You've essentially summed up my feelings with the rest of your post. Skyrim is one of those games that would not work with Kinect in any form simply because it was never designed with Kinect in mind. That is a decision that needs to be made at the very start. Unfortunately, given Todd Howard's reaction when discussing Kinect with Notch, I get the impression that Microsoft was pressuring him some for Skyrim to come with Kinect support.
That is completely the wrong way to sell the product. Microsoft pushing for tacked-on gimmicks is not going to turn heads and will lead to similar reactions as my own, and although I'm still unsure about it, I don't want to see Kinect fail. It means a lot for technology going forward if we can get motion recognition squared away, and games are an excellent medium to experiment with those. They need to get people on board who would be willing to design Kinect games from the ground up to work with the hardware.
At this point, any Kinect functionality that finds its way into Skyrim would be a gimmick. We only have six months left until release.
In addition to the implication that he hates Kinect, I got the distinct impression from that interview that Todd Howard doesn't respect Notch. Probably for coding a game in Java instead of C++, for taking constant vacations while having most of the Mojang team working on that stupid Scrolls online card game, and of course for letting Microsoft shove Kinect in there in addition to outsourcing the port to another company.