Idea for Kinect

Post » Sat Jul 09, 2011 5:05 pm

This may have already been shared in the past but I actually submitted an email to Bethesda (before E3 mind you) that they should incorporate Kinect functionality, more specifically with voice recognition. I think it would be awesome to be able to speak to NPC's like they showed in Mass Effect 3 at E3. And since your character doesn't have a voice for speaking it would draw players in even more unlike with Mass Effect where you speak and your character still speaks. Anyways, your thoughts? Would you like it or not?
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DeeD
 
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Post » Sun Jul 10, 2011 6:09 am

I would appreciate it if you poured zero Kinect into my bowl of Skyrim.
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Melly Angelic
 
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Post » Sun Jul 10, 2011 6:28 am

I don't think games are immersive enough that people will feel comfortable talking to their video game console.
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JUDY FIGHTS
 
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Post » Sat Jul 09, 2011 6:56 pm

I personally wouldn't like it, as it just creates more work to add gimmicky things that aren't really important to the game.

Plus, Todd has already said things in interviews that hint at him not being a fan of having Kinect in Skyrim, so it's almost definitely not going to happen.
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Elizabeth Falvey
 
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Post » Sun Jul 10, 2011 5:10 am

I can already see the youtube videos now... 12 year olds uploading their videos with their burly, bearded nords decked out in fully enchanted daedric gear, but they speak with high pitched and cracked voices. They'll have Alduin shaking in his boots.
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louise tagg
 
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Post » Sun Jul 10, 2011 7:15 am

No.
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Cartoon
 
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Post » Sun Jul 10, 2011 4:39 am

Kinect will be the death of all that is gaming, as Justin Beiber will be the death of all that is music.
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Emily Rose
 
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Post » Sun Jul 10, 2011 12:14 am

So another question, have you people that said no actually ever used kinect? My friend used to say the same things you guys did until he actually came over and used it and realized how much fun it is.
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Ryan Lutz
 
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Post » Sun Jul 10, 2011 7:31 am

I don't think games are immersive enough that people will feel comfortable talking to their video game console.

really i talk to my xbox all the time.....
wait did i say that out loud?
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Tracey Duncan
 
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Post » Sat Jul 09, 2011 5:03 pm

I can already see the youtube videos now... 12 year olds uploading their videos with their burly, bearded nords decked out in fully enchanted daedric gear, but they speak with high pitched and cracked voices. They'll have Alduin shaking in his boots.

omg you made my day!
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jenny goodwin
 
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Post » Sun Jul 10, 2011 7:21 am

I'm Commander Shepard, and this is my least favorite idea on the forums.

For all the [censored] people give him, I have to give props to Todd Howard for recognizing how stupid this is, and how it shouldn't be shoehorned into every title. The "immersion" you speak of is a novelty that will wear off very quickly the 400th time a merchant fails to recognize that you said "I want to buy something." Just pick the damn words from a menu.
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Prisca Lacour
 
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Post » Sat Jul 09, 2011 10:04 pm

I don't know about you guys but I wouldn't feel comfortable talking to the game. I didn't even like giving simple commands out loud in Tom Clancy's Endwar so I doubt I would enjoy having a conversation with an NPC.
Plus it's alot easier to select a dialogue topic than to actually say it. This is an example of where new technology (well not new but you get my point) is largely unnecessary and doesn't actually make things better.

It was actually kind of funny to watch the Microsoft conference at E3 where the girl was giving voice commands but she had to speak slowly and clearly and there was also a slight delay before the command was carried out and all I could think was man I could have done that just as easily and faster with a controller.
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Franko AlVarado
 
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Post » Sat Jul 09, 2011 6:38 pm

So another question, have you people that said no actually ever used kinect? My friend used to say the same things you guys did until he actually came over and used it and realized how much fun it is.


Why should this even matter?

Kinect is a copycat gimmick that Microsoft is thrusting down everyone's throats (devs, at least) just so they can say "We did it, too!" My idea of a relaxing time is not waving my hands around in front of a screen like a headless chicken, nor would I have a good time wrestling with voice recognition software that doesn't work due to it being a clear afterthought.

Motion controls do NOT have any place in AAA gaming. Leave them with the casual crowd.
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Daniel Lozano
 
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Post » Sun Jul 10, 2011 1:51 am

For a game that I spend hundreds upon hundreds of hours playing, I don't want something where the novelty will wear off in about 15 minutes. I'm sure that this is the general consensus.

As for motion controls, hell no.

I'm glad Todd has avoided the grip of Kinect thus far. Really though, I'm getting the PC version regardless so either way it wouldn't affect me.
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Matt Bigelow
 
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Post » Sun Jul 10, 2011 9:36 am

Why should this even matter?

Kinect is a copycat gimmick that Microsoft is thrusting down everyone's throats (devs, at least) just so they can say "We did it, too!" My idea of a relaxing time is not waving my hands around in front of a screen like a headless chicken, nor would I have a good time wrestling with voice recognition software that doesn't work due to it being a clear afterthought.

Motion controls do NOT have any place in AAA gaming. Leave them with the casual crowd.


This is the wrong attitude to have on the subject, really. What has a place in "AAA" gaming is what works for it. Motion controls are not in and of themselves a bad thing, and remember, you're not better than casual gamers because you spend more time and money on video games than they do. Also, Kinect is hardly a copycat gimmick, as it's far more sophisticated tech-wise than anything Nintendo or Sony have done. For god's sake, they're using the technology behind it as the basis for robotic facial recognition and bionic sight.

What is really the issue here is the fact that Skyrim would not benefit from it. Motion controls are pointless if they don't actually allow you to do anything different from regular controls, which for the majority of games they don't. How it's being used right now is simply squandering its potential, turning amazing technology into a cheap gimmick that evokes feelings like "wow, that's pretty neat," and nothing any deeper than that. It's fantastic for games like that Dance Central thing, which judges you both on rhythm and technique. You couldn't do that with one of the DDR dance-pads. Whether or not you like the game is irrelevant; that's an actual valid use of the technology in that it lets you do things that other technology can't.

Hell, overused it can actually reduce the amount of control you have over the game. Did you see that stupid Kinect lightsaber game? It's hardly a game. You don't have any actual control over where your guy goes and there's no challenge to it. You just flail around and watch him do his lightsaber thing to the endless parade of clone soldiers who just can't wait to be murdered horribly. That's why they all run directly into your lightsaber.
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cassy
 
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Post » Sat Jul 09, 2011 8:46 pm

I'm Commander Shepard, and this is my least favorite idea on the forums.


That's terribly ironic considering ME3 is adding in Kinect voice control. :teehee:

For all the [censored] people give him, I have to give props to Todd Howard for recognizing how stupid this is, and how it shouldn't be shoehorned into every title. The "immersion" you speak of is a novelty that will wear off very quickly the 400th time a merchant fails to recognize that you said "I want to buy something." Just pick the damn words from a menu.


Totally agree.
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Damned_Queen
 
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Post » Sun Jul 10, 2011 5:49 am

Kinect will be the death of all that is gaming, as Justin Beiber will be the death of all that is music.


Both shall burn in Oblivion!! :obliviongate:


But ya... no thanks do it for kinect gotta do it for Move as well which is just a waste of dev time I rather have a special mudcrab. and how will dragon shouts work? xD
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u gone see
 
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Post » Sat Jul 09, 2011 11:55 pm

how will dragon shouts work? xD

At least you would have a reason to randomly be yelling "FUS RO DAAAAAHHHHH!" in the middle of the night.
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dean Cutler
 
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Post » Sun Jul 10, 2011 6:08 am

At least you would have a reason to randomly be yelling "FUS RO DAAAAAHHHHH!" in the middle of the night.


I like to do it at work. Keep folks on their toes....
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Stephanie Nieves
 
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Post » Sun Jul 10, 2011 2:39 am

So another question, have you people that said no actually ever used kinect? My friend used to say the same things you guys did until he actually came over and used it and realized how much fun it is.


Yes, I own it, and like it, but I don't see how speaking my characters dialogue is going to make Skyrim any more fun.
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Jade Payton
 
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Post » Sun Jul 10, 2011 2:35 am

This is the wrong attitude to have on the subject, really. What has a place in "AAA" gaming is what works for it. Motion controls are not in and of themselves a bad thing, and remember, you're not better than casual gamers because you spend more time and money on video games than they do. Also, Kinect is hardly a copycat gimmick, as it's far more sophisticated tech-wise than anything Nintendo or Sony have done. For god's sake, they're using the technology behind it as the basis for robotic facial recognition and bionic sight.


I see your point.

You've essentially summed up my feelings with the rest of your post. Skyrim is one of those games that would not work with Kinect in any form simply because it was never designed with Kinect in mind. That is a decision that needs to be made at the very start. Unfortunately, given Todd Howard's reaction when discussing Kinect with Notch, I get the impression that Microsoft was pressuring him some for Skyrim to come with Kinect support.

That is completely the wrong way to sell the product. Microsoft pushing for tacked-on gimmicks is not going to turn heads and will lead to similar reactions as my own, and although I'm still unsure about it, I don't want to see Kinect fail. It means a lot for technology going forward if we can get motion recognition squared away, and games are an excellent medium to experiment with those. They need to get people on board who would be willing to design Kinect games from the ground up to work with the hardware.

At this point, any Kinect functionality that finds its way into Skyrim would be a gimmick. We only have six months left until release.
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Olga Xx
 
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Post » Sat Jul 09, 2011 10:34 pm

That's terribly ironic considering ME3 is adding in Kinect voice control. :teehee:


I could berate you but I think this is all you deserve:

:facepalm:
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Smokey
 
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Post » Sun Jul 10, 2011 1:18 am

I'm Commander Shepard, and this is my least favorite idea on the forums.

For all the [censored] people give him, I have to give props to Todd Howard for recognizing how stupid this is, and how it shouldn't be shoehorned into every title. The "immersion" you speak of is a novelty that will wear off very quickly the 400th time a merchant fails to recognize that you said "I want to buy something." Just pick the damn words from a menu.


That's funny, I've never had problems with voice recognition with Kinect. I don't think your statement proves anything. Of course I forgot to throw in the idea of giving the option to either use Kinect or use the controller. They should give choice at least for Kinect. Motion gestures in the game I think is a no but it can work with other games in the future when it's perfected. Also I'm not saying for them to actually add the feature right now I'm saying like a could you see it being used in that sense kind of thing. By all means not add it now cus I know its too close to release.
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sexy zara
 
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Post » Sat Jul 09, 2011 7:05 pm

I could berate you but I think this is all you deserve:

:facepalm:


Huh? http://www.youtube.com/watch?v=FPYBr2CsRMs
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Kit Marsden
 
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Post » Sun Jul 10, 2011 4:56 am

Kinect will be the death of all that is gaming, as Justin Beiber will be the death of all that is music.


i kind of agree with this seeing as kinect will most likely be used for games geared mostly towards casual gamers and less towards gamers who play games like the Elder Scrolls series. Kinect capability with any Elder Scrolls game is a horrible idea thatt kills my brain cells just thinking about it, and would probably cause a brain aneurism if i played it for a millisecond. pleaqse note that is extreme exageration but you get my point
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Danial Zachery
 
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