Like in Dead Space, eh?
No. I think in one video I saw it was just the regular melee-animation.
Stomping would be a bit too OTT for Brink from the current style. But it would be fun.
The game Star Wars Battlefront (2) doesn't have any melee at all. The number of times I snuck straight up behind someone and was then forced to use the last of my ammo finishing them off was incredibly annoying. From my experiences, I'm making a table. Feel free to add or correct if you disagree, this is currently just my personal opinion.
Melee should be used:
1) As a last resort when you have no other weapons or ammo. (Such as Fists in Doom)
2) To conserve ammo when you have an easy kill opportunity. (Such as a Backstab)
3) To humiliate an enemy player with their lack of skill.
4) In a melee-only game mode. (Knives only, Chainsaws only, Crowbars only, Energy Swords only...)
5) When your enemy is attempting to use melee on you and you have no chance to escape.
6) When weapon sounds or effects would...
- a: Alert enemy players to your position. (Muzzle flash and gun sounds)
- b: Take too long to finish them off. ( Using a Backstab rather than a Revolver in TF2)
Melee should not be used or implemented:
1) In any situation that requires you to cross a large open space.
2) When your enemy could easily just shoot you down on the way there. (Links in with 1)
3) When the attack itself is generally preferable to guns for one reason or another. (eg. Has the ability to kill a wary enemy in a single hit.)
Any more?