Pray tell how you did this? :thumbsup:
Well, it's actually kind of a sloppy way I did it, but basically I just added the extra weapon meshes to one sword as "scabbards." You have to do that for each weapon you have though so that when you switch them, they won't disappear. The belt and harness you see on the armor though has a couple daggers already on it, along with that steel short sword you see on the back. That's bascially just an armor piece that takes up the amulet slot (incidently, that is one of my available mods to download). That belt being an armor piece also brings up the other way you can manage to have a multiple weapon image on yourself. Armor. Simply load up an armor piece, such as a chest plate, in a mesh editor, such as Blender, and attach the weapons to the armor. In this way, the weapon meshes are now considered a piece of the armor. I personally prefer the 'scabbard" method as it allows more variability when you switch weapons, which will switch what weapon meshes are considered scabbards. In other words, it gives you the feeling that your sheathing one weapon, and unsheathing the other. The "armor" way doesn't allow such switching unless you switch armors.
Keep in mind that doing this (the right way and not sloppily like I did, which you can't tell in that screenie), takes a considerable amount of time and patience, depending on how many weapons you add to your "scabbard" or armor.
Edit: Your wong Palidoo :tongue: , sort of, but not totally off track.