Idea for Ambush Ability

Post » Sat Jan 01, 2011 7:30 am

Maybe this would further unbalance game play as far as lights vs heavies or mediums. But I think it would be neat if you could have a special melee attack if you manage to get the jump on an opponent from above. Now obviously lights would run into this more then the other body types of course but maybe if the heavy ran into this opportunity then they would deal much higher damage. It could be something much akin to the backstab? I just think it would be a delightful way to take advantage of the vertical real estate in the game.
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Bee Baby
 
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Post » Sat Jan 01, 2011 5:01 pm

I'm pretty certain that one of the dev's has confirmed Operatives will have a backstab ability.:)
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Sudah mati ini Keparat
 
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Post » Sat Jan 01, 2011 4:22 pm

Ok. Read my post again.
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Jessica Lloyd
 
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Post » Sat Jan 01, 2011 5:31 pm

I'm pretty certain that one of the dev's has confirmed Operatives will have a backstab ability.:)

It's never confirmed officially. We suspect it will be there because they had it in previous games and it would fit in the overall use of the operatives.

Maybe this would further unbalance game play as far as lights vs heavies or mediums. But I think it would be neat if you could have a special melee attack if you manage to get the jump on an opponent from above. Now obviously lights would run into this more then the other body types of course but maybe if the heavy ran into this opportunity then they would deal much higher damage. It could be something much akin to the backstab? I just think it would be a delightful way to take advantage of the vertical real estate in the game.

I don't see the need for this, you have the high ground, you already have an advantage. And If you really want to jump down, jump behind your enemy and shoot.
Special melee attacks may be neat, but it remains a first person shooter. (Don't worry, atleast you're not asking for a broadsword...)
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Elizabeth Lysons
 
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Post » Sat Jan 01, 2011 7:25 am

Well i don't know if this needs to be an purchasable ability. But I do like the idea of having some sort of high-damage falling melee attack, maybe with the amount of damage based of off size and distance fallen, so falling from higher up means more damage to target.
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My blood
 
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Post » Sat Jan 01, 2011 2:45 pm

i would rather the devs focused on creating a deep and balanced multiplayer experience and leave goofy vertical melee attacks to modders.
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Tyler F
 
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Post » Sat Jan 01, 2011 9:47 am

i would rather the devs focused on creating a deep and balanced multiplayer experience and leave goofy vertical melee attacks to modders.


+1 :D
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liz barnes
 
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Post » Sat Jan 01, 2011 9:12 pm

Do you think that the SMART button could be used by lights to dart past enemies in some way? Like vault over a guy you're outmatched by and run around the corner heading towards an objective. Or will players be limited to using SMART to "find another way around" in most situations where we are trying to reach an objective?

I'm not proposing goofy melee attacks. I was just thinking of fun tactical situations. If you arrive at a ledge and see an enemy below. You could have two options. One would be to attempt to gun them down from above. Another would be to leave your perch and drop down on them. But you've left your high ground and might now be exposed to enemy fire. Will the payoff be worth the move? Maybe not.
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Louise Dennis
 
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Post » Sat Jan 01, 2011 7:17 pm

Do you think that the SMART button could be used by lights to dart past enemies in some way? Like vault over a guy you're outmatched by and run around the corner heading towards an objective. Or will players be limited to using SMART to "find another way around" in most situations where we are trying to reach an objective?

I'm not proposing goofy melee attacks. I was just thinking of fun tactical situations. If you arrive at a ledge and see an enemy below. You could have two options. One would be to attempt to gun them down from above. Another would be to leave your perch and drop down on them. But you've left your high ground and might now be exposed to enemy fire. Will the payoff be worth the move? Maybe not.

The smart button simply does what it does, with no tactical intent behind it. If you tell the game to climb up to a ledge or wall hop, you will. If you want to try and use those as mid-combat tactics, go ahead.

Your question is akin to asking "Is that pen meant for writing grocery lists, or school papers?"
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Austin England
 
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Post » Sat Jan 01, 2011 4:05 pm

The smart button simply does what it does, with no tactical intent behind it. If you tell the game to climb up to a ledge or wall hop, you will. If you want to try and use those as mid-combat tactics, go ahead.

Your question is akin to asking "Is that pen meant for writing grocery lists, or school papers?"


It's been shown in the demos or at least implied that you can shoot while sliding or jumping. The theatrical video that showed the characters jumping around and turning around and shooting in rapid succession is what sold me on wanting this game. So why wouldn't you be able to use smart to evade or move AROUND less skilled opponents? That's much LESS outlandish then the max payne style leap shoot tactics I saw in the initial trailer. Are the developers trying sell me a lie?
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Sheeva
 
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Post » Sat Jan 01, 2011 3:09 pm

It's been shown in the demos or at least implied that you can shoot while sliding or jumping. The theatrical video that showed the characters jumping around and turning around and shooting in rapid succession is what sold me on wanting this game. So why wouldn't you be able to use smart to evade or move AROUND less skilled opponents? That's much LESS outlandish then the max payne style leap shoot tactics I saw in the initial trailer. Are the developers trying sell me a lie?

It's because they want you to be able to shoot at all times. You can tackle an enemy, isn't that enough for a shooter game?

Also, you need to take trailers with a grain of salt.
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evelina c
 
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Post » Sat Jan 01, 2011 11:51 am

It's because they want you to be able to shoot at all times. You can tackle an enemy, isn't that enough for a shooter game?

Also, you need to take trailers with a grain of salt.


How's this tackling work? And if they want to balance gameplay but allow you to shoot at all times you should be able to juke around hostiles. If you come around a corner you should be able to run along a wall or slide under them if you know you can't gun them down therefore allowing you to turn around shoot them in the back and disappear if they are slower then you.
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Dawn Porter
 
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Post » Sat Jan 01, 2011 9:49 am

How's this tackling work? And if they want to balance gameplay but allow you to shoot at all times you should be able to juke around hostiles. If you come around a corner you should be able to run along a wall or slide under them if you know you can't gun them down therefore allowing you to turn around shoot them in the back and disappear if they are slower then you.

It's a replacement for prone, you tackle the enemy and he's knocked down, he can still shoot though. The only moving interaction you can do with enemies is the tackle.

As a light you can run faster and reach higher places thanks to double jump/wallhop (it's more or less the same)
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Rich O'Brien
 
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Post » Sat Jan 01, 2011 9:01 pm

I think its important to note that this game has a SLIDE tackle, in case people are thinking of a head first tackle. One dev said that slide tackle is not the only part of the CQC system they have in the game, but that its the only detail that has been released so far, and that he had to be careful what he said. So they are keeping a lid on it for now.
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Roanne Bardsley
 
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Post » Sat Jan 01, 2011 3:48 pm

Wouldn't it be cool to be able to take a wide side step and sprint forward to cover if outmatched by a lone opponent? What is the CQC system like? Are there any details released at this time? Is there a wiki?
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DarkGypsy
 
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Post » Sat Jan 01, 2011 10:47 pm

If there was a backstab ability there is no need for this.

I had a similar idea to think months ago. A Riddike style drop down and land on them for more damage.
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Haley Cooper
 
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Post » Sat Jan 01, 2011 12:17 pm

If there was a backstab ability there is no need for this.

I had a similar idea to think months ago. A Riddike style drop down and land on them for more damage.


Exactly, I just think it could present a really interesting dynamic because of the vertical element in the game.
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Nancy RIP
 
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Post » Sat Jan 01, 2011 12:57 pm

Simple answer to this.

NO!

There is a back stab you don't need some fancy OMG U GOING TO BE DEAD AFTER I SHOWZ OFF TO YA FACE skill.
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Lewis Morel
 
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Post » Sat Jan 01, 2011 11:45 am

Simple answer to this.

NO!

There is a back stab you don't need some fancy OMG U GOING TO BE DEAD AFTER I SHOWZ OFF TO YA FACE skill.


Is there a cynical jerk competition I don't know about?
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Amy Cooper
 
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Post » Sat Jan 01, 2011 8:42 pm

Simple answer to this.

NO!

There is a back stab you don't need some fancy OMG U GOING TO BE DEAD AFTER I SHOWZ OFF TO YA FACE skill.

There is a backstab? link please, because I'm pretty sure this has never been confirmed or even implied by the devs.

As far as information on the CQC part of the game, they have said that there are a few different maneuvers that you can use, but the only one that is known to the public is the slide tackle, and the fact that you can KO people who are knocked over from things like the slide tackle or grenades. Also, once someone is incapacitated, you can melee them again to kill them, so they can't be revived. You can also kill incapacitated people with a gun, but it takes a lot of ammo, and doing it with melee offers more XP.
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Angelina Mayo
 
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Post » Sat Jan 01, 2011 10:05 am

There is a backstab? link please, because I'm pretty sure this has never been confirmed or even implied by the devs.

As far as information on the CQC part of the game, they have said that there are a few different maneuvers that you can use, but the only one that is known to the public is the slide tackle, and the fact that you can KO people who are knocked over from things like the slide tackle or grenades. Also, once someone is incapacitated, you can melee them again to kill them, so they can't be revived. You can also kill incapacitated people with a gun, but it takes a lot of ammo, and doing it with melee offers more XP.

I'll have to look for the link, but based on the trend in SD games there will most likely be one.
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Chloe Botham
 
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Post » Sat Jan 01, 2011 8:33 am

Based on that trend, there would also be snipers. Which were, incidentally, removed due to their OHK nature, as well as to make long range battles less common.
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Ross Zombie
 
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Post » Sat Jan 01, 2011 7:45 pm

There is a backstab? link please, because I'm pretty sure this has never been confirmed or even implied by the devs.

As far as information on the CQC part of the game, they have said that there are a few different maneuvers that you can use, but the only one that is known to the public is the slide tackle, and the fact that you can KO people who are knocked over from things like the slide tackle or grenades. Also, once someone is incapacitated, you can melee them again to kill them, so they can't be revived. You can also kill incapacitated people with a gun, but it takes a lot of ammo, and doing it with melee offers more XP.


The melee while down system sounds fun. I love games where you can kind of stomp your enemy quickly if you down them and move up to them. You can learn to be skillful in that way.
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Tanika O'Connell
 
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Post » Sat Jan 01, 2011 10:20 pm

I don't see the need for this, you have the high ground, you already have an advantage. And If you really want to jump down, jump behind your enemy and shoot stab him in the back

Fixed that for ya. ;)
(Even if there is no backstab, just use your tactical-knive or bayonet.)

As a light you can run faster and reach higher places thanks to double jump/wallhop (it's more or less the same)

I think there is no simple double-jump, but it always requires the wall (? Wall-jump). Because in the "Freedom of Movement"-video you can see the player performing a wall-jump and there is a noticeably repel from the wall.



On the OP itself:
I don't think we need this kind of melee-attack, really. This is not Assassin's Creed after all and also it would require a canned animation, which the developers avoid by all means in terms of movement.
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Isabella X
 
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Post » Sat Jan 01, 2011 7:56 pm

I don't mean like assassin's creed. But I can see how that parallel could be drawn obviously. I was thinking something more like. You jump. Engage the ability. Momentum. Body type. Point of impact. Those things determine the damage done. Consider it a kamikazie knee strike if you want to. No hidden blade. But if you miss you take damage. I think it's a cool idea. They would never implement something like that but it could be fun.
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JUan Martinez
 
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