Those mats can be found in PvE too, and I believe in greater quantity. U will not need anything from there if ur a pve player, unless ur roleplaying a merchant that gets mats from Cyrodiil .
Those mats can be found in PvE too, and I believe in greater quantity. U will not need anything from there if ur a pve player, unless ur roleplaying a merchant that gets mats from Cyrodiil .
I think you underestimate the TES fanbase. I have logged 5K+ hrs in Skyrim alone and across 46 characters. The thing is.. I have still not done everything. Hell, I've never finished the MQ and I've never even started the CW questline.
TES has replay value. That is what drives the fanbase of the series. It's about creating a character and having them take you through their world and tell you their story. You play in way that creates content. Normally this either includes mods and/or outright imagination. The thing about ESO is that I can not only create one character. I can create one for every craft and have them adventure for supplies to support the other characters. That is player created content.
If it isn't fitting to the personality profile, that is created for a particular character, then we don't do it.
JUst because the series offers content doesn't mean you are forced to do it in order to have an adventurous experience. This come back down to replay value and that is the single most attractive aspect of TES and FO, for that matter.
This playstyle is shared across the fanbase. Is it enough to support a script? I think so. How much monthly revenue would be speculated to maintain a revolving fee.
Reading comprehension is HARD. My post had nothing to do with Cyrodil.
Well, there you go. If that's the case, you won't ever need to even step foot in Cyrodiil. Problem solved.
How many skyshards are there in Cyrodil? That is probably going to the main motivation for complaints about the zone.
Good point, there will be belly-aching about that.
Ok, then you are back to square one. Enter at your own risk. It's not going to change, folks.
You were replying to a guy who was talking about killing pve players who don't want to be killed in a pvp zone.
If you were going off on a tangent without explaining yourself, it's not my problem
Red is dead, statement stands.
I love the exploration side of it. I get an adrenaline rush that is seldom matched planning a trek through 0.0.
I got my feet wet in that game a year ago. I want to get back in it but I will spend waaaay too much money. I'll stick with ESO. But you are correct. Those guys are doing some amazing things. I love all of that space stuff. I just wanted it to get more personal with meeting other player characters.
I know.. it's way off topic but WTH?
Cryridiil is, as I have understood it, a PvP zone with PvE content in it. so.... Before anyone where to dismiss it as a no go area, I suggest you take a walk through it. See what's there, it may not be as bad as some make it out to be.
Reading comprehension is still HARD. He was talking about his fondness for killing "carebears", the context of his post was not centred on the pvp zone.
And yes, I know red is dead, played in the DAoC frontiers years ago, and AC Darktide, and old UO, and managed to find a way to PK in AOLNWN were people that it was impossible.
That's what I hate also , I'm all for balance as long as PvP and PvE skills are seperate and don't affect each other .
Only one thing; depending on how many ES players are going to get involved in the game.
Some of us still play Morrowind [out 10 years], Oblivion, and Skyrim, with and without mods for added content. For a lot of ES players, making a new character to try a new build, or do a guild with a new character is enough to do. Those players might be the last to run out of things to do in the game.
This is all very true. I personally am not suggesting anyone not to go in. Experience everything the game has to offer. You don't like PvP but want to enter Cyrodiil anyway for many various reasons? No problem. Join the least populated campaign. Go at non-peak times. Roll a stealthy-type to roam around. There are lots of options. But realize that with ESO's strong ties to DAoC, there will be a lot of PvPers interested in this game. And unlike their PvE counterparts, they do not tend to locust from game to game frequently. Once they find the game that excites them and gives them the PvP experience they are looking for (like DAoC has for over a decade!), they will tend to stay put for a long, long time.
Now, I love the TES games too, played them all since Morrowind. Saw a compilation disc in Walmart that had all four games from Daggerfall to Skyrim on it, probably will go get that because I've never played Daggerfall. You will be able to do much of what you can in those games without ever entering Cyrodiil. Nothing wrong with that at all. But if you do enter, don't rush to the forums to cry about it. If some is really ganking you, i.e. killing you repeatedly as opposed to once and then moving on, any whine to them is like throwing red meat to a dog.
You enter at your own risk. But do try it. You may find you like it better than you thought you would after all.
Hmm despite some of the cynicism and sneers much of the above has been quite useful although the one who boasted about ganking anyone is not a rara avis by any means.
What seem strange is that in theory, I would not mind PVP in latrge battles if it were always fair and based upon an even playing field and in the highest quality PVP guilds there are almost always rules to reinforce this but unfortunately most seem to just want to slaughter at will.
I guess my problems is with the gankers as opposed to the PVPers although the concept of PVP I dislike..
What about a training room where you can practise PVP outside of Cyrodil but not to the death. Could guilds be allowed to have these? I guess that I find the concept of death to be a lot less entertaining than it is for most of you young'uns.
Trebon
: you need Battlespire and Redguard to complete it while you can download Arena somewhere.
The former two were rushed out on the back of Daggerfall and while TES are not as good but if you wish completeness they are still obtainable I think.
Arena is an embryonic daggerfall and I remember swimming up a lava river in it but not much else. It was quite buggy.
As a PvEer, I'd have to spend months playing this game to come close to the time I have spent in just Skyrim. And from the little I have seen there is more to do in ESO. The sub rate is a non-factor for me. I expect to enjoy it for a long time, I can see at some point asking for more character slots.
I don't remember hearing about any plans for dueling in this game, but it does exist in other games. I could be wrong, or Zenimax may add it later. Seems to be kind of what the practicing you mention would entail.
Ganking is not a real concept in a PvP zone, you are in a war and people will kill you. As a healer in DAoC I got steamrolled all the time by enemy groups simply due to my being a healer. As a healer in SWTOR warzones I knew that someone on the enemy team had put a big symbol over my head to mark me for death.
Consider running around Cyrodiil as your practice area. I don't mean to be snarky but what better place to train? It doesn't cost you anything and you get instant feedback on your skills.
I completely agree with you and why would you want there to be restrictions? Some repeatable pve content in pvp zones make Cyrodil only that much more immersive and rewarding.
Soulclaw: in real life total war, the medic(or healers) are targeted as priority 3 (MGer, Leader,Medic) although before digital communications the RT guy was number 3.
When my husband was in Africa they always targeted the doctor/medic as it really affects morale and if you went there as such you had to undergo small arms training and even the sanctimonious MSF realised this eventually although it is not publicised or in fact admitted. I was given small arms training but refused to wear a weapon and I was very lucky that someone else did.
BTW are you guys brainwashing me re PVP? I seem to dislike it less now for some strange reason although blind ganking is no way to fight and has no real honour. But then I guess my concepts of honour are a little dated and out of place in a modern MMO.. Perhaps it is the discovery that my own son is in a very active PVP guild (he swears that he does not gank)
First of all you can never ever make every one happy. You can only make a majority happy.
See the PC as NPCs with more advanced AI. If you walk into an aria with hostile NPC's that are linked do you expect that they will just ignore you because you do not intend to attack then? No. Even you has to understand how stupid that is.
So what do you do when you enter a NPC aria and try to avoid combat? Oh what now? Yes you try to sneak around. And trust me Cyrodiil is big enough to avoid combat if you really want to do that.
And if you're so afraid of being killed by some player without getting any other penalty then you have to resurrect at some friendly keep way don't you travel in a group?
If you allow players to be non-attackable you will dumb down the PvE content and unbalance the resource value of what you can find in there. You're idea is just going to ruin the game totally even for a pure pve crafter. Man up and find a solution within the current game rules. If you spend a second thinking about it you can come up with several ways to go to Cyrodiil and do your PvE content without getting killed to often. And if you refuse to defend your self. Well thats your problem. Most players are easier to kill then most lv 8 solo content PvE bosses in the game anyway.
It is a warzone. Stay out of the warzone if you don't want to risk death from the enemy.
I never understood why interaction with other players is something that people get protected from. Ok so you've done all the PVE content, you wanna go to PVP zone and do the PVE content there, and someone kills you, so what? Have a sense of humor about it, its ok to laugh at yourself every now and then.
And you're providing content for other players, and these players PVP so they're just as willing to be content for you. You can not rely on the devs to make endless amounts of content for you, never going to happen. The point of an MMO is so the players can give this effect to each other. Maybe you're in the wrong genre.
"An idea to make everyone happy."
Uh.
Your title confuses me, this one cannot make sense of those words.
I can easily do without the PVE in the zone, as there is enough to do everywhere else, but I need those sky shards. I'll go in for a day with a map, take my licks and get it over with.