Idea for later games on a larger scale world

Post » Sat Feb 19, 2011 1:42 am

I was just thinking of how the TES series could be if it was on a larger scale (not like Daggerfall, but let's say about 100km squared (like 10X10 compared to Oblivion's 4x4)). In Oblivion, you just bunny hopped between towns, even if you didn't use fast travel. It just took no time to get anywhere and people were constantly sending you off on short little missions to the opposite end of what should be a 500 mile long continent. It didn't feel like a massive and vast world (It will feel mroeso in Skyrim due to mountains, but will still have some similar issues). Imagine when you start off, you can't just take 5 minutes to run between capital cities, rather it takes something like 20 minutes to half an hour. Capital cities are large and feel like an important community, and around each of them, there will be smaller communities around that you can get to fairly easily. Now rather than your mages guild hall member sending you out from Leyawiin to Bruma to help get them some artifacts or whatever, you are sent out to one of the surrounding towns, which are smaller, but more like real towns than the ones in Oblivion, and some may even have guild halls or meeting places. They each have their own attractions and quests, and aren't all the same style. Some larger ones will be uniquely styled and like smaller cities. Moving between main cities isn't an incredibly casual event, you have to spend a lot of time moving between smaller towns to stock up on supplies and through the wilderness, exploring and finding interesting places to explore. You can take transportation, but it's relatively expensive. Some quests would require you to go to other cities, but most would be in more nearby locations. I think this would make the world feel much more exciting and real.

Well, anyway, it's just a small idea, haven't thought it through much, would need to be worked out better, and obviously would require more work, but I want to know what your opinions all are on this concept.
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TRIsha FEnnesse
 
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Post » Sat Feb 19, 2011 11:35 am

I think this topic belongs here: http://www.gamesas.com/index.php?showforum=26
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Stu Clarke
 
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Post » Fri Feb 18, 2011 10:54 pm

I do like the idea that cities would be larger and more important AND dynamic.....best examples would be the cities in assassins creed series
and it would be fun if the distances were long.
tho long distances might feel REALLY boring if there is only running running and running.

I dont have any solutions tho
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Robert Jackson
 
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Post » Sat Feb 19, 2011 11:04 am

Oh, yeah, probably does, I didn't think about it. Can a mod move it or something?
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Ownie Zuliana
 
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Post » Sat Feb 19, 2011 3:48 am

I do like the idea that cities would be larger and more important AND dynamic.....best examples would be the cities in assassins creed series
and it would be fun if the distances were long.
tho long distances might feel REALLY boring if there is only running running and running.

I dont have any solutions tho


I know what you mean. The idea is that, besides the wilderness having interesting things to explore and things to do there, like hunt, there are many towns between. Smaller towns, but all communities with a few interesting things to do, like shops that sell items you can't find elsewhere nearby, quests in the local wilderness and small ecosystems such as farms that support the nearby city (also, cities would have more stuff from them so there is reason to spend a lot of time there) and communal events sometimes. Also, if you really want, you can buy a horse and speed it up, or takt a boat up the river for a fee.

I don't know how big it actually was, but the total conversion mod 'Nehrim' for Oblivion felt like a much bigger world. I don't think big cities were very common, but there were a lot of smaller settlements and places along the way to get sidetracked. Another thing from that mod that would make it seem more real is that they had people travelling along roads such as traders with caravans and stuff.
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Sunny Under
 
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Post » Sat Feb 19, 2011 7:50 am

personally I′m for quality over quantity, if the world is to stretch out it just be


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Rik Douglas
 
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Post » Sat Feb 19, 2011 12:13 pm

Hang on, I'll draw a diagram.
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Stace
 
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Post » Fri Feb 18, 2011 9:41 pm

http://i767.photobucket.com/albums/xx316/randomguyface/idea1.png?t=1297426090

This is the basic idea. The top right is how things were in Oblivion. A bunch of main cities in a small map, all pretty cramped up together, and a few villages placed randomly around. You moved between cities sometimes every couple of minutes for simple fetch quests and nothing really related to each other and the world felt rather small. My world idea (Top left) is much bigger. It has the cities somewhat larger, but spaced much further apart. On the other hand, rather than haing minute, useless towns with no relation to the cities, they now form a part of the economy. Most of the towns produce for a larger city, and the cities act as large trade hubs throughout the land. I've labelled the cities and towns that link with colours (Red is the basic colour for city and blue for town, I'm talking about the colours scribbled inside). So you don't travel between cities quite as often. However, you spend a lot more time in the cities and towns, which are larger and have things to do in them, unlike those in Oblivion. They also have proper farms and stuff, where they export their goods to the main cities. There will still be plenty of ruins and dungeons, but I know I'm not the only one who felt they were to cramped together in Oblivion. They won't be around every corner, but will by no means be in short supply.

It is a pretty difficult thing to achieve, and they wouldn't be able to do it with their current staff, but Skyrim is looking to be extremely popular in an already popular franchise, so perhaps Bethesda will be able to expand their team and work on a much larger scaled TES VI.
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Nicole Kraus
 
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Post » Sat Feb 19, 2011 3:18 am

Ideas for future TES games go here please.

http://www.gamesas.com/index.php?/topic/1151519-official-beyond-skyrim/
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Lucky Boy
 
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