Strength- Affects the amount of weight you can carry, compunds with endurance. as well as the amount of base damage you can deal
- 1 point of strength equals 10 weight. If you have 30 strength that equals 300 pounds of Encumberence.
- Also dictates the amount of strenght you are able to put into a weapon swing, as well as the maximum threshold you can black without Staggering
Intelligence-Affects the amount of Magicka your spells cost, compunds with personality
- . For every point of INT your spell cost would be lowered by 2 points. No spell cost can go below 5 points or 10 points as we don't want 1 magic point lightning spells.
- Effects the amount of spells you can learn, frequency to learning them and casting them, higher instances allow for more complex spells all the way up to rituals and summoning pacts, the Higher your INT the more options availible with certian summonings
Willpower- Affects Magicka Regeneration as well as functioning under debuffs, curses, an negetive stats.
- For every 5 points of Willpower your magicka would regenerate 1 magicka point faster. Stamina would deal with Stamina Regeneration.
- effects how quickly you are able to restore stamina as well as how quickly it diminishes during a fight.
- boosts against state debuffs caused by magical debuffs and natural means
- also effects the damage dealt by magical attacks, their effectiveness, and how often you can use them without tiring.
Endurance- Determines how much Health and resistance availible to your character
- you will get per level outside of choosing the Health Attribute. For every 5 points of Endurance you get an increase of 2 points more of health per level.
- also determines the flexibility and resistance the character has against Fatigue as well as the total amount of Stamina
- determines the maximum amount of weight you can haul both indefinently and the amount you can move until your Stamina starts to drop
- how susceptible you are to negetive stats
Speed-Determines how fast you are.
- For every 10 points of speed your running speed is increased by 10 % off of a base set speed.
- compounded with agility and luck can aid in successfully dodging attacks
- governs how swiftly ones body moves with regards to attacks and movement
- For every 10 points of Agility your stagger rate is decreased by 10 % off of a set Stagger rate number.
- Chief of strenous movement and acrobatics, Dexterity governs your characters full range of movements in Heavy, Medium, Light and no armor
- the Higher your dexterity the less of a hit your stamina takes on excessive movement without rest
- Where strenght dictates the amount of force you are able to employ, Dexterity, and corrosponding skills would direct how well that damage is focused on a target, limiting the amount of unused force on an opponent
Personality-
- Determines how NPC's view you. For every 10 points of Personality your despostion with NPC's goes up 10 points from a base starting point of 30.
- the base for skills such as speechcraft and Mercantile, your personality effects how well you are able to garner information and play out first impressions on other NPC's
Luck- Determines how lucky you are. The higher your luck also means a higher chance at getting rare items. For every 10 points of luck the rate that an item appears whether it's a random enchanted Armor or gold goes up 10%.
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its now 8 folded into three :teehee: !!!
...No......they are status bars, like they have ALWAYS been, like i said in another thread, your telling me when I lose my heath bar I get weaker in strenght Ah wishful thinking, oh and when Stamina goes to 0 during a fight, all of a sudden I have to drop EVERYTHING im carrying? no we probably won't see anything like that, it would rage players too much, as a specific post on the first page stated.
Its Redundant! and the perks make it Redundant! :teehee:
Um...As far as I've read, Perks are for skills, Perks are always good, Perks are not weaknesses or shortcomings, perks do not Degrade, Perks add not take away, Perks which again have been stated for skills, last I checked there are no Endurance skill, or Health Skill, do not add health or Increase resistances to weapons or anything of that matter. and please stop telling people they haven't played the game so they wouldn't know but at the same time telling them Perks do this and That When YOU haven't played the game either.
if your hear to complain about Attributes being in or out this isnt the thread, its an Idea thread. not a perk hate thread or whatever you think it is.
Do you not think bethesda has maybe thought about all this,and done it even better...BUT still thought ,you know what,it's not working. If attributes were still around i'd still buy the game.But i'm looking forward to the new way.It could be the next best thing since sliced bread for all we know.It looks like they've put alot of effort on this game.I know some of you are pissed about attributes being gone,but bethesda hasn't done it to piss us off. We'll have to trust bethesda on the changes for now,and we'll see when the game comes out,or when we have even more info. There are still weakness's to what you've done,though it's not shocking. But we'll have to accept these changes aswell as the others and see what the experience brings.