Idea for a DLC: Mutations

Post » Sat Dec 12, 2015 5:02 am

So since the first Fallout title we have seen many horrible mutated creatures. But we never got to experience such mutations ourselves. Yes, there were perks that gave you better stats that were mutations, but they werent actual physical mutations. My idea is that this DLC will change this and add physical mutations that change the gameplay drastically. The DLC will be non canon though and you could turn it off. But if you have it turned off each time a mutated animal or insect attacks you, there is a little chance that you mutate. You could as an example get the claws of a deathclaw or the wings of a bloatfly that enable you to fly for a short amount of time. Ofc there will be downsides. People would be afraid of you and could see you as an enemy if you are mutated so much that you look inhuman.

This DLC would add alot of fun to Fallout 4 and it could be completely optional, so people that wanna play without it can turn it off. Obviously the DLC will be completely non canon.

Tell me what you think about it!

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ezra
 
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Post » Fri Dec 11, 2015 11:17 pm

Mutations = werewolf equivalent I suppose (kind of a beast thing same as werewolf), and another person suggested synth parts (which I guess then equals vampire, slightly more subtle and not noticeable), like in Elder Scrolls.

Would be fun to have both of these.

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Britney Lopez
 
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Post » Fri Dec 11, 2015 11:23 pm

Honestly that cud be fun idea for a mod to mess around with for a while as a fun factor, but a major waste of time/money for a DLC in my opinion at least.

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Marion Geneste
 
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Post » Fri Dec 11, 2015 3:18 pm

Yeah but what i mean is not only one mutations, but all kinds of mutations. Wings, Deathclaw hands, stuff like that.

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Terry
 
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Post » Fri Dec 11, 2015 8:04 pm

I think this would only work with mutations already in game. Like a ghoul DLC or soemthing, which would be cool, maybe live as someone turning into a ghoul in the glowing sea 20 years before the game??

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Sakura Haruno
 
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