Idea's for mounted combat

Post » Tue May 17, 2011 2:14 am

If they do have mounted combat, it's gonna be tough to make it realistic. Here are a couple ideas i think should be implemented into mounted combat.

- If someone hits the rider hard enough while riding, whether it be a projectile, spell, or melee weapon, the rider should fall off
- you should not be able to attack in directly front of you with a melee weapon when riding the horse, (no slashing through the horses head unless you want to kill your horse)
- If the horse gets hurt with no rider the horse should run away to safety.
- If someone hits a horse legs hard enough, the horse should trip, and the rider should fall off

any more ideas? or do you hate mine? please share.

(on an unrelated note, if your on an escorting mission, you should be able to have someone ride the horse with you)
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Emily Graham
 
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Post » Tue May 17, 2011 3:46 pm

there should be a perk to allow the player to use ranged weapons/shields/ two handed weapons other than spear whilst on the horse.


there should also be horse drawn carraidges- and two people and a child can ride a horse
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Rebecca Clare Smith
 
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Post » Tue May 17, 2011 3:04 pm

I tend to agree with comments made in other threads. If they cannot make mounted combat work well then I don't really even what mounts in the game. I'm happy for horses etc. to assume the role of pack animals or be part of a fast travel system.
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Taylrea Teodor
 
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Post » Tue May 17, 2011 2:13 pm

If they do have mounted combat

That's a BIG "if", buddy.
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joseluis perez
 
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Post » Tue May 17, 2011 2:15 am

In mountainous parts of Skyrim, riding and mounted combat are difficult.

Mounted combat when in the right environment, and when done right, [Like in M&B], is so advantageous over on-foot combat, that it should be all the way in, [Like in M&B], or out, (Like in Oblivion).

You should make the game around the concept, and for the concept, or else it would only damage the game-play, so I think that it does not seem likely to be in Skyrim.
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Syaza Ramali
 
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Post » Tue May 17, 2011 9:56 am

Hopefully it will draw inspiration from twilight princess.
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Stephanie Kemp
 
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Post » Tue May 17, 2011 9:38 am

That's a BIG "if", buddy.


I dont think it's that big. you could fight on horseback in daggerfall for starters, and its not more unlikely than things like spears, levitation, or alternatives to oblivion-style fast travel.
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Anna Beattie
 
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Post » Tue May 17, 2011 3:25 pm

In mountainous parts of Skyrim, riding and mounted combat are difficult.

Mounted combat when in the right environment, and when done right, [Like in M&B], is so advantageous over on-foot combat, that it should be all the way in, [Like in M&B], or out, (Like in Oblivion).

You should make the game around the concept, and for the concept, or else it would only damage the game-play, so I think that it does not seem likely to be in Skyrim.


This isnt about whether or not this will be in Skyrim!!! its about ideas they should implement into the the mounted combat IF it's in the game.
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Lisa Robb
 
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Post » Mon May 16, 2011 11:41 pm

I dont think it's that big. you could fight on horseback in daggerfall for starters, and its not more unlikely than things like spears, levitation, or alternatives to oblivion-style fast travel.

I'm not so sure it'll work, unless they pump up the damage to maximum over-kill, otherwise it'd just end with us riding by and slashing once then turning around to go in again.
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dean Cutler
 
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Post » Tue May 17, 2011 9:49 am

Of course it should be in, I want to ride a mountain goat!
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Irmacuba
 
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Post » Tue May 17, 2011 1:35 am

My idea from another thread.


If by some chance they managed to get mounted combat to work in the game, the biggest problem I then see is the imbalance it could create in battle. A system would have to be implemented so that exploitable repetitive attacks from the mount can't be carried out by the player.

Examples of exploitable attacks:

1) With bow or ranged spell you sit back on your mount and attack from a distance against a pair of swordsman and every time they start to gain ground on you, you hurry away on your horse to a safe distance and then dig in and begin the process all over again. ----So every NPC(both humanoid and beast with the exception of lesser creatures like rats, mudcrabs etc.) would have to possess either the speed to catch your horse swiftly and the health required to survive your attacks while he gets there, or would have to be outifitted with some type of ranged weapon(bow, spell, thowing weapon, etc.) themselves to make the fight reasonably fair and balanced.

2) From the mount and with sword in hand you sweep in and charge at an enemy, delivering a chopping strike as you pass him by, then turn around and repeat the process again and again until he's dead. You, on your horse, are advantaged in speed, momentum and leverage, the enemy on the ground wouldn't stand a chance.

To conquer the imbalance issue of both examples the devs could create a critical hit system, in which your character, while mounted, is easily susceptible to such an attack and that any NPC in the game who enters into combat with you, while you're mounted has a very high probability of successfully connecting with a critical strike that would result in dismounting you from your horse, and in turn forcing the battle to the ground. This critical strike could come in many forms(arrows, blade, blunt, spell) but the effect and animation would be similar to that of your character being staggered by an attack when he's on the ground in close quarter combat.

Example of critical attacks:

1) You're mounted with bow in hand and are circling an archer in the woods while firing bolts at him. He is shooting back. He shoots once and misses, then shoots again and hits you in the shoulder, but you stay mounted. You line up a shot and hit him square in the chest. He gets staggered by the blow and backs up a step, then shakes it off, nocks an arrow and fires back. Again he hits you but this time its a critical strike. You get staggered by the blow and tumble from your horse. The startled horse runs off a little ways so that you can't immediately remount and now the battle has been forced to the ground.

2) You're mounted with sword in hand atop a snowy plateau. A big burly Nord is charging towards you from several yards away, with a big battleaxe gripped in both hands. You start the horse moving and charge towards him. You swing as you pass him by, drawing blood, but he also swings, striking the horse in the chest for damage. You speed past him then turn your horse and prepare for another charge. Enraged, by the sight of his own blood the Nord turns and comes at you more determined than before. You charge forward and clash with the Nord again, but this time his strike against your horse is a critical attack. The horse rears up on its hind legs, dislodging you from the saddle and sends you falling to the ground, leaving you vulnerable to attack, while he runs off a short distance so that you can't immediately remount. Again the fight has been effectively brought to the ground.



Something similar to this critical attack system seems to me, to be the best way to balance mounted combat in-game. I know there are elements and variables that I haven't mentioned, but for the most part I think this is something that can be done.
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Robyn Lena
 
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Post » Tue May 17, 2011 5:40 am

Hmmmmmm......conveniently coincidental! :mad:

What?
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Amanda Leis
 
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Post » Tue May 17, 2011 11:10 am

Mount and Blade?
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carrie roche
 
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Post » Tue May 17, 2011 3:27 pm

Mount and Blade?

The Elder Scrolls?
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OJY
 
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Post » Tue May 17, 2011 7:35 am

Anyone voting the top option is kidding themselves.
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how solid
 
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Post » Tue May 17, 2011 1:39 am

mounts either have t be out of the game, or in with combat. i dont want horses that i cant swing from
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Elina
 
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Post » Tue May 17, 2011 3:22 am

It better be in this game or i'm not gonna buy it!!!
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Enie van Bied
 
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Post » Tue May 17, 2011 10:08 am

In mountainous parts of Skyrim, riding and mounted combat are difficult.

Mounted combat when in the right environment, and when done right, [Like in M&B], is so advantageous over on-foot combat, that it should be all the way in, [Like in M&B], or out, (Like in Oblivion).

You should make the game around the concept, and for the concept, or else it would only damage the game-play, so I think that it does not seem likely to be in Skyrim.

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zoe
 
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Post » Tue May 17, 2011 11:00 am

My idea from another thread.






Something similar to this critical attack system seems to me, to be the best way to balance mounted combat in-game. I know there are elements and variables that I haven't mentioned, but for the most part I think this is something that can be done.


okay so that's why you said "conveniently coincidental" with an angry face. we both came to the same conclusion about getting dismounted from strong attacks. great minds think alike i suppose, i definitely didn't see your idea's before/copy them though, if thats what you thought
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Raymond J. Ramirez
 
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Post » Tue May 17, 2011 3:22 am

did anyone post the words Mount and Blade yet? :bolt:

Sorry couldn't resist.

Who cares if it would be hard to have mounted combat in the form of jousting and so on in rocky mountains?

Can we at least have the mechanics of being able to attack from horseback. I would be happy if it is not as refined as M&B but something approaching that would be ok.
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laila hassan
 
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Post » Tue May 17, 2011 9:39 am

okay so that's why you said "conveniently coincidental" with an angry face. we both came to the same conclusion about getting dismounted from strong attacks. great minds think alike i suppose, i definitely didn't see your idea's before/copy them though, if thats what you thought


It was all intended in good fun. Just irked me a bit because I had only just finished typing that lengthy explanation out in the other thread, and then I see you started a new one with similar ideas. :foodndrink:
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Elle H
 
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Post » Tue May 17, 2011 10:33 am

I'd love mounted combat but in all honesty i'd just love to be able to shoot from my bow at the very least.

I hated riding around and having to stop ever few yards and dismount to kill ONE wolf and then mount up again.
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Chris Guerin
 
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Post » Tue May 17, 2011 11:48 am

I'd love mounted combat but in all honesty i'd just love to be able to shoot from my bow at the very least.

I hated riding around and having to stop ever few yards and dismount to kill ONE wolf and then mount up again.


Yeah. Putting mounted combat aside for a second. The most important thing that they need to do in regards to horses and mounts is fix the :swear: mount/dismount animation and make it much, much smoother. Something akin to Assasins Creed. Maybe not quite as fluid as that, since our character would be weighted down with armor and gear, but at least something that lets us move quickly from horse to ground and back again.
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Jynx Anthropic
 
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Post » Tue May 17, 2011 10:49 am

I personally wont be using it, but I'll be really disapointed if it's not an option this time around
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lucy chadwick
 
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Post » Tue May 17, 2011 1:19 pm

Not to sound petulant, but I doubt I'll use mounts if there isn't some form of mounted combat. I rarely use them in Oblivion because it gets too annoying, with the whole climb-off-kill-weak-random-enemy-remount dance happening three or four times per trip.
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Manuel rivera
 
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