Okay so the modding community is great, but everyone who has used mods knows that you have to deal sometimes with losing save games, game breaking glitches etc. plus sometimes mods that claim to be lore friendly may not be as lore friendly. Also there is the issue of the game aging and core mechanics not really feeling immersive anymore like they did in the first couple of months you played the game. And then you get this feeling where you know that certain mods were not really developed with other ones in mind so things don't really fit that well together. It becomes a chore to keep your game clean and "healthy" if you want to use mods. You WANT your elder scrolls experience to continue improving in some ways over time so that it doesn't stagnate but it's hard to do with player made mods.
Now every time Bethesda is about to release a new ES game they seem to do this thing (at least with Oblivion and Skyrim IDK about previous ones) where they let the developers go crazy for a day or a week whatever then come together and make a little video compilation of all the rough mods they came up with.
I mean, who better to release mods... than Bethesda themselves right?
What I'm talking about is essentially revolutionizing the concept of DLC, and it's something that would only really make sense in an Elder Scrolls game, you're basically enhancing the lifespan of the game to diablo 2 levels without necessarily even requiring that there be online multiplayer (since I doubt if they would even add multiplayer in the next ES game with ESO already being out there). I'm talking about Bethesda deciding to make mods the way the player community would and then selling them for anywhere from $1-$10 (average) as small DLCs, and then they could continue to release their shivering isles / dawnguard / dragonborn traditional style DLCs for $25 or whatever. I mean, this is a much better way to spend my disposable income than on damn league of legends skins that's for sure.
Maybe release a cool set of armor for a dollar, a horse mod for a few bucks, a new questline leading to unlocking a new home for five bucks etc.
They could develop these mods on their own time table but hopefully there would be at least one new mod every month. Now I'm not sure if they should ONLY do lore friendly mods and leave the rest to the modding community or if they should also have players kind of "vote" on a mod occasionally and also release some crazy thomas the train esque mods as well. Although if they decided to make both immersive and non immersive mods then they would just need to put a clear "lore friendly" stamp of approval or "lore breaking" stamp on the mod thumbnails from the DLC store.
And while they are trying to give the game a longer lifespan by keeping things fresh (I mean WoW still has 7 million kids playing it after like 9 years). They might as well devote a team to the "upkeep" of the game. What I mean is just going around fixing bugs, both with the vanilla game and it's relationship with all of the optional mods that have been developed so far, as well as taking a look at community concerns about balance issues etc. I mean there are still a lot of things in the vanilla skyrim that I'm pretty sure Bethesda did not really intend, there are still glitches and bugs, since they don't probably devote many resources to the continual patching of a game that was released over 2 years ago. Part of my inspiration for this is the fact that the combat in Skyrim does feel quite stale after some time and the only one who can really make good additions or changes to things like combat mechanics and animation improvements would be Bethesda.
I'm not saying Bethesda should try to ostracize the player modding community, I'm just saying I know they can do it better, and keep things profitable while doing so. This might sound like a pretty large undertaking, but with the footprint left by Skyrim? The next one has to be that much better.