For the past few weeks the land has been ravaged both day and night. The hours that the sun would normally appear, it becomes pitch black as the moon and stars have pardoned themselves to only their familiar hours. On other days the sun remains in the sky well through the hours that night should descend. This has given marauders, bandits, monsters and other loathsome beings a great advantage during prolonged nights. A great deal of the land is feeling the pangs of famine and civil war due to the pandemonium. In some areas an odd crevice ruptures from the earth. From these are heard the stuff of nightmares. Some nights, willowy figures slink from these fissures and will surely attack you if you're seen. A wayward rogue is to blame for this. She stole a precious amulet from one of the gods' temples and has supposedly angered the gods to have this curse so far spread over the nation of Tamriel. Her punishment is to right this wrong and seek solution. Sadly that amulet has shattered. Soddit, what can she do now?
That's the base plot I have in mind for a group RP. Just a work in progress but I want to know if this would interest anyone? I was thinking that perhaps a local noble, incensed by the violating crime, has demanded a collected group to aid the rogue while ensuring she is going through with the task of locating the shards. I was hoping to have from 4-6 players with at least two, or three, characters to each player to begin with. Any thoughts?
edit; There would be lore from any of the Elder Scrolls games but it'd take place first in Cyrodiil before taking the group around other parts of Tamriel. I'd also love to involve lore outside of the Elder Scrolls games; varied mounts, animal familiars for mages, dwarves as a playable race, user created magic/myths, and any suggestions the players involved in the RP would come up with. We could build an RP as a group and there would be much rejoicing. O: