Dovakin awakes and realize himself beeing without clothes and weapons in a little jail build out of wood and spears.
the way he could get his stuff back is by lockpicking, or if strengh is high enough bash the door.
But then he had to face the whole gang, which would be his real death then, if not strong/sneaky enough.
Another opportunity could be calling for his friends and companions to get him out. (if not strong enough they will die)
if the player deciedes to do none of that. bandits go on and travel through the region with you as their hostage.
untill you decide to do something, or the bandits loses to other npcs.
Maybe the same could happen to your friends and companions.
Quest would develope in a more dynamic way (without really beeing a quest) and player will stay in the game. It feels more like real live
kinda like an updated mount and blade system.
I think not every idea in this is convertibel, but still what do you think?