Idea for extensive mod using TES:V as engine

Post » Wed Mar 11, 2015 9:41 am

As you can tell, from my post history, I created an account just to post this. Let’s not turn this into a 'bash the noob' thread.

I have been playing TES since Oblivion came out on PS3, and have beaten Oblivion and Skyrim + all additional content available for both on the PS3 multiple times. My wife just got me Anthology for PC, and I was shocked to find that I have only scratched the surface of available 'cannon' content in the TES series. Add to that the endless mods available for III-V that do not alter the established storyline, and I am going into a full blown geek-gasm.

But I find myself asking a question. Why hasn't any body incorporated all 5 of the main games into one continuous story that 'The Eternal Champion' from Arena could follow?

It seems to me like you could use Skyrim as a base, and mod the game to incorporate the other games.

What about Skyrim being set 200 years later?

If your character is a mer race, that is well within their life span.

If you are a man race or khajit, you could become a vampire before you complete 'Oblivion'.

If you choose not to become a vampire, or you are argonain, you could have limited character design starting with Skyrim. (Your race would be pre-determined, but all other options to new character are open, the idea being that your Skyrim character is a descendent of your Arena-Oblivion character.)

This would be an extremely extensive mod and would require the talents of experienced modders, which I am not. But I wondered if anyone had the idea.

Another idea I had was that Bethesda could re-boot the series using a template similar to this. Perhaps going back to ESO or even before using an Elder Scroll to time travel. Because, let’s face it, a project of this size would probably require their infrastructure.

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Dark Mogul
 
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Post » Wed Mar 11, 2015 11:08 am

Because it would require some extreme dedication for many years by plenty of people to do so.

The TES games themselves took plenty of full-time developers multiple years to develop, and it gonna take a group of volunteers a lot longer to make several games into Skyrim. Volunteers that probably eventually get tired of it and wants to do something else instead.
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Laura Tempel
 
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Post » Wed Mar 11, 2015 7:06 am

That's what I was afraid of, I wonder if Bethesda would do something like this.
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neil slattery
 
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Post » Tue Mar 10, 2015 6:46 pm

It would be impossible on many levels.
Except....
Start a Dark Elf in Daggerfall, finish the game.
Start the same Dark Elf in Morrowind, finish the game.
Start the same Dark Elf in Oblivion, finish the game.
Start the same Dark Elf in Skyrim, finish the game.

It's called roleplay :) The power of the imagination is stronger than any dev team!

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Amie Mccubbing
 
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Post » Wed Mar 11, 2015 4:14 am

Well, that's a novel concept. ?
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e.Double
 
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Post » Tue Mar 10, 2015 11:43 pm

You would have to pick a game engine, and then recreate all the assets from the previous games, to put into the new game... that, in and of itself would be a full time job for a couple years..... (although, various aspects of this are already done. And the reason you must, is because beth has denied the right to use assets from one game, in any of the others. There is some legal reason, but, I don't know what it is. That's just the way it is.) Not to mention that Daggerfall had the ENTIRE empire...... and some of the cities were HUGE. (even though it was all randomly generated when you installed the game.) I don't see a really good way to manage that... but, if someone did, it would be WAY cool. (the dungeons in Daggerfall were IMMENSE.......) I think about the best you can hope for would be a character editor, that would work across all games...... so you could simply edit your character into the next game...... trouble with that is, fair bit changed from game to game.... number of skills, and even what some of the skills did.... and spells shuffling from school to school. That would be a nightmare. :)

I would REALLY like to see Daggerfall remade. Something a tad more stable though..... I got seriously tired of the "An error has been encountered, you need to reinstall the game." That svcked.

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Monika
 
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Post » Tue Mar 10, 2015 7:46 pm

Posts removed.
Discussing any existing projects that might be using assets from another game is not allowed on the forums.

The topic is conceptual ideas or future remakes that OP is curious about.

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Samantha Wood
 
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Post » Wed Mar 11, 2015 7:41 am

Stop bringing Daggerfall memories back please. I had way too much fun with it back then, and it saddens me there's no way to play it again. It's way too old now.

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Marguerite Dabrin
 
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Post » Wed Mar 11, 2015 6:16 am

What about the Anthology disc re-release?
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Sarah Evason
 
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Post » Tue Mar 10, 2015 10:49 pm

DOSBox. :) Would be nice to be able to tweak the graphics some though.

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Roberta Obrien
 
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Post » Wed Mar 11, 2015 11:07 am

Nope. I mean, the graphics are way too bad now. And the gameplay is pretty simple too. I played it like a maniac back then, but it's just a nice memory now.

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GEo LIme
 
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Post » Wed Mar 11, 2015 10:59 am

So you admit that it is doable, just you're too good to play it now due to the graphics quality. :P

Actually, I get it. This is the first time I've played the first three games, but I will not play Zelda or FF:III any more for the same reason. I don't want to ruin the 'awesomeness' that I hold for them in my own head and memories.

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Katie Louise Ingram
 
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Post » Tue Mar 10, 2015 8:00 pm

Daggerfall's gameplay is...simple? This, in a Skyrim forum of all places. :blink:

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Dawn Farrell
 
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Post » Tue Mar 10, 2015 11:50 pm

Well it's 20 years old game, of course it's... well, different. I don't know how to explain it. Simple is probably not the best word. Limited maybe. Whatever :P

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Noely Ulloa
 
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Post » Tue Mar 10, 2015 7:49 pm

I still don't understand. Daggerfall has more options, more choices, more consequences, more of just about everything than any game in the series. How is it limited?

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Lady Shocka
 
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Post » Wed Mar 11, 2015 3:05 am

I am just going to wait for modding teams to finish potential older games on the newest engine.

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Tanya
 
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Post » Wed Mar 11, 2015 8:02 am


Skyrim was simple. Thank you. The game was just that, simple. It should have been billed as 'elder scrolls for people who don't want to take the time to play elder scrolls right'. The character development was none. I want to play a game that follows the Gygax model. The only thing about it that is 'better', in fact much better, is the graphics. But Daggerfall's graphics were in line with all the other games of it's era. Unlike some of the other games that have no excuse for crappy graphics. (Morrowind, Oblivion)
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Dalley hussain
 
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Post » Wed Mar 11, 2015 12:31 am

I'm doing this right now (except starting in Arena, not Daggerfall.) I've even got a semi-lore-sensitive rationale for my character appearing in all those various times. My character, a Dunmer, has been sent from the past (early second era) by wizard/mystic/god Sotha Sil. She is to appear as five separate avatars, first to rescue (Arena) and serve (Daggerfall) Uriel Septim VII, who would later send her to oppose Dagoth Ur (Morrowind). She is then to wreak revenge on Mehrunes Dagon for the destruction of Mournhold (Oblivion), and ultimately assist and protect the Dunmer refugees from the destruction of Morrowind (Skyrim) from a world-ending peril.

I don't need a mod. I have all five games and an imagination. :smile:

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Justin Hankins
 
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Post » Wed Mar 11, 2015 6:19 am


This. Imagination is all you need ;)
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Kelly James
 
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Post » Wed Mar 11, 2015 5:34 am

I'm trying to figure out a lore accurate story line for my character.

But it falls apart at the end of Daggerfall.

My character is a young emissary from Tear in the court of Emperor Uriel Septim VII. He isn't a friend of The Empire, not really, but he is imprisoned by Jagar Tharn anyway. (Arena)

The Eternal Champion is sent to Daggerfall, and 'somehow' survives The Dragon Break. (Daggerfall, and I don't know how to pull it off.)

My character (using an alternative start mod) returns to Tear. Despite his achievements, he is still young and considered a junior but accomplished and distinguished member of House Dres. His personal friendship with Uriel Septim VII has put him at odds with some of the Magisters of his House, but he holds the confidence of the Grand Magister, who sends him to Vvardenfell to look into the viability of a House Dres settlement on the island. But, rather predictably, he is once again drawn into a chain of events larger than himself or his House. (Morrowind and expansions)

After the exhaustive events in Morrowind, he travels to Cyrodiil (again via an alternative start mod), with the intent of retiring to a quiet life. And once again is drawn into the events of the game. (Oblivion and expansions)

After Oblivion he briefly retires to Tear, but immigrates to Skyrim during The Red Year.

Beacause of his dislike of The Mede Dynasty, and the underlying and recently resurrected hate of The Empire he finds himself an unlikely member of Ulfric Stormcloak's army. He again retires, this time in the wilderness of Skyrim with a wife and two children until fate calls him again. (Skyrim and expansions)
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Jeff Tingler
 
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Post » Wed Mar 11, 2015 3:14 am

One of the main principles of the TES games have been that the hero is a different one in every game. I'd like to keep that.

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Kelli Wolfe
 
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Post » Wed Mar 11, 2015 9:07 am

And that is you're prerogative.
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Emma Pennington
 
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Post » Wed Mar 11, 2015 8:52 am

I too prefer the vanilla way it's been handled in past games of having a different hero for each game. Actually I'd prefer playing as a nobody who may or may not become a hero.

But I think you may be interested in this thread from the Morrowind forum, where they discussed the exact same question you pose here (whether a mod could be written to link all five games through the same character). http://www.gamesas.com/topic/1511816-a-single-mod-that-takes-place-in-tes-3-4-5-possible/

Also, if I recall the consensus was it would be impractical to put each game into the same engine, but it t might be possible to create some type of character converter that would work from game to game. If you really want to try to recreate each game in the same engine, I think the Open MW engine might be more suitable to such a purpose than the Skyrim engine. The first full release of Open MW is anticipated soon (although no one really knows how long that will be).
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Dale Johnson
 
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Post » Wed Mar 11, 2015 10:28 am

The main issue with the "continuous single character" is somehow explaining away the fact that we forget everything, lose all our skills, and essentially "start over" with each game. That's why I decided that such a character needed to be "sent" by a god (or someone godlike), as an avatar of an individual, rather than as the same "continuous single character." That way, my character can grow into the role presented to her in each game, rather than trying to carry the burden of a huge and heroic "past." The only person who will recognize her is Uriel, and that's as "the one from my dreams."

I am of the opinion that there's no real value in trying to "rebuild" older games with new engines. Arena and Daggerfall are absolutely immense in terms of world-space; they have huge cities with zillions of computer-generated NPCs, and the distances between places are so big as to require fast travel. Most of the non-MQ content in those games is randomly generated.

I'm currently playing Arena, and it's a long time since I last played the game. I was initially put off by the primitive graphics, the clumsy user interface, and the mouse-gesture combat. Get a few hours into the game, though, and all of that becomes unimportant. It's playable, and with a little patience and imagination it's quite immersive.

But more to the point...I think that "primitive and clumsy" is the nature of the game. It is its own experience. A game is not "better" or "worse" because it was made in a different time, with different technology, and to different aesthetic standards; it's merely different. And a player, young or old, who dismisses a game that is "different" is missing something.

Daggerfall, in many ways, is one of the best computer games ever created. In other ways, it's one of the worst. My view is: "Take it, warts and all, or leave it."

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Bellismydesi
 
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Post » Tue Mar 10, 2015 9:09 pm

Well said. Now back to building the older games on newer engines. :P

I'm not going to let this keep me from playing it. I guess this thread was always a wish. Unless Bethesda is reading. I think they could make a lot of money on a single continuitive game. Like I said, the only thing that could break the story arc if they chose to do something like that is The Dragon Break.
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Marilú
 
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