word didn't you... You just said canned animation... Now Paul Wedgewood is crying and Brink is gonna be pushed back again. We all know Paul absolutely hates that word. Thanks a lot. :banghead: :P

That would only apply if Rev were describing the game, and not dismissing an idea that someone suggested. As you point out, Wedgwood would agree that putting a combat move in that required canned animation would be a bad idea.
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Budgie
 
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Post » Sat Jan 01, 2011 5:14 pm

There is absoulutely no need for a canned animation although a heavy sitting on someone would be hilarious. Backstab will do what you want to do with move and can do it the rest of the time as a backstab.

We are not Dragoons.
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Sarah Evason
 
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Post » Sat Jan 01, 2011 3:32 pm

A heavy king hit from behind would be pretty cool though :P
for the heavy body types i mean
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Lucy
 
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Post » Sat Jan 01, 2011 3:37 pm

I've always wanted an FPS where melee combat was fully integrated into gameplay, not just a single OHK knife button.


Basic overview:

1. You spot an enemy running under your ledge.
2. You press the correct button and jump on them, knocking them over.
3. The enemy is knocked to prone and prone speed, while you are slowed to crouch speed. This only lasts a second or so.
4a. You shoot or melee the injured enemy while they are down, killing them.
4b. The enemy's teammates kill you before you can finish off your target.


Think of this as sort of like playing as the Hunter in L4D. If you pull it off right, you kill them. If you get it wrong, the enemies will kill you before you do lasting damage.
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Jeff Tingler
 
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Post » Sat Jan 01, 2011 9:08 pm

I've always wanted an FPS where melee combat was fully integrated into gameplay, not just a single OHK knife button.


Basic overview:

1. You spot an enemy running under your ledge.
2. You press the correct button and jump on them, knocking them over.
3. The enemy is knocked to prone and prone speed, while you are slowed to crouch speed. This only lasts a second or so.
4a. You shoot or melee the injured enemy while they are down, killing them.
4b. The enemy's teammates kill you before you can finish off your target.


Think of this as sort of like playing as the Hunter in L4D. If you pull it off right, you kill them. If you get it wrong, the enemies will kill you before you do lasting damage.

Brink has knockdowns and finishing moves. You can knockdown a player with your weapon, which opens up different choices - The downed player can decide to get up or shoot while he down. If the downed player is melee'd while down, it results in a OHK and he dies.

Also, when you incapacitate a player and they are waiting for a Medic, you can get up close to them finish them off with a melee attack. This is more efficent than shooting them, since it takes quite a few shots to kill them.
I appreciate the decisions SD made, suche as

1) the knife is a choice, not a standard weapon for all.
2) If you choose to have a knife, it takes up your secondary weapon slot.
3) Situations where a melee attack will kill you outright, are heavily limited.

I will never understand why players want melee in FPS games. the "S" tands for "shooter," not "stabber," "slicer," "smasher" or any other melee-esqe word. If you want to stab people and/or perform OHK's, go play an RPG and roll a Rogue.
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Lil'.KiiDD
 
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Post » Sat Jan 01, 2011 10:44 am

i would rather the devs focused on creating a deep and balanced multiplayer experience and leave goofy vertical melee attacks to modders.


This idea. Seriously.
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Jodie Bardgett
 
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Post » Sat Jan 01, 2011 9:23 pm

Brink has knockdowns and finishing moves. You can knockdown a player with your weapon, which opens up different choices - The downed player can decide to get up or shoot while he down. If the downed player is melee'd while down, it results in a OHK and he dies.


I will never understand why players want melee in FPS games. the "S" tands for "shooter," not "stabber," "slicer," "smasher" or any other melee-esqe word. If you want to stab people and/or perform OHK's, go play an RPG and roll a Rogue.


I like the idea in the first part, my Vertical Ambush idea is basically just that.

Seriously, what's wrong with cross-genre games? Melee in an FPS is a mix of two good ideas, and Brink might have it working quite well. Just try and shoot me when I'm bashing your head in.


If anything, I think the term First Person Shooter is restrictive. If shooting was all you really did, then there would be no Bioshock/System Shock, Borderlands, Deus Ex, Half-Life... And no Halo, CoD, Doom, Quake, Brink, Battlefield...

I can't wait to see Brink's melee system. I hope there are some good knockdowns and ways to integrate them into movement. However, I hope people still use the other features. What's more, I can't wait to see all the awesome mods that are sure to come along if the system is made available. I can just see an awesome Mirror's Edge style melee arena on the horizon.
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Maya Maya
 
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Post » Sat Jan 01, 2011 3:08 pm

In the first place. My idea for the jump from the ledge attack would not be canned animation. You would have to line up an opponent jump from the ledge and land on them. It'd be high risk and in a lot of cases stupid. But perfect if someone was right under you sitting still and unaware. If you overshot and missed you end up on the ground and they can take YOU out. If you hit them then you get the chance to take them out. If they have a physics down to do a slide tackle I'm sure they could do the collision physics for someone landing from above. And it could get really interesting and goofy sometimes too. (Like a heavy divebombing some guys standing super close together as his buddies come round the corner.)
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Conor Byrne
 
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Post » Sat Jan 01, 2011 12:13 pm

Seriously, what's wrong with cross-genre games? Melee in an FPS is a mix of two good ideas, and Brink might have it working quite well. Just try and shoot me when I'm bashing your head in.

While Dark Messiah was in general a good game, the whole melee-thing wasn't all that great. Especially in Multiplayer.
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Mizz.Jayy
 
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Post » Sat Jan 01, 2011 7:59 am

Everyone's an expert and a critic. Step back and think about how the idea COULD work instead of how it didn't in other games.
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Juanita Hernandez
 
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Post » Sat Jan 01, 2011 10:44 pm

Everyone's an expert and a critic. Step back and think about how the idea COULD work instead of how it didn't in other games.

FPS games with extensive melee combat WORK, the problem is that I, and many others, just don't like the combination. It can be done, it can be balanced, but it's still annoying to have to put your gun away when some guy runs up and starts meleeing you. When I play FPS games, I'm looking to shoot at people.

I suppose they could solve it by making guns useful in CQC, but then there would never be any reason to actually use the melee combat system.

I like Brink's supposed solution. Make melee attacks give you tactical advantage by knocking people over, and continue to use a gun.
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El Goose
 
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Post » Sat Jan 01, 2011 6:25 pm

Do you think that the SMART button could be used by lights to dart past enemies in some way? Like vault over a guy you're outmatched by and run around the corner heading towards an objective. Or will players be limited to using SMART to "find another way around" in most situations where we are trying to reach an objective?

I'm not proposing goofy melee attacks. I was just thinking of fun tactical situations. If you arrive at a ledge and see an enemy below. You could have two options. One would be to attempt to gun them down from above. Another would be to leave your perch and drop down on them. But you've left your high ground and might now be exposed to enemy fire. Will the payoff be worth the move? Maybe not.



Assassin's Creed Brotherhood Multiplayer was bad enough. IMO I don't want it "fun". I would like it "fun in a serious way". If that makes any sense :disguise:
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Tamika Jett
 
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Post » Sat Jan 01, 2011 3:23 pm

Assassin's Creed Brotherhood Multiplayer was bad enough. IMO I don't want it "fun". I would like it "fun in a serious way". If that makes any sense :disguise:


How does jumping from a ledge to attack someone equal assassin's creed? You make it sound as if AC is the only game in which this has ever happened. And the multiplayer in that game is never taken seriously therefore is never fun because it's just people sprinting and stabbing equaling no substance. I remember Turok on N64 being able to ambush people with one of the melee weapons by leaping from high points and swiping at the right time. And it wasn't even planned into the game mechanics. And I've also done similar things in games like Thief basically buffing my weapon. But I think it would be cool if the back stab wasn't just limited to being "standing directly behind an enemy" but maybe you could do it right as you are hitting the ground behind someone. Is there a delay on backstab like there's a delay on other abilities?
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Charlotte Lloyd-Jones
 
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Post » Sat Jan 01, 2011 8:58 am

I like the idea in the first part, my Vertical Ambush idea is basically just that.

Seriously, what's wrong with cross-genre games? Melee in an FPS is a mix of two good ideas, and Brink might have it working quite well. NO. Just try and shoot me when I'm bashing your head in. Okay, not that hard.


If anything, I think the term First Person Shooter is restrictive. If shooting was all you really did, then there would be no Bioshock [Wrenches don't count] /System Shock, Borderlands [Brick really didn't have special abilities], Deus Ex, Half-Life... And no Halo ["Not Melee Oriented"], CoD [" "], Doom, Quake, Brink [Not Out Yet], Battlefield [" "]...



Seriously, must we keep going through this?
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I love YOu
 
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Post » Sat Jan 01, 2011 7:25 pm

Everyone's an expert and a critic. Step back and think about how the idea COULD work instead of how it didn't in other games.


Fixed it for you.



Assassin's Creed Brotherhood Multiplayer was bad enough. IMO I don't want it "fun". I would like it "fun in a serious way". If that makes any sense :disguise:


Hey that multiplayer was awesome. It was different and a lot of fun and took skill to play well. Not everyone's cup of tea I suppose.
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Mark Hepworth
 
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Post » Sat Jan 01, 2011 8:46 am

Seriously, must we keep going through this?

I'll agree with you on most of that, but making a melee oriented Siren for borderlands was quite fun. (Difficult to do it at the start though, your best bet is to respec at level 30-40.)

Another problem with ninjat's argument is that he lumps together singleplayer/co-op games with multiplayer focused games. Borderlands wouldnt be very fun PvP to me, but Co-Op its fun. PvE games are an entirely different beast.

On the other hand, not many people buy CoD games for the campaign.
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Johnny
 
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Post » Sat Jan 01, 2011 1:58 pm

I'll agree with you on most of that, but making a melee oriented Siren for borderlands was quite fun. (Difficult to do it at the start though, your best bet is to respec at level 30-40.)

Another problem with ninjat's argument is that he lumps together singleplayer/co-op games with multiplayer focused games. Borderlands wouldnt be very fun PvP to me, but Co-Op its fun. PvE games are an entirely different beast.

On the other hand, not many people buy CoD games for the campaign.


Melee is possible but will never be as effective as gun... at least at range. :batman:
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Cool Man Sam
 
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Post » Sat Jan 01, 2011 1:39 pm

Melee is possible but will never be as effective as gun... at least at range. :batman:

I dare you to find a better time to use the batman smiley with an on-topic post.
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Crystal Clarke
 
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