Idea for Guilds

Post » Fri May 13, 2011 3:16 pm

I have not played any other AC except the first game so this is an original idea for me and not something I ripped/copied off some other game.


In AC Brotherhood you were "planting" guilds all over the place... You did this by buying them. This got really tedious really fast. You also could upgrade your minions and send them on missions and call them to help you out. The sending on missions part kinda worked... It was boring as well
When you call them to help you it just makes the game really easy... Powerful npc allies=easy game Unless all the enemies are extremely over powered.
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Shae Munro
 
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Post » Fri May 13, 2011 6:22 am

When you call them to help you it just makes the game really easy... Powerful npc allies=easy game Unless all the enemies are extremely over powered.

Supposedly there is no level cap in Skyrim,so you can imagine the enemies getting overpowered when you are experienced and have the feel for the game. There is also the option of increasing the difficulty.
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Helen Quill
 
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Post » Fri May 13, 2011 10:32 am

Yeah I would rather have a hard game then too easy of a game.
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.X chantelle .x Smith
 
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Post » Fri May 13, 2011 6:17 pm

Yeah I would rather have a hard game then too easy of a game.

Every game gets easy,you just have to better.
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Vicki Gunn
 
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Post » Fri May 13, 2011 9:52 pm

Every game gets easy,you just have to better.

What?
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Baby K(:
 
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Post » Fri May 13, 2011 9:12 pm

In AC Brotherhood you were "planting" guilds all over the place... You did this by buying them. This got really tedious really fast. You also could upgrade your minions and send them on missions and call them to help you out. The sending on missions part kinda worked... It was boring as well
When you call them to help you it just makes the game really easy... Powerful npc allies=easy game Unless all the enemies are extremely over powered.

So basically: Game A did it before game B therefor B cannot do it?
I've not played AC Brotherhood so I don't really give a crap how it was handled there.
The idea I had I think is nice but needs a lore lot more work and fleshing out, but it could work.
Just cause ACB did a crap job at it does not mean that Skyrim has to. :shrug:
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Rhiannon Jones
 
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Post » Fri May 13, 2011 7:58 pm

So basically: Game A did it before game B therefor B cannot do it?
I've not played AC Brotherhood so I don't really give a crap how it was handled there.
The idea I had I think is nice but needs a lore more work and fleshing out, but it could work.
Just cause ACB did a crap job at it does not mean that Skyrim has to. :shrug:

I don't want it because it removes too much focus on adventuring and makes you a manager.I don't mind it to a degree, but I think this idea is too much.
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Amy Siebenhaar
 
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Post » Fri May 13, 2011 8:10 pm

So basically: Game A did it before game B therefor B cannot do it?
I've not played AC Brotherhood so I don't really give a crap how it was handled there.
The idea I had I think is nice but needs a lore more work and fleshing out, but it could work.
Just cause ACB did a crap job at it does not mean that Skyrim has to. :shrug:


Your right but i just think the idea of planting guilds gets tedious...
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sharon
 
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Post » Fri May 13, 2011 11:52 am

What?

Let me rephrase that for you...

...Every game gets easy,because you get better and better at it. People said Demon Souls' was the hardest game made,I thought this was true,till I got better at it and it got extremely easy.

Anything else you need help with?
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Bambi
 
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Post » Fri May 13, 2011 1:21 pm

Let me rephrase that for you...

...Every game gets easy,because you get better and better at it. People said Demon Souls' was the hardest game made,I thought this was true,till I got better at it and it got extremely easy.

Anything else you need help with?

Why so rude? Your sentence didn't even make sense. Not even grammatically, and did not imply the same thing that you wrote just there.
"Every game gets easy, you just have to better" is not a proper sentence.
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Lily Something
 
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Post » Fri May 13, 2011 12:45 pm

I don't want it because it removes too much focus on adventuring and makes you a manager.I don't mind it to a degree, but I think this idea is too much.

Could be optional, you could delegate someone else to manage while you're gone adventuring. This is a good feature for end game, when you don't have much adventuring left.
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Adrian Morales
 
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Post » Fri May 13, 2011 1:08 pm

Why so rude? Your sentence didn't even make sense. Not even grammatically, and did not imply the same thing that you wrote just there.
"Every game gets easy, you just have to better" is not a proper sentence.

It doesn't take a genius to understand what it meant.
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ezra
 
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Post » Fri May 13, 2011 4:31 pm

It doesn't take a genius to understand what it meant.

The most logical assumption would be that you are saying something along the line of "Every game [is] easy, you just have to [do something to] better [I was going to type something here but I forgot what I was saying]." What you said it means could not be easily derived at all. It's far removed. Your original statement actually includes the beginning of an instruction to do something, so I don't know how you got confused enough to do that when what you intended to say did not have this at all.
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meghan lock
 
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Post » Fri May 13, 2011 4:37 pm

The most logical assumption would be that you are saying something along the line of "Every game [is] easy, you just have to [do something to] better [I was going to type something here but I forgot what I was saying]." What you said it means could not be easily derived at all. It's far removed. Your original statement actually includes the beginning of an instruction to do something, so I don't know how you got confused enough to do that when what you intended to say did not have this at all.

:banghead:
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Antonio Gigliotta
 
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Post » Fri May 13, 2011 4:29 pm

:banghead:

Hey, all I wanted was you to not act like I'm an idiot 'cause I didn't get your bizzare half sentence. You didn't have to bring it that far. This thread needs to be returned to topic.
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Hussnein Amin
 
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Post » Fri May 13, 2011 10:10 am

I don't want it because it removes too much focus on adventuring and makes you a manager.

Doesn't really.
Well, the first idea from the OP maybe, but the one I had would just mean that once you've gained final rank you can still get more quests.
You'd be more of a representative than a manager really.
How you wish to solve these situations is up to you and means you might turn a regular neutral good guild into a neutral evil guild.
But other than "planting" these new guild chapters you don't really have to turn into an office worker and sit in front of paper work all day. :laugh:

Your right but i just think the idea of planting guilds gets tedious...

Doesn't mean you can plant like 40 guild chapters around the world, maybe just one for each major town, so say we already have 3 then we can plant like 5 or 6 more and each of these new guilds will take time to appear and then will bring their own little quest line tied to them as well.
So planting 3 to 7 guild chapters, which all come with their own new sub-story and maybe even new merchandise of new features to use, I don't really see as tedious.
I think it would offer you as the guild master to have more control of the guild and also still have quests left to do even if you're the top rank.
I hated how in Oblivion I became the guild master for the mages guild then there wasn't much else to do with them.
This idea would mean that after you reach top rank you can still have stuff to do, and it would also be great way to expand on lore. (Like if the culture of the town is against the services your guild brings and also go deeper in their history of why it's so.)
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Glu Glu
 
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Post » Sat May 14, 2011 2:18 am

Doesn't really.
Well, the first idea from the OP maybe, but the one I had would just mean that once you've gained final rank you can still get more quests.
You'd be more of a representative than a manager really.


I mentioned side-quests a couple of posts after the main post...I edited it into the Main Post if you missed it.
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Honey Suckle
 
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Post » Fri May 13, 2011 11:17 pm

I've always wanted to have my own guild. Being able to start from the ground up would be really rewarding in the end.
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Rachyroo
 
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Post » Fri May 13, 2011 5:20 pm

I've always wanted to have my own guild. Being able to start from the ground up would be really rewarding in the end.

There would be so many things to do if you could actually do this! TES always has plenty to do,but if it makes it a bit closer to perfection,hell why not put it in!? :intergalactic:
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phillip crookes
 
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Post » Fri May 13, 2011 4:11 pm

I mentioned side-quests a couple of posts after the main post...I edited it into the Main Post if you missed it.

Ah, didn't notice the edit. ;)
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remi lasisi
 
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Post » Fri May 13, 2011 11:02 pm

Hmm I like the idea of having a more manageable guild where your orders/choices would have some cool world effects and maybe even some gameplay/storyline added to it, though tbh I have always disliked the way they have done this in the past where it kinda feels tacked on as more of a "prize" for reaching Guild Master rank than something with substance. So if they we're to do something like this I would have them do it really good even if it means releasing TES V: Skyrim - Guilds DLC and charge what it was worth as this is something that really can add many gameplay hours if you don't mind having some management gameplay in your action-RPG.
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Janine Rose
 
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Post » Fri May 13, 2011 5:17 pm

Ya Boolgnas it no coincidence :P I am JEFFHARDY141!!!! BOW DOWN CHIKA WOW WOW!!!!

Srry about that.

Anyway ya something like AC Brotherhood seems cool but of course since its Bethesda it could obviously be greatly improved. I just wish for a Guildmaster to have more responsibility, especially guild member wise

Cause like i said I got money and i got guild members with Armor that has only 3 defense... give me funding :D
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Emily Jones
 
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Post » Sat May 14, 2011 2:15 am

Bethesda better see this... :wavey:
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T. tacks Rims
 
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Post » Sat May 14, 2011 3:35 am

^^^lol I hope so :D
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asako
 
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Post » Fri May 13, 2011 1:51 pm

In OB you don't get guild quests after becoming the guild master... neither do you in MW...
You never played for the Morag Tong, did you?
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Erin S
 
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