Neither are attributes. Attributes only place numbers on these elements. The attribute doesn't need to be there for your character to be "stronger" or "faster". And a character is only as intelligent as his player.
I wouldn't give myself a Strength score in real life. I only know what I can lift and what I can't. I don't assign myself a Speed score, I only know how fast I run. It's the same way with "status bars" as you call them. I know that if I lose X amount of blood I'll probably die. I know I can run for X minutes at a normal pace. I know about how long I can study in one sitting before I start hitting my head against the wall. Ironically one of the oddest "attributes", Intelligence, is one of the only ones we tend to score.
Just because "status bars" have a more concrete effect on character performance doesn't make them any less attributes. The old attributes are traits of personality and fitness, and should be free for the roleplayer to invent anyway. Assigning numbers to them which reflect actual character performance (in ways that don't even make sense some of the time, like Intelligence and Luck) really only limits roleplaying. By making "status bars" the focus of character development, alongside perks, "attributes" in the old sense are detached from character personality. In that way, the new attributes are better attributes than the old ones.
are you forgetting this is a game right? the thing is brimming with numbers...even your H/M/S and skills are RULED by numbers, and by players intelligence this isnt personified by Perks or H/M/S, its all fine and well to believe your character is smart etc etc, if you desire to roleplay to that extent thats all you, but the game doesn't recognize your perceptions, only the character in the game unless you want to get into Fourth wall business here. this isnt even about roleplay because last I was told, you can roleplay without numbers, so why are numbers all of a sudden a hinderance? when your roleplaying what -you- believe?
Again, its a game, not Real life, GAMES can scorre how strong or weak or intelligent your CHARACTER is in the game, the roleplay stance works both ways, You van roleplay without numbers, so why do numbers inhibit roleplay. don't make this seem like Im advocating the old system, or bashing perks, Im saying H/M/S only personifies H/M/S and until a DEV tells me otherwise that Strenght, Speed, Intelligence, Endurance and all of the many other aspects that define my character without me needed to Fill a greater Gap that missing attributes create,then I'll take the "you don't know what the game is like
but this is what perks do" with a grain of salt.
My Characters strenght is so and so - Then I can give a reason why.
Not My Character....-Looks- strong but doesn't do more damage despite working on himself because he needs a Perk to tell him to do so.
Again, the thread is about Ideas, Not Perks V Attributes or whatever. if you have Ideas pertaining to the thread by all means go for it.