(Idea) Spell Chance Calculation should be redone by the MCP

Post » Fri Dec 13, 2013 9:31 am

Hi,

so i have played with the gmst values

iautospell...

don't know if anybone knows at the moment but

iautospellchance tells which spell the npcs get if they are autocalculated

unfortunatley i couldn't figure out what

iautospellattskillmin

is meant to do

but iautospelltimescancast original at 3

when set to 1 even the most expensive spell will be used if the npc has that much magicka to cast it at least once

example:

iautospellchance at 80 like it is original

iautospelldestrucitonmax 5 like it is original

means

the npc will have have 5 spells of the destructionclass nbut only when under or equal to 2 total cost

but also only

when npc has 35 in destruciton and 40 willpower and 40 luck

so spell chance like its already found on the uespwiki is calculated

(Spell's skill * 2 + Willpower / 5 + Luck / 10) - Spell cost

so

in order to use the spell system from oblivion( 5 spell levels, novice to master)

the calculation for the spell chance is not suitable or i just made a mistake

it would be great when the MCP team could come up with a new formula which applies oblivion spell calculation to morrowind or similiar

Greetings

Sellmax

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