An idea regarding XP

Post » Tue Dec 29, 2009 4:24 pm

So I have come to realize that kills will be some of the lowest form of gathering XP. This is something I have not seen for a while. Currently I play BC2 with around a 2.0 kdr give or take. Destroying or saving the comm points only award me with 100 XP. This is the equivalent of 2 kills (very very easy to get). What we now see in that game is a lack of will to rush for the objective to defend/attack it. People prefer to stay in the back and camp and get some kills as it awards more XP (makes sense right?). So why do people want kills. For XP, or for KDR? Now for me, personally, I always want to get the most kills possible as KDR means everything to me. It shows skill IMO. Maybe Brink should take out that valuable stat, and add something different. Maybe like... a PDR. Point Death Ratio. Think about it. This will remove most if not all spawn killers, campers, masses of sissy snipers, etc. People will be forced to take the objective if they want to look good on their stats. Any suggestions?
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celebrity
 
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Post » Tue Dec 29, 2009 6:57 pm

Maybe not a point to death ratio, since that still places emphasis on not dying, which could lead to camping or being overly cautious. Maybe just an average of your Points Per Second, or PPS? Or maybe a Points Per Match ratio instead. Basically, I just think that if they keep track of stats at all I want it to be about experience or objectives completed and have nothing to do with kills or deaths. That way, if you want to have a high ratio you'll have to get out there and go for the objectives like there's no tomorrow! :homestar:
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Bitter End
 
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Post » Tue Dec 29, 2009 10:39 am

This will remove most if not all spawn killers, campers, masses of sissy snipers, etc. People will be forced to take the objective if they want to look good on their stats. Any suggestions?


I believe their trying to achieve this by bribing us with exp. By completing objectives, doing so with the help/helping allies, buffing, and many other things. It also cost less pips to buff someone else than yourself. They mention that this is not a game about kills and how you may be able to complete some objectives without even firing your gun. (I even heard we get an exp bank which fills up if we stand next to each other and complete missions while next to each other (not confirmed though)). This is all an objective based game so it may work similar to other games/gametypes. For example in Call of Duty you get very little experience for getting kills in Headquarters since in that gametype your focus should be about completing the objective.

So in a game that revolves around team based objective gameplay I think Splash Damage will have something in place.
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Inol Wakhid
 
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Post » Tue Dec 29, 2009 9:45 am

the fact that Brink will have no global leaderboards should help out a bit.
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Hairul Hafis
 
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Post » Tue Dec 29, 2009 9:28 am

No global leaderboards will help a bit but then the stat is still there for people to go for. Even if it is just for personal satisfaction, people would still spawn camp or things like it just to help their stat. I do like the Points per Match idea though. I believe that would help give people that extra nudge to work for their team.
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Chris Guerin
 
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Post » Tue Dec 29, 2009 11:22 am

no crouching would help a little bit. it also depends if they will have a skill like ninja pro from mw2 which makes your footsteps quiet
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Flesh Tunnel
 
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Post » Tue Dec 29, 2009 8:40 am

no crouching would help a little bit. it also depends if they will have a skill like ninja pro from mw2 which makes your footsteps quiet


I am just wondering but how does ninja pro relate to KDR?
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Jordan Moreno
 
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Post » Tue Dec 29, 2009 7:36 pm

I am just wondering but how does ninja pro relate to KDR?

it could stop camping because youd be able to hear their footsteps even without a headset
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Pants
 
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Post » Tue Dec 29, 2009 8:45 pm

it could stop camping because youd be able to hear their footsteps even without a headset


But camping is staying in one spot so you wouldn't be able to hear their footsteps. I use ninja pro in MW2 partly because I can sneak up on campers without them noticing. I kinda want a ninja pro type skill because it would make it easier to, for example, sneak by your enemies to interrogate a downed enemy. It has many practical uses in Brink but I would also say it should be a high level skill if integrated into the game.
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Angelina Mayo
 
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Post » Tue Dec 29, 2009 1:40 pm

But camping is staying in one spot so you wouldn't be able to hear their footsteps. I use ninja pro in MW2 partly because I can sneak up on campers without them noticing. I kinda want a ninja pro type skill because it would make it easier to, for example, sneak by your enemies to interrogate a downed enemy. It has many practical uses in Brink but I would also say it should be a high level skill if integrated into the game.

im just trying to use biosohck 2 multiplayer as a reference. that isnt a very good one though. however absolutely nobody camps in that game mainly because the map design doesnt allow it
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Ellie English
 
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Post » Tue Dec 29, 2009 8:14 am

im just trying to use biosohck 2 multiplayer as a reference. that isnt a very good one though. however absolutely nobody camps in that game mainly because the map design doesnt allow it


Yeah, I haven't played Bioshock 2 at all so I wouldn't know what you are talking about... Almost all my friends play MW2 only so that is what I play mostly. I plan to get Brink right when it comes out though and then try to convince my friends into playing it instead of Cod black ops. (I think that is what it's called)
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jeremey wisor
 
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Post » Tue Dec 29, 2009 6:01 am

Yeah, I haven't played Bioshock 2 at all so I wouldn't know what you are talking about... Almost all my friends play MW2 only so that is what I play mostly. I plan to get Brink right when it comes out though and then try to convince my friends into playing it instead of Cod black ops. (I think that is what it's called)

yea same with me. black ops doesnt look that bad. my little brother is a CoD really devoted fan so he will probably pay for it. im definitely getting this and maybe halo reach in the fall
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Carolyne Bolt
 
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Post » Tue Dec 29, 2009 4:56 pm

yea same with me. black ops doesnt look that bad. my little brother is a CoD really devoted fan so he will probably pay for it. im definitely getting this and maybe halo reach in the fall


No, it doesn't look like that bad of a game but I will definatly be getting Brink before all of the other games. I like the idea behind it and well everything about it so far, especially the customization options.

Also others can join in this topic and get it back on topic, I admit I got it a little off topic.
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Arrogant SId
 
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Post » Tue Dec 29, 2009 9:12 am

No, it doesn't look like that bad of a game but I will definatly be getting Brink before all of the other games. I like the idea behind it and well everything about it so far, especially the customization options.

Also others can join in this topic and get it back on topic, I admit I got it a little off topic.

yea same with me. in brink killing will pay out the worst in xp. completeing objectives will pay out MUCH more than killing. that will help alot
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Dewayne Quattlebaum
 
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Post » Tue Dec 29, 2009 9:22 am

yea same with me. in brink killing will pay out the worst in xp. completeing objectives will pay out MUCH more than killing. that will help alot
I can see players playing to kill, and then saying the game svcks when they get crap xp - or playing to kill just to spite the fact that the game isn't centrally focused around killing.
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Hannah Barnard
 
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Post » Tue Dec 29, 2009 7:00 pm

Yeah, but that is what helps weed out the type of players I don't think anyone on the forum wants on their team.
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Kayla Bee
 
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Post » Tue Dec 29, 2009 2:41 pm

Yeah, but that is what helps weed out the type of players I don't think anyone on the forum wants on their team.
yes, it helps to "weed them out," but my concern was more on word of mouth. People who fundamentally understand the concept of the game, will enjoy it and say good things about, unfortunately, the amount of gamers that see Brink and rush to conclusions about what it is (usually the wrong the conclusions) outnumber those who are informed. Although I appreciate weeding out these players, I am also concerned about the "bad rap" they will will give this game, and tell their friends and such about it, which are fueled by misinformation and false speculation.
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Rebecca Clare Smith
 
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Post » Tue Dec 29, 2009 2:37 pm

yes, it helps to "weed them out," but my concern was more on word of mouth. People who fundamentally understand the concept of the game, will enjoy it and say good things about, unfortunately, the amount of gamers that see Brink and rush to conclusions about what it is (usually the wrong the conclusions) outnumber those who are informed. Although I appreciate weeding out these players, I am also concerned about the "bad rap" they will will give this game, and tell their friends and such about it, which are fueled by misinformation and false speculation.


Ahh, I see what you mean now. Didn't think of it that way... Let's hope that enough people at the very least rent the game to try it. I do understand that some people do not like this type of gameplay but I can also see how some people will try it and find out that it is much more enjoyable than the standard FPS, whether it be because of the integration of single player/co-op/multiplayer or by depth of customization available or whatever. I can find many unique things that will make Brink stand out from the competition and I hope that others can see those things too.
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neen
 
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Post » Tue Dec 29, 2009 12:03 pm

So I have come to realize that kills will be some of the lowest form of gathering XP. This is something I have not seen for a while. Currently I play BC2 with around a 2.0 kdr give or take. Destroying or saving the comm points only award me with 100 XP. This is the equivalent of 2 kills (very very easy to get). What we now see in that game is a lack of will to rush for the objective to defend/attack it. People prefer to stay in the back and camp and get some kills as it awards more XP (makes sense right?). So why do people want kills. For XP, or for KDR? Now for me, personally, I always want to get the most kills possible as KDR means everything to me. It shows skill IMO. Maybe Brink should take out that valuable stat, and add something different. Maybe like... a PDR. Point Death Ratio. Think about it. This will remove most if not all spawn killers, campers, masses of sissy snipers, etc. People will be forced to take the objective if they want to look good on their stats. Any suggestions?


If you use SD's objective gameplay template from their other games, people "want kills" because it prevents players from completing the objective.
And it also allows their team mates to complete the objective ;)

Its not all about stats mate.
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Joey Bel
 
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Post » Tue Dec 29, 2009 8:33 am

The thing I want to know is, do you 'have' to use the objective wheel? Like, say I am a Soldier, and I have to blow a barricade, and by doing so I will get 300xp. Now, if I select it from my wheel, the game will let me know what it is I am doing, where to go, etc. I do it, I get the xp. But what if I never selected it, and went right to where I had to go and blew the barricade regardless - will the game still reward me? Or say someone else selected it and I did not, will I get the credit if I did it first? Common sense would dictate that no matter how I go about it, as long as I get it done, I should be rewarded, but there hasn't been any cut and dry info on this.
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Alycia Leann grace
 
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Post » Tue Dec 29, 2009 1:59 pm

You dont have to use the wheel, however you do get more XP if you do use it. SD [ Rahdo ] said they wanted players to use it, because of the autopvssyr and communication system.
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Sarah Knight
 
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Post » Tue Dec 29, 2009 1:17 pm

Any suggestions?


I suggest they keep k/d ratio as it is a measure of skill. However, I think that this stat should not reflect on the scoreboard. A p/d ratio system would be better. It would show the total number of points that round (your score), the total number of deaths, and the average amount of points per life (as a mean rather than points/# of deaths).

Your p/d would determine how well you play the game, and your k/d would determine your individual skill. It would also help to take both into consideration if they support some form of matchmaking.

And yes... I voted NO.
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Dean Ashcroft
 
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Post » Tue Dec 29, 2009 4:19 pm

Another think they did was, instead of holding down the objective button and selecting a mission, you can just tap it, and the game will automatically assign you something to do, based on you class, location, team, etc.
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Fluffer
 
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Post » Tue Dec 29, 2009 7:59 am

Another think they did was, instead of holding down the objective button and selecting a mission, you can just tap it, and the game will automatically assign you something to do, based on you class, location, team, etc.


Now that is handy. Now you can get something to do that's productive while in the heat of battle. Your never in too much danger to find an objective.
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Becky Palmer
 
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Post » Tue Dec 29, 2009 2:52 pm

I suggest they keep k/d ratio as it is a measure of skill. However, I think that this stat should not reflect on the scoreboard. A p/d ratio system would be better. It would show the total number of points that round (your score), the total number of deaths, and the average amount of points per life (as a mean rather than points/# of deaths).

Your p/d would determine how well you play the game, and your k/d would determine your individual skill. It would also help to take both into consideration if they support some form of matchmaking.

And yes... I voted NO.
but wouldn't a portion of your points come from kills, thus a high kill count would reflect, at least somewhat, towards a p/d ratio.
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Nana Samboy
 
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