Idea for Ambush Ability

Post » Sat Jan 01, 2011 11:28 am

Fixed it for you.





Hey that multiplayer was awesome. It was different and a lot of fun and took skill to play well. Not everyone's cup of tea I suppose.


As per to your fix. I mean everyone's an expert in the comparisons they make between genres, games, game mechanics, and various theories etc. And everyone is too cynical too. I guess I'm too optimistic about everything in general.

Ok. Here's an idea. You hover nearby an opponent within a certain range and the longer you are within that range. The more damage your melee attack inflicts. Kind of like a preparation bonus. Not saying it'd be feasible in brink but that could be an interesting mechanic in a shooter that is actually more stealth based.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sat Jan 01, 2011 7:26 pm

As per to your fix. I mean everyone's an expert in the comparisons they make between genres, games, game mechanics, and various theories etc. And everyone is too cynical too. I guess I'm too optimistic about everything in general.

Contrary to popular belief, it IS possible to be too optimistic. No matter how optimistic someone is, I don't think they would leave the keys to your car on the hood in the middle of Detroit. But people don't call that "optimistic" they call it "naive".

But anyway, I don't think remaining hopeful about games is a bad thing per se, but I've seen games try to add advanced melee combat systems into games, and it was just never my cup of tea. It can even be done well, but in an FPS game, I don't like having to stop using my gun or be at a disadvantage when a guy gets within a certain range. You are confusing people's dislike of the idea with cynicism.
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sun Jan 02, 2011 12:29 am

Me myself I would like to see the melee be pretty limited. But for there to be some unique options in which you get the chance to pull off a cool kill possibly using melee. All the examples I'm thinking of all involve super limited situations and are not like CoD ONESTABfest or anything like something comes up to you and start melee molesting you to death. :toughninja:
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Sat Jan 01, 2011 9:59 pm

Me myself I would like to see the melee be pretty limited. But for there to be some unique options in which you get the chance to pull off a cool kill possibly using melee. All the examples I'm thinking of all involve super limited situations and are not like CoD ONESTABfest or anything like something comes up to you and start melee molesting you to death. :toughninja:


MW2 kniving was ridicious. Since when did soldiers learn to flash step? :bolt:

Melee is best used with stealth in my humble opinion. If some idiot is charging you with a knife you should be able to mow him down fairly easy. If someone sneaks up from behind or above for that matter he would have the advantage.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Sat Jan 01, 2011 3:31 pm

MW2 kniving was ridicious. Since when did soldiers learn to flash step? :bolt:

Melee is best used with stealth in my humble opinion. If some idiot is charging you with a knife you should be able to mow him down fairly easy. If someone sneaks up from behind or above for that matter he would have the advantage.

I stopped playing online on MW2 because there was always some little kid running in circles stabbing everyone. And then another shooting the noob tube in random directions. :brokencomputer:
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Sat Jan 01, 2011 5:06 pm

I stopped playing online on MW2 because there was always some little kid running in circles stabbing everyone. And then another shooting the noob tube in random directions. :brokencomputer:

Don't forget the people randomly throwing knives into the air, hoping that it will do a triple-bank shot into a guys foot and instantly kill him.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Sat Jan 01, 2011 1:42 pm

Don't forget the people randomly throwing knives into the air, hoping that it will do a triple-bank shot into a guys foot and instantly kill him.

SEE?! THAT CRAP IS A CIRCUS!! I don't think wanting to stab someone in the neck as I leap through the air is that ridiculous now.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sat Jan 01, 2011 5:18 pm

Any FPS game that essentially turns the knife into a OHK death machine, regardless where it hits, and regardless how much health the victim has, (COD, BC2) has a broken melee mechanic. A knife is a last resort or special circumstances weapon, and is not stronger than a gun. companies need to stop pleasing the noobs, and follow that philosophy. The only time the knife should be potentially more deadly than a firearm, is when certain parameters are met, like when playing a certain class. If Operatives are capable of delivering a OHK with the knife, that has to be a backstab, and the ability must be purchased, then that balances it out the mechanic, rather than turning every player into a master of blades.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Sat Jan 01, 2011 2:53 pm

Any FPS game that essentially turns the knife into a OHK death machine, regardless where it hits, and regardless how much health the victim has, (COD, BC2) has a broken melee mechanic. A knife is a last resort or special circumstances weapon, and is not stronger than a gun. companies need to stop pleasing the noobs, and follow that philosophy. The only time the knife should be potentially more deadly than a firearm, is when certain parameters are met, like when playing a certain class. If Operatives are capable of delivering a OHK with the knife, that has to be a backstab, and the ability must be purchased, then that balances it out the mechanic, rather than turning every player into a master of blades.

Who said every player should be master of blades?
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Sat Jan 01, 2011 6:23 pm

Who said every player should be master of blades?

Being able to kill people with one swipe or stab of a blade in a chaotic battle environment takes some pretty advanced training.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat Jan 01, 2011 2:49 pm

Another problem with ninjat's argument is that he lumps together singleplayer/co-op games with multiplayer focused games. Borderlands wouldnt be very fun PvP to me, but Co-Op its fun. PvE games are an entirely different beast.On the other hand, not many people buy CoD games for the campaign.


I just picked those games because you did other things in them than shoot and move. Like talk to people, or punch people. Not because of whether or not they have co-op multiplayer.

MW2 kniving was ridicious. Since when did soldiers learn to flash step? :bolt: Melee is best used with stealth in my humble opinion. If some idiot is charging you with a knife you should be able to mow him down fairly easy. If someone sneaks up from behind or above for that matter he would have the advantage.


I want it to be impossible to do a suicide run with a knife/melee and survive. However, If they don't see you...

I just want the option to do a bit of a http://www.youtube.com/watch?v=ZTj6tauY1JU moment in a first person game. This isn't a gamebreaker, it's a vertical slide tackle. I understand that people don't like melee combat in FPS games. I personally would love to see a game where it's fully embraced and used to its fullest potential.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Sat Jan 01, 2011 4:12 pm

Hey that multiplayer was awesome. It was different and a lot of fun and took skill to play well. Not everyone's cup of tea I suppose.

"Uh, Ima gonna rush thru dem all right nao and kill dem fifteen timez!"
*15 kills later*
"Whaddafuk, wuyh am-a not in first plaiz, eh?"
- "Dude, you got 15 100points kills, everyone else got 200 points and more for their stealthy ones."
"Whaaat!? Dats a piece of garbage krap shid game!"

Me myself I would like to see the melee be pretty limited. But for there to be some unique options in which you get the chance to pull off a cool kill possibly using melee.

When I played the expo-demo, I shot some guy with a shotgun, then backed into some alley and smacked the gun into his face when he came around the corner. I think this is some unique and fun use of melee.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Sun Jan 02, 2011 2:09 am

That sounds fun REVO if there's little situations like that then I'll be happy. The kill melee when someone's down is it like some kind of mean stomp attack?
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Sat Jan 01, 2011 11:15 pm

That sounds fun REVO if there's little situations like that then I'll be happy. The kill melee when someone's down is it like some kind of mean stomp attack?

Like in Dead Space, eh?

No. I think in one video I saw it was just the regular melee-animation.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Sat Jan 01, 2011 11:14 am

Like in Dead Space, eh?

No. I think in one video I saw it was just the regular melee-animation.



Stomping would be a bit too OTT for Brink from the current style. But it would be fun.


The game Star Wars Battlefront (2) doesn't have any melee at all. The number of times I snuck straight up behind someone and was then forced to use the last of my ammo finishing them off was incredibly annoying. From my experiences, I'm making a table. Feel free to add or correct if you disagree, this is currently just my personal opinion.


Melee should be used:


1) As a last resort when you have no other weapons or ammo. (Such as Fists in Doom)
2) To conserve ammo when you have an easy kill opportunity. (Such as a Backstab)
3) To humiliate an enemy player with their lack of skill.
4) In a melee-only game mode. (Knives only, Chainsaws only, Crowbars only, Energy Swords only...)
5) When your enemy is attempting to use melee on you and you have no chance to escape.
6) When weapon sounds or effects would...
  • a: Alert enemy players to your position. (Muzzle flash and gun sounds)
  • b: Take too long to finish them off. ( Using a Backstab rather than a Revolver in TF2)




Melee should not be used or implemented:


1) In any situation that requires you to cross a large open space.
2) When your enemy could easily just shoot you down on the way there. (Links in with 1)
3) When the attack itself is generally preferable to guns for one reason or another. (eg. Has the ability to kill a wary enemy in a single hit.)


Any more?
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Sat Jan 01, 2011 6:43 pm

Yeah, you forgot Chainswords. But that's a minor for BRINK, because - as we all know - there will be no large arsenal of melee-weapons.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Sat Jan 01, 2011 3:59 pm

Butterfly knifes should be in this game, a revolver and a balaclava...
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Sat Jan 01, 2011 3:05 pm

Seriously? :thumbsdown:
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Sat Jan 01, 2011 7:36 pm

Revolver - Check
Knive (for pistols and bajonetts for other weapons) - Check
Balaclava - Check, sort of ... check out The Psycho Pack for pre-orders

;)
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Sun Jan 02, 2011 12:51 am

Seriously? :thumbsdown:

No... Couldn't you sense that I was basically naming the Spy equipment (TF2)
Tbh I dislike the slow backstab kills like in KZ2/3 it gives the enemy's team mates the time to finish you off easily which destroys the reason of using it. Hopefully Brink will have faster, more fluent backstabs.
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Sat Jan 01, 2011 5:51 pm

No... Couldn't you sense that I was basically naming the Spy equipment (TF2)
Tbh I dislike the slow backstab kills like in KZ2/3 it gives the enemy's team mates the time to finish you off easily which destroys the reason of using it. Hopefully Brink will have faster, more fluent backstabs.

I did not. But thinking about it I don't think Brink should rip from Team fortress' style or any game's.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Sat Jan 01, 2011 10:33 am

Well in these times you can't make anything that hasn't already been done before, that's actually good... I've heard/seen people comment that Brink looks like Killzone and Team Fortress 2, even though Splash damage didn't intend to do this.

ambush tactics, play the operative class?
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Sat Jan 01, 2011 11:16 pm

"Looks like Killzone and Team Fortress 2" in which way?

The Art Style does not, for sure. It's not as dark as Killzone, neither as "comic book style" as TF2.
Neither does the Class-System, I'd say, because it's just the universal Soldier-Medic-Engineer-Stealthyguy scheme which has been done for ages.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sat Jan 01, 2011 5:59 pm

Like in Dead Space, eh?

No. I think in one video I saw it was just the regular melee-animation.


Thinking more like Army of Two TFD. Mow someone down and run up and quick stomp them to conserve ammo. I found it interesting how in the demo for container city with the engineer he switched to shotgun but whenever he downed someone he switched to pistol to finish them off for some odd reason.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Sat Jan 01, 2011 3:01 pm

Thinking more like Army of Two TFD. Mow someone down and run up and quick stomp them to conserve ammo. I found it interesting how in the demo for container city with the engineer he switched to shotgun but whenever he downed someone he switched to pistol to finish them off for some odd reason.

Didn't want to waste his shotgun ammo. Secondary weapons will almost always be a backup weapon, might as well use the ammo for something.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

PreviousNext

Return to Othor Games