Idea for Individual Player Shops

Post » Tue Feb 18, 2014 9:24 pm

Have an idea for individual player shops (actually posted this first in another thread, giving it its own thread for the sake of discussion). I'm thinking it would be a fun idea to have individual player shops as well as the guild shops, by making them instanced entrances in buildings around the main towns. Feel free to discuss this and add to it if you have any thoughts on the subject.

Basically, if they keep this current guild shop system I'd like to see something like this:

  • Instanced shops we can set up in (these instances could be accessed through doors in town areas), people choose which shop instance they walk into when they click on the door to this instanced shop - at this point a dropdown list of all available shops pops up and the person at the door gets to choose which shop he walks into. Players name their shop to attract other players in (someone could name their shop according to the stuff they're selling, or even have a brand name they go under so others could recognise them easier in future).
  • The number of shops in any one instance would be capped at some appropriate number (off the top of my head 100 or 200 per door so we don't have pages of shop names to scroll through).
  • These instanced shops are available to individuals so they can sell their goods through other avenues than just their guild.
  • When you walk into your chosen shop instance things are scattered around looking like a shop, but there's an npc you actually click to buy things off.
  • This would make the game feel very old school, while still allowing conveniences like being able to sell to anyone who walks into your store instance, without being limited by only being able to sell to the people in one of your 5 guilds.
  • It still feels personal and is still limiting the global price thing because people have to find you by clicking on the door, then also choose to use your shop rather than one of the other instanced shops available through the dropdown list.

Hope I explained my idea well enough, I just think something like that would be cool and would make both the "let's go back to old school MMOs" people happy as well as the "I want things to be convenient and I want access to more markets than just my guild" people happy.

User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Tue Feb 18, 2014 10:53 am

Good idea, but a little dull to scroll down a list of shop names by entering 1 house, then if you want to check the different shops you must re enter 100 times.

What about http://2.bp.blogspot.com/_8niHuq3qpis/S883iI5gT8I/AAAAAAAAAEc/siOhUIk5cAg/s400/Dolls%2BHouse%2BMarket%2BStall.jpg.

These shops I remember as great fun in mmos, probably the best selling/buying system in an mmo.

Always one town getting besieged by these stands ^^

User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Tue Feb 18, 2014 11:27 pm

Yeah I really did appreciate the more recent elder scrolls games when going into a shop and seeing the items they had for sale distributed around the store, It would be pretty satisfying watching people come into your shop and look around at your items too as long as they couldn't steal them! Although that would make for some pretty interesting gameplay lol.

User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Tue Feb 18, 2014 10:21 pm

I was concerned about not creating clutter and not really sure how else to do this except by instancing, and with the numbers of people we're talking about would need to jam in quite a few people into each doorway, which is why I thought the list thing before entering would work.

The stands I do like and have seen in other old games, but they do tend to clutter open areas up.

User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Tue Feb 18, 2014 10:31 am

Certain parts of the idea seem good on paper but think it will be hard to implement. A final fantasy xi type bazaar system would be great here you leave your character in bazaar mode (bag icon over your head) and people can come and browse your wares. I guess similar to the stand system thiev iv is mentioning.

User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Wed Feb 19, 2014 12:55 am

I think it would be satisfying and fun as well as letting people buy and sell more easily, we'll get individuals spamming in chat to make trades with only the guild shops anyway - this system would give people a little more access to other markets as well as being quite immersive and very Elder Scrolls-y.

User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Wed Feb 19, 2014 2:04 am

having our own player stands or to have individual player shops as well as the guild shops would be Heaven! By Azura that would be Awesome!

User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Tue Feb 18, 2014 7:06 pm

I think it would be a little tricky to implement, but it definitely would be doable. Only thing I don't like about the stands version of this individual shops thing is the way they tend to clutter up an area, which is why I thought up this idea. Stands are still fun, just they're a little messy.

User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Tue Feb 18, 2014 5:59 pm

The best time to implement an idea like this is along with guild /player housing i think.

User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Tue Feb 18, 2014 10:38 pm

Yeah would be very much along the same lines (in my vision of player housing we just enter through a door in town somewhere, pretty much same as this player shops idea).

User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Wed Feb 19, 2014 12:48 am

they could make it so that we would simply clik "shop" icon in our character menu and just like summoning a horse we would be instantly a personal shop! complete with our own tarp roof and stand (about the size of our character and we stand inside of it) we could set up shop and leave our character online over night and while we work in the daytime! and when we come home from work and open eso screen we will see all the money we brought in :)

User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Tue Feb 18, 2014 8:03 pm

Yeah I've seen it done this way in old MMOs, though my concern with this is the way people would set up in the busiest areas for maximum browsing, which means everyone would clutter the same area (clutter/lag/looks untidy). I'd prefer to see shops instanced for this reason.

User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Tue Feb 18, 2014 6:07 pm

This could be a good idea for role playing as a store keeper. A few ideas.

1. There is an NPC assistant to tend the store for you when you are offline or out adventuring. 10% of the revenue goes to the assistant and another 20% goes to tax. (Normal players mostly do this)

2. You can tend the shop yourself (by moving your character into your own store) thus allowing a customer to haggle with you directly and saving on the assistant fees. Stores with the shop keeper inside (who is not afk for more than 10 minutes) is automatically the highest ranked store on the list.

3. You can pay for enhancements to your shop. Like adding a blacksmith station or alchemy station for customer (and your own) usage.

4. There is a Shop keeper skill tree which includes skills to (1) reduce the tax, (2) make your shop to ranked higher in the list, (3) list more items in the store, (4) allows for more enhancements to your store (maybe even a banking station at the highest upgrade)
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Tue Feb 18, 2014 3:51 pm


I find stands to be more annoying. Stands everywhere, just everywhere. Cluttering everything. Then bots spam the /say forever and spam chat =(
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Tue Feb 18, 2014 2:23 pm

Great ideas :) So it's still acting as a money sink for the game and a timesink (having to spend skillpoints), as well as allowing people to specialise differently.

User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Wed Feb 19, 2014 12:58 am

This very much sounds like the Bazaar system in Everquest, which I think would work well for ESO. Essentially one could establish a marketplace in major cities (not the towns) and turn themselves into "Merchant Mode". Your character would remain in the game and people could walk up and click on you to access your goods. I would kind of like to see it out in the open, but having an inside instance might be better because of the megaserver.

Heck ZOS could even make a cool little animation where you setup a little stall because why not? You can pull a chair out of nowhere to sit on it so why not a vendor stall...

User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Tue Feb 18, 2014 4:50 pm

From what i understand , there will be multiple phases of each area to reduce the clutter, so maybe stalls arent so bad, till they implement a combination of player housing/stores. I hope they take their time and implement a good housing system rather than rush it through.

User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Tue Feb 18, 2014 6:16 pm

I do feel strongly it should be instanced, as an alternative of instancing to shop doors we could have open market areas instanced at the entry point (a gate maybe) then we go to that instance and market stalls are scattered around the area in the open, as some have suggested. Trying to come up with as many options as possible so ZOS maybe considers this idea seriously as a possible future content patch.

User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Tue Feb 18, 2014 1:09 pm

i love this thread! :D :cool:

User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Tue Feb 18, 2014 11:26 am

Yeah, it would have to be in areas that aren't phase changed based on story content either. The landscape changes based upon what quest you have done so I think it would only work in a few places. It seems they might have it in mind already? It was sometimes difficult to tell player from NPC sometimes and clicking on another player you get a radial menu. If the person turns themselves into a stall (That just sounds weird now that I think about it), another option would pop up to trade with them.

User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Tue Feb 18, 2014 1:19 pm

In games that had the option I actually found the whole thing to be quite fun - you could chat with people while you were online - haggle with them and make/accept offers, and also leave your shop open while you were doing other things and just let people hit the buy button. I'd suggest making the ability to log off with an open shop/stall (however they choose to implement the instances) so that the shop keeps selling even while you're offline (while game is closed down), just to work with the many very busy people that wouldn't like to have to babysit their shop.

User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Wed Feb 19, 2014 1:24 am

I would like to see something like this added, The instanced shops/homes sounds good for the large towns (EQ2 did this), but for housing/shops out away from towns id like to see limited plots of land designated by the developers, for player homes/shops where one owner lives (Horizons did this). This way anyone could have a home, but only a limited few would have a private oasis with a scenic view.

User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Tue Feb 18, 2014 12:40 pm

I liked the way DAoC handled this. Individual player shops were part of the housing area. Housing area was a separate zone, each player could own a house he could decorate, etc. One of the options was to buy an NPC that would sell wares to other players.

User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Tue Feb 18, 2014 11:06 am

It is very fun. I remember setting up shop and chatting with people and having folks coming up to click on you and browsing your goods. It also gave it a fun shopping feel to it - after awhile you knew which players/stalls had the best stuff and guilds would make an alt character named " Bot" that would have the accumulated inventory of overflow group PVE content. If it was instanced there could be other things inside to do too besides the stalls like mini-game stuff...that would be awesome.

The more I think about this the more I get excited about it and hope they implement this. It would be fantastic and not only increase immersion, but player interaction as well.

User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Tue Feb 18, 2014 10:53 pm

balmora in Vvardenfell (NOT Dahlmora) would be a perfect place for housing instance. its all buildings and homes!

i allways went there to save my game while in morrowind sp.

User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Next

Return to Othor Games