RP idea: The Frontier.

Post » Fri May 04, 2012 7:03 am

The Breton Nation: The Fabled Kingdom builds on old traditions and history. They are the last remnants of a once glorious civilization and have now been pushed back into a small part of the continent dominated by hot springs and swampy terrain. On the top of protective cliffs and hills in this inhospitable land, they have created their homes, impressive fairy-tale castles and installations. These people are highly developed. Not even the Nord Nation wants to get into a fight with them, for they protect themselves like fierce beasts with magic and other arcane defensive tactics. They mostly want to be left to themselves.

That was pretty much my idea of the Bretons, though I imagined them being more Saxon like. Is the idea you have in mind more like Bretonnia from WFB?
[img]http://www.games-workshop.com/MEDIA_CustomProductCatalog/m400873_99120203003_BretonnianKnightsRealmMain_873x627.jpg[/img]


As for the Barbarian factions, I'll make a character which is the Leader of one of the Nordic tribes.
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Rhiannon Jones
 
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Post » Fri May 04, 2012 4:05 am

That was pretty much my idea of the Bretons, though I imagined them being more Saxon like. Is the idea you have in mind more like Bretonnia from WFB?
[img]http://www.games-workshop.com/MEDIA_CustomProductCatalog/m400873_99120203003_BretonnianKnightsRealmMain_873x627.jpg[/img]


As for the Barbarian factions, I'll make a character which is the Leader of one of the Nordic tribes.
Sounds cool. Maybe we can have the kingdom slightly more Saxon like but not enough to mess up what the creator of the mod set them up to be. Also if you want to be the Nordic faction leader you do know where they are right?

PS: Info about the colony will be revealed soon.
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gemma
 
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Post » Thu May 03, 2012 8:03 pm

How will our characters interact? The Frontier is a fairly large area of land. Is there a "starting" point that are characters will converge on?
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Kari Depp
 
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Post » Fri May 04, 2012 1:59 am

How will our characters interact? The Frontier is a fairly large area of land. Is there a "starting" point that are characters will converge on?
Well I think that starting point would be the colony. Unless you're playing as a thalmor or tribesman. I have put some thought into it though. I guess we need to make it like a hybrid of "Of princes and power","Immortal blood.", and "Valton"
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Lory Da Costa
 
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Post » Fri May 04, 2012 3:22 am

I'm going on a vacation. WOn't be back in a couple of days. Magus and Prisoner; when I'm gone I would like you to keep this thread active by mainly talking about how the RP should work and details about the place itself.
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Aman Bhattal
 
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Post » Fri May 04, 2012 2:22 am

What should the first big event be I mean most RPs have some kinda goal what should ours be?

Also will it be Faction VS Faction or more focused on character interaction Prisoner 6 what do you think?
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Suzy Santana
 
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Post » Fri May 04, 2012 10:16 am

I'm thinking it should be fighting between Factions. We can go from there and expand upon it. If we are going to do anything that affects the whole continent, then it should be later on. As for character interaction, the tribesman should be able to enter the colony before any fighting kicks off. There is tension, obviously, but the only faction that should be downright hostile to the barbarians should be the crusaders. That's what I know from my understanding of the Factions.
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Bird
 
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Post » Thu May 03, 2012 8:23 pm

Allright! I am back from a crappy vacation!

Now about the interaction thing I want the main "theme" to be character interaction like in Valton but still keep a heavy focus on aspects from Of Princes and Powers, and Immortal Blood. So in short all faction leaders will be RP by GMs until someone volunteers to have a character to Roleplay a leader. And players can pretty much do whatever they want that fits the lore of TES serires. Of course; Major things that could affect The frontier needs permission from me first.

Opinions?
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D LOpez
 
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Post » Fri May 04, 2012 2:03 am

That would be fine by me.
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Terry
 
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Post » Fri May 04, 2012 3:20 am

Let's see what prisoner 6 thinks..
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Ria dell
 
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Post » Fri May 04, 2012 7:37 am

Allright! I am back from a crappy vacation!

Now about the interaction thing I want the main "theme" to be character interaction like in Valton but still keep a heavy focus on aspects from Of Princes and Powers, and Immortal Blood. So in short all faction leaders will be RP by GMs until someone volunteers to have a character to Roleplay a leader. And players can pretty much do whatever they want that fits the lore of TES serires. Of course; Major things that could affect The frontier needs permission from me first.

Opinions?

That sounds good. I think we should be very strict in which characters that are faction leaders to accept. Having a non-GM RP a character who is leader of, for example, the Crusaders, would mean that person will have the ability to directly influence events on the Frontier. We don't want Mary Sues, and we don't want people who aren't going to be on a lot. I don't know if this needs saying, but I thought I should bring this up anyway.
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Eliza Potter
 
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Post » Fri May 04, 2012 10:00 am

For the Dominion faction it should be a very moriarty/yoda clever and powerful in mental and magic but weak in physical battles.
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Eric Hayes
 
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Post » Thu May 03, 2012 8:48 pm

That sounds good. I think we should be very strict in which characters that are faction leaders to accept. Having a non-GM RP a character who is leader of, for example, the Crusaders, would mean that person will have the ability to directly influence events on the Frontier. We don't want Mary Sues, and we don't want people who aren't going to be on a lot. I don't know if this needs saying, but I thought I should bring this up anyway.

True Of princes and power seem to have done that well. We need to make it where the leader player won't do anything that would affect the place too much without my permission.

Now if we Accept that person, then he has the option of either turning the NPC in charge to a PC or they can make their own and replace the NPC.


For the Dominion faction it should be a very moriarty/yoda clever and powerful in mental and magic but weak in physical battles.
That's pretty much sums up my view of the Dominion. Though in alinor, they have Goblins as slaves. So we could have some goblin serving as warrior-like slaves.
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Multi Multi
 
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Post » Fri May 04, 2012 3:27 am

Oh and don't forget that their good at politics. So if your gonna lead it you need to think like an expert at a game of politics. If you know what I mean.
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Jade Payton
 
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Post » Fri May 04, 2012 10:10 am

Thats easy whine when you dont get what you want and generally be extremely stuck up even by thalmor standards.
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darnell waddington
 
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Post » Fri May 04, 2012 9:33 am

Thats easy whine when you dont get what you want and generally be extremely stuck up even by thalmor standards.
Exactly. So their strengths are some good mages in the military and their ability to maniplulate political events to their benefit as well as seeing these benefits in years and decades rather than mere months.

Their weakness is a rather weaker military when it comes to traditional combat.
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Rozlyn Robinson
 
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Post » Fri May 04, 2012 8:21 am

I was thinking a high elf in a wheelchair very old but very respected and can moan cos hes earned it.
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sunny lovett
 
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Post » Fri May 04, 2012 5:15 am

I was thinking a high elf in a wheelchair very old but very respected and can moan cos hes earned it.
I'm sure there is no wheelchairs in Tamriel though. Well when it starts you can make the leader in any way you see.. As long as it's an Altmer.
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Chrissie Pillinger
 
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Post » Fri May 04, 2012 12:47 am

I'm sure there is no wheelchairs in Tamriel though. Well when it starts you can make the leader in any way you see.. As long as it's an Altmer.

http://www.uesp.net/wiki/Redguard:Characters#Erasmo
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Sxc-Mary
 
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Post » Fri May 04, 2012 2:02 am

http://www.uesp.net/wiki/Redguard:Characters#Erasmo
I see. Anyway it looks like more of a dwemer device and I thought Magus meant like the one you see in Earth. Anyway the person can have his character have a wheelchair but maybe gave it a good reason how he found it since I'm sure there rare to find.
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Scott Clemmons
 
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Post » Fri May 04, 2012 10:46 am

Allright. here is info about the colony itself. Straight from the site.


"Taking very clear inspirations from the Roman colonization of Britain as well as the British colonization of America, of course, The Colony sits safely perched on the southern shores of The Frontier. It ecasulates the most fertile and beautiful lands in the south, which it has acquired gradually through warfare and trickery, pushing out the Nord and Orc tribes that used to inhabit them. The Colony was founded 200 years ago, just after the Oblivion Crisis.
The capital, Anvil Nova, is a great city in Tamrielic standards, ruled by a Governor. This governor is a corrupt fellow who sells off lands and titles to anyone who will pay to fill his own coffers. In this way, the Aldmeri Dominon has bought a foothold on the Frontier, and in this way the player will gain his first patch of land on the continent as well. All the baronies outside the Colony Proper are called shires. There are Bentonshire, Tyrrhashire, Lindumshire, Vestrashire and Carnarshire. The island of Godfrey is detached as a holy site to the Goddess Dibella. All shires have central villages or small towns.
The colony builds its fledgling colony on farming and trading in often questionable goods. Therefore, the harbour part of Anvil Nova is, to say the least, shady. There is an inofficial sanctioninng of piracy. Recently mining for “Dircinium” has begun, and this ore is specific to the continent, making it immensely valuable to export. The player will find that the worthless patch off land that he buys off the governor is in fact full of Dircinium. Slavery is also allowed int he colony, although Imperial bans, but anything goes as long as the governor fills his royal coffers.

The governor lives in a grand palace in Anvil Nova and has an entire court around him. His title may not be, but his lifestyle is royal. It is his aim to finally join the colony with the rest of the Empire, but the Imperial observers are suspicious. That is why the Colony recently has been getting closer ties to the Aldmeri Dominion. The Colony is protected militarily by a strong guard, uniformed and deployed pretty much as an Imperial Legion."

So pretty much the "military" of the frontier is an independent military from the mainland, but is almost like the Imperial legion itself. And the Colony in general is really independent from the empire but the governor, and the majority of the colonists, wish to become part of it. So in a way it can be viewed as an "unofficial" province of the empire.
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Cheryl Rice
 
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Post » Fri May 04, 2012 8:56 am

I'll be creating a character to play the General for for the Colony 'Legion'. He'll hand out jobs to the RPers in Anvil Nova, and depending on how the RP goes, leads the Army against the Babarian tribes. This means that the Leader spot for the Nord Babarians will be open.
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Carlos Rojas
 
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Post » Thu May 03, 2012 8:29 pm

Hmmmm. The name 'Anvil Nova' sounds like a bit of a ripoff of the colony drama series, Terra Nova.

Just thought I'd mention that, incase it comes up later.
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Anna Krzyzanowska
 
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Post » Fri May 04, 2012 12:30 am

I'll be creating a character to play the General for for the Colony 'Legion'. He'll hand out jobs to the RPers in Anvil Nova, and depending on how the RP goes, leads the Army against the Babarian tribes. This means that the Leader spot for the Nord Babarians will be open.
OK. However your character won't be the ONLY one giving jobs in Anvil Nova. Your's will be mostly about investigating rad sites or basically having mercs do the jobs that the army can't. The Steward to the Governor will handle more of the "safer" jobs if you know what I mean. Now read this link. it will give you an idea how the Frontier Legion operates.

http://frontierskyrim.wordpress.com/2012/04/04/camp-wolf/

Now I will fill the gaps the mod's author didn't yet. The ranking system will be like this:

The colony will be divided into a few regions. Each governed by a capital city of that region. There is a legate stationed in each region. A legate controls a handful of cohorts. A A cohort, commanded by a tribune, contains roughly 500 soldiers. That tribune is in charge of 5 centuries. Containing roughly 100 soldiers. The commander of a century is a centurion. And then there the centurions are responsible for the Decanus's. they lead about 10 soldiers, Like a squad. And the Auxillery. They are the lowest ranking members and follow the Decanus orders. All units are under command of the general; which is you.

Their fighting tatics is like that of the Romans. Mainly using Phalanxes and rank and file style. Probably what the legion would of done in Skyrim if it wasn't for the games limitations.

Daroska. I agree it does sound like a rip off.
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Stephanie Nieves
 
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Post » Thu May 03, 2012 10:28 pm

I'll get to work on creating a character sheet. What else is there to clear up before we post the sign-up thread?
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candice keenan
 
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