I have played the fallout games countless times, and appreciate the wealth of material the fallout universe holds. I have only one problem with the games though, and this would be a lack of slavery in the game. This is because in a post apocalyptic world one would suspect it to be more prevalent in it, and I hope in the new game there will be more of it shown in it. I would only like to see more of this issue in fallout not only because it would add a few more missions, but because it is such a big issue in our world today and should have more attention on it. It is also human nature to dominate others or have more than the next, and without it in one shape or form takes away from the universe. With slavery in the universe already I would only hope that they add more missions too, and because slavers need to capture people alive they might want to add more weapons like stun guns, sleeping grenades, or something to make the npc's fall asleep and your character too; to counter getting caught by this the player could have a respirator that they could wear in the wasteland to protect them against gases, and radiation. This could lead to a mission where you become a slave and get sold off to someone, then you try to escape but as you are you have to do work and other things without getting caught by the employer or the guards. After escaping you could defuse the collar if you have a high enough explosive skill, and science skill; if the player would not have a high enough skill they would have to find a npc who would have the skill to remove it, at the same time having to avoid slavers so the collar would not explode. Or like in fallout 3 the player could become a slaver, but having a choice to hire slaves that you want; also the player could capture random npc's and use them as the players slaves; only if the player wanted and like in other fallout games having a limit of followers. This idea could be expanded allowing the players another element to the game.