Hi,
so i have played with the gmst values
iautospell...
don't know if anybone knows at the moment but
iautospellchance tells which spell the npcs get if they are autocalculated
unfortunatley i couldn't figure out what
iautospellattskillmin
is meant to do
but iautospelltimescancast original at 3
when set to 1 even the most expensive spell will be used if the npc has that much magicka to cast it at least once
example:
iautospellchance at 80 like it is original
iautospelldestrucitonmax 5 like it is original
means
the npc will have have 5 spells of the destructionclass nbut only when under or equal to 2 total cost
but also only
when npc has 35 in destruciton and 40 willpower and 40 luck
so spell chance like its already found on the uespwiki is calculated
(Spell's skill * 2 + Willpower / 5 + Luck / 10) - Spell cost
so
in order to use the spell system from oblivion( 5 spell levels, novice to master)
the calculation for the spell chance is not suitable or i just made a mistake
it would be great when the MCP team could come up with a new formula which applies oblivion spell calculation to morrowind or similiar
Greetings
Sellmax