An idea to make everyone happy.

Post » Fri Mar 07, 2014 11:10 pm

OK as I seem to have annoyed every PVPer out there with my last post, this is an attempt at total seriousness and to find a middle ground..

From what I can see there is a real problem in ESO for those who do not like nor wish to become involved with PVP.

Are these in a minority? It would seem so on this board but will it be in ESO? Who knows?

My problem is the eternal PVE one with PVP: ganking.

Am i correct in assuming that if my char ventures into Cyrodil and is killed by other PC from the other alliances, that they will receive points for the kill?

If so, and that PVE player has no intentions of ever attacking PCs from another alliance, then killing that PVE player should give no points at all.

However, one deliberate unprovoked attack on any other alliance PC will revoke this permanently. I do not men a stray hit in a melee as that can happen to anyone, but a real determined and unprovoked attack on an otherwise friendly PC no matter to which alliance he/she belongs.

This strikes me as an ideal solution for everyone. But your replies(if any) will be interesting.

This is the closest that I am come to meeting the PVPers halfway.

It wont stop the ganking but will severely decrease the point of doing it.

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Alexander Lee
 
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Post » Fri Mar 07, 2014 8:18 pm

Hm there is other places for pve content, stay out of Cyrodil if you don't want to pvp, myself I'm not much of a pvper but why go near a pvp zone and want it to be pve, is the adventure zones dungeons and the 50+ 50++ not enough to start with?

Cyrodil is all the pvp only players have leave it alone.
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Nuno Castro
 
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Post » Fri Mar 07, 2014 7:54 pm

I'm a PvEer who doesn't like the idea of ganking, but am fine with taking part in regular (i.e. siege) PvP. I think we just have to accept ganking as an inevitability, and when we experience it: shout it out on chat to see if we can solicit the support of alliance members to counter-attack the ganker(s). I have this vision of me being ganked/killed, and returning with a group of other players (sneaking) - and when the ganker jumps me, the stealthed attackers counter-gank. That would be awesome, as gankers.... well, I don't like gankers.
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Stephani Silva
 
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Post » Fri Mar 07, 2014 9:24 am

If you're in Cyrodil, you're fair game.

You should probably stick to one of the other eight provinces.

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Julia Schwalbe
 
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Post » Fri Mar 07, 2014 6:25 pm

You mean like a safe-spawn system thing? As in, you're only giving out points if you attack someone in Cyrodiil first?

The problem is I don't think anyone is going to care about points etc...

They are going to see your alliance straight away and try to kill you - it's war.

There's plenty of PVE outside of Cyrodiil so I'm not sure why you wouldn't just PVE there if you're worried about other players?

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Bethany Watkin
 
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Post » Fri Mar 07, 2014 10:02 am

You go to Cyrodiil you have to deal with the PVP aspect.... PVP people have a um... simple mindset (trying to be nice).. if you can't alleviate yourself from this issue or just go to the lowest populated instance, prolly not the game for you. As far as making everybody happy? HA! :shakehead:

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Emily Graham
 
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Post » Fri Mar 07, 2014 6:22 pm

From my understanding, Cyrodil , is a pvp zone. Much like wintergrasp was back in Wrath of the Lich King (WOW). Enter the zone you get auto flagged. There was some great resources to be had, but of course at the risk of being ganked.

As a non PvPer, I 100% agree with the condition that a PvP zone should be forced PvP. Having a PvP zone in which I get to choose If\when I join the fight contradicts the whole point of risks versus rewards. As PVEers we should never ask to get free run of a PvP zone, because we're not interested in the PvP.

As a PVEer I may petition the developers to give me more stuff to do, more areas to explore, more challenges to face. I should not need to nag the devs to let me have a slice of the PvPer's pie. I want PvPers cup to run over with epic PvP battles. I do not want to diminish their areas at all, with "safe" access.

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Abel Vazquez
 
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Post » Fri Mar 07, 2014 12:17 pm

I based it upon my long experience with PKs as I discovered that the serious ones would NOT bother with you if you did not report them as a PK and thus add to their total head count. Certainly the wannabe kid PKs would still kill and loot you but they were usually easier to handle even if they attacked suddenly.

But I take the point that it wont matter with regards to points even though I feel that it should be given a go.

Or you could join a Templar(or Hospital) knights style Guild who do a Stendharr style Vigilante thing with regards to PVE and are coloured (say green) and who are thus untouchable if they enter Cyrodil by anyone and so have a different colour and are thus untouchable (unless they attack a PC) by all. That would be in keeping with TES and fair to everyone.

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Tasha Clifford
 
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Post » Fri Mar 07, 2014 9:57 pm

Pretty easy to just avoid Cyrodiil honestly, its the center of the map... Just stick to the edges and ignore quests that lead there, shards, etc...

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Genocidal Cry
 
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Post » Fri Mar 07, 2014 5:23 pm

Dalexyz....Fair point that one....my thesis was based upon the fact that from what I hear/read ( always a risk) the loot (not gold) and quests in Cyrodil are more rewarding than those elsewhere and hence if you do not enter it, you are on an uneven playing field. I have experienced this numerous times in several MMORPGs where the PVP guilds totally dominated the equipment and the upper echelons of all dungeons as they are always more aggressive, more organised and more efficient than the PVE players who play for fun not garlands.

I guess that my problem is that I see ESO as primarily a PVP sink while PVE is just an afterthought thrown in like a bone to keep the real TES lovers happy.

If I can get to 50 via PVE without being starved of good loot I will be happy.

BTW my son is already in some PVP guild: the little traitor : ) ( I have already been told to expect no mercy)

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Abi Emily
 
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Post » Fri Mar 07, 2014 2:19 pm

I'm sorry but I'm not sure I understand. Why do you want to go to Cyrodil if you don't like PVP?

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Jimmie Allen
 
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Post » Fri Mar 07, 2014 12:11 pm

I ask you again: why are you judging end-game based on early-game in a Beta?

Are you aware at all of adventure zones, 50+, 50++ content, etc.? You should, since everyone has been telling you that.

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XPidgex Jefferson
 
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Post » Fri Mar 07, 2014 7:40 pm

You were wrong in the last thread. You're still wrong.

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Kelvin
 
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Post » Fri Mar 07, 2014 12:47 pm

I think the shards, guild stores, etc... Gonna have to take a dip at some point. It's a good way to get PvE folks into Cyrodiil and get em' hooked on the fun.

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Curveballs On Phoenix
 
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Post » Fri Mar 07, 2014 3:06 pm

I think you are creating a problem where there is not one. I am a PVE player and I do not feel slighted in the least so far, and do not expect to be. Occasionally I will PvP and I will go to Cyrodiil. Otherwise there is plenty for me to do.

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Alisia Lisha
 
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Post » Fri Mar 07, 2014 5:24 pm

Imagine ...PvP happening in a PvP zone :bonk:

I abhor gankers, but if you step into a vipers pit you should expect to get bit at some point.

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Sara Lee
 
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Post » Fri Mar 07, 2014 2:00 pm

Reading the post above your post reveals many mysteries.

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Ann Church
 
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Post » Fri Mar 07, 2014 4:17 pm

Yes, I see. I for one am not a big PVPer but that might well change from what I've experienced so far. I've certainly felt a lot more tension when I've been in Cyrodil.

My first one on one kill was a BIG rush.

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Sami Blackburn
 
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Post » Fri Mar 07, 2014 11:20 am

Why would someone who has no interest in PvE ever go into Cyrodiil?

Its nothing but public dungeons and skyshards. There are plenty of both of those all over the rest of the game.

For all the talk about PvPers are gluttonous fiends that try to devour an entire game under their paradigm, I see nothing but this from PvErs.

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El Khatiri
 
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Post » Fri Mar 07, 2014 2:17 pm

I don't look at PvE and PvP as being any different. I play them both the same way. I play ESO the same way as I do any other TES release. I've been attacked by Dragons that came out of nowhere and absolutely owned my characters because I had the game modded for Dragons to be absolutely brutal and bandits could one shot any of my characters as easily as I could them.

The AI was ganking my characters in the SP game, the exact same way as other players do in Cyrodiil. If i take my characters there I know to expect a profound enemy. The same way I know that I will find one of equal respect when I take a level 2 character to face the frost troll to High Hrothgar.

It's still TES.

There are still unforgiving and ridiculously deadly areas.

That is still a Nord.

It is still a rendered model.

It is not however, being controlled by the same entity. One is merely controlled with a human element. Once you remove the acknowledgement of the control source, every rendered character on the screen is just another NPC. At that point, it all becomes one big gameworld.

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xemmybx
 
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Post » Fri Mar 07, 2014 12:10 pm

Lol. I swear that wasn't there when I posted.

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Your Mum
 
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Post » Fri Mar 07, 2014 4:07 pm

Im gonna be totally honest if i see you with the wrong color above your head im gonna kill you (or at least try) because hunting and being hunted is the fun for me. Its not for the points.

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Sebrina Johnstone
 
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Post » Fri Mar 07, 2014 2:41 pm

I wish they'd take the lvl information off the name/health bar, that would make it more funner. :)

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matt oneil
 
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Post » Fri Mar 07, 2014 9:58 am

guild stores and materials etc will only be available in cyrodiil so imagine that u wanna shop or sell u gotta go to cyrodiil,

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TOYA toys
 
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Post » Fri Mar 07, 2014 4:22 pm

You can teleport from keep to keep so technically you can buy from a keep shop without ever seeing an enemy.

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Anna Krzyzanowska
 
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