RP idea: The Frontier.

Post » Fri May 04, 2012 6:32 am

Sounds good to me
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Justin
 
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Post » Thu May 03, 2012 9:56 pm

Sounds good to me
Of course, only a GM can change the weather.
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Danel
 
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Post » Fri May 04, 2012 3:16 am

Of course, only a GM can change the weather.
Mwahahaha... :devil:

However what would the general temperance be I am suggesting cloudy generally most days of the year
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Ellie English
 
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Post » Fri May 04, 2012 4:39 am

Mwahahaha... :devil:

However what would the general temperance be I am suggesting cloudy generally most days of the year
Well ofcourse I think it should be mostly sunny but the second most common weather would snow. And the occasional rain in the western Forrests..
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SamanthaLove
 
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Post » Fri May 04, 2012 2:39 am

Sounds good, should we have some sort of special material which has Magical properties (Imagine uranium in The elder scrolls) which sustains the upkeep of most of the settlements on the Frontier.

Edit: Sustains economy and a reason why the dominion is there.
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Steven Hardman
 
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Post » Fri May 04, 2012 7:02 am

Sounds good, should we have some sort of special material which has Magical properties (Imagine uranium in The elder scrolls) which sustains the upkeep of most of the settlements on the Frontier.

Edit: Sustains economy and a reason why the dominion is there.
Good idea. I can imagine there is a crap load of gold in the colony and maybe the Dominion is there to expand influence. Ofcourse maybe that part probably requires the maker of the mod to get invovled.
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Carlos Vazquez
 
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Post » Thu May 03, 2012 10:15 pm

Will there be some sort of ruler of the island or at least a superintendent state.
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Lexy Corpsey
 
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Post » Thu May 03, 2012 9:23 pm

Will there be some sort of ruler of the island or at least a superintendent state.
There is a governor called the Protektor. Well the language is like english slightly changed. Anyways judging from what I heard he is a corrupt fellow that will sell land for gold. (explains how the thalmor got their fair share of land.) He will be played by all of the GMs. So in a way he is like Radwulf from Valton.
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neil slattery
 
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Post » Fri May 04, 2012 8:47 am

Sounds good.

I volunteer to lead the dominion faction if no one else wants to volunteer.
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.X chantelle .x Smith
 
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Post » Fri May 04, 2012 4:34 am

Sounds good.

I volunteer to lead the dominion faction if no one else wants to volunteer.
OK. good. Also this is info on the AD faction.

"The Aldmeri Dominion wants its fair share of the Frontier as well, and they’ve bought an entire island off the coast of The Frontier from the governor. Here, at the monastery of T’Jira, they’ve set up their operations, maintaining that the island and the monastery is a sacred holy place in Aldmeri history and that the operation is peaceful. (If you’ve seen Star Trek, referr to what happened at the monastery of P’Jem to get some insight into what’s really going on.)"
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Angel Torres
 
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Post » Fri May 04, 2012 2:01 am

That does sound good. Maybe they are sheep somehow escaped from some farmers and had adapted into eating meat. Though we should see what the other Co GM thinks.

Now any other ideas?

I'm ok with the idea of meat eating sheep. As long as they aren't in abundance.
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GRAEME
 
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Post » Fri May 04, 2012 10:35 am

I'm ok with the idea of meat eating sheep. As long as they aren't in abundance.
I do agree they shouldn't be too common. Now I think most of the creatures will be ones you see in Skyrim and High rock. And we can make up some unique ones or ones not seen in Elder scrolls games.
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Paula Ramos
 
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Post » Thu May 03, 2012 7:50 pm

I might be interested in joining this.
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Flesh Tunnel
 
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Post » Fri May 04, 2012 2:21 am

I might be interested in joining this.
Ok. Keep an eye on this as I will make a sign up thread soon.
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Luis Reyma
 
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Post » Thu May 03, 2012 9:01 pm

Allright. So let's talk about the timeline. Should it start before the events of skyrim, during the events, or after?
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jennie xhx
 
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Post » Fri May 04, 2012 10:34 am

Probably during would be the best but all we get to know is that there is a civil war.
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Nikki Morse
 
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Post » Fri May 04, 2012 11:51 am

Probably during would be the best but all we get to know is that there is a civil war.
Allrigh. Let's see what prisoner six thinks. I personally prefer before mainly because we won't have to worry about Skyrim complicating the history, then again we could do like you said and only mention a stale mate in the war.
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El Khatiri
 
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Post » Fri May 04, 2012 5:44 am

Allrigh. Let's see what prisoner six thinks. I personally prefer before mainly because we won't have to worry about Skyrim complicating the history, then again we could do like you said and only mention a stale mate in the war.

Before means that we don't have to mention it at all, and means we don't have to explain why the Empire sent troops to some colony while there is a going on. I'm fine with before.
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Kira! :)))
 
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Post » Fri May 04, 2012 6:03 am

Before means that we don't have to mention it at all, and means we don't have to explain why the Empire sent troops to some colony while there is a going on. I'm fine with before.
Makes sense. Because That's 2-1. So it will be before.
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Kathryn Medows
 
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Post » Fri May 04, 2012 4:08 am

As for the date what year should we exactly set in. I think 4E196. You?
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Marie
 
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Post » Thu May 03, 2012 10:08 pm

4e199 turn of the century
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Brandon Wilson
 
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Post » Fri May 04, 2012 12:12 am

4e199 turn of the century
ok. Let's see Prisoner thinks.
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Kortknee Bell
 
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Post » Fri May 04, 2012 4:26 am

As for the date what year should we exactly set in. I think 4E196. You?

This might clash with what you are trying to do with the RP but I think it would be cool to have it take place at the height of the great war. The Frontier would be considered neutral so there would be imperial
and Aldmeri espionage. What do you think?



Edit: Sorry if the details of RP are decided by GMs only, it's just a suggestion.
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Rebecca Clare Smith
 
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Post » Fri May 04, 2012 2:42 am

This might clash with what you are trying to do with the RP but I think it would be cool to have it take place at the height of the great war. The Frontier would be considered neutral so there would be imperial
and Aldmeri espionage. What do you think?
Good but problem is I pictured that the AD got a position there sometime after the great war so if I just did it during I may have to exclude the AD from it.

Well technically all decisions are decided by GM's but I do appreciate suggestions by other people who are interested in this.
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Baby K(:
 
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Post » Fri May 04, 2012 3:31 am

Now listen I have a new goal: Set up a sign up thread by late May. So I would like all CO GM's to bring up suggestions to keep this thread more active then it is now. Just saying. Now this is information regarding each of the factions. Found from the site about the mod.

Orc Nations: The Orcish Nation is a federation of clans, inhabiting small stone forts in the north-west of the continent. They are at constant war with the Nord Nation but also harrass the Colony. The clans have no central leadership, so they sometimes fight between themselves as well. Their culture is dominated by honour, warrior codes and they base their fighting exclusively on the use of cold, hard steel.

Nordic nation: Think Forsworn. Nomadic and barbaric warrior society, steeped in war. The Nord Nation is really a confederacy between four tribes, all with a central tribal centre, of which the largest such centre is found to the north. These people will make use of guerilla tactics when fighting in the woods and they are proficient archers and melee combatants. They are at all times at war with the Orcs and sometimes also make raids into colony territory.

The Breton Nation: The Fabled Kingdom builds on old traditions and history. They are the last remnants of a once glorious civilization and have now been pushed back into a small part of the continent dominated by hot springs and swampy terrain. On the top of protective cliffs and hills in this inhospitable land, they have created their homes, impressive fairy-tale castles and installations. These people are highly developed. Not even the Nord Nation wants to get into a fight with them, for they protect themselves like fierce beasts with magic and other arcane defensive tactics. They mostly want to be left to themselves.


Dark elf refugees: When Vvardenfell had its great disaster, the Dark Elves went into exile and diaspora. Some of them came over to The Frontier and founded an unofficial refuge there. They are too few to be any threat to the other nations or the colony and they are mostly left alone on their inhospitable patch of land at the eastern coast. Their settlements are but small fishing villages and hamlets.

Now these are some factions that are mostly not native to the Frontier.

The Aldmeri Dominion: The Aldmeri Dominion wants its fair share of the Frontier as well, and they’ve bought an entire island off the coast of The Frontier from the governor. Here, at the monastery of T’Jira, they’ve set up their operations, maintaining that the island and the monastery is a sacred holy place in Aldmeri history and that the operation is peaceful. (If you’ve seen Star Trek, referr to what happened at the monastery of P’Jem to get some insight into what’s really going on.)

The crusaders: These Crusaders have come over from Dibella’s Watch to fight the Barbarians on the Frontier and to introduce civilization to them. (Note that they are not officialy part of Bethesda's cannon lore. They are from an Oblivion mod called "Dibellas Watch." in which the creator of the mod had put in the Frontier.)

The Alcoholics’ Guild: They are more or less a guild for Drunkards.


Edit: All of this info will be found on this link: http://frontierskyrim.wordpress.com/the-backstory/

Edit 2: Any opinions or questions?
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Alada Vaginah
 
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