RP idea: The Frontier.

Post » Thu May 03, 2012 7:30 pm

Allright, Before I go on I would like to remind you that this is based of a Mod in Skyrim that I heard of, I'll alter try and find it again to show. Here is the basic Idea. Northwest of High Rock. There is a whole new continent about the size of Yokuda. (Not in game wise obviously.) That is basically as it called a frontier. The basic idea is that citizens of Tamriel came to this Island/ Continent to start a new life for their own reason.

On the southern coastline is the most civilized area of the land. Mostly ruled by a governor and a small part of it the Aldmeri Dominion this is where most role-players start out and where most will probably stay. The capital is called Anvil Nova. However further up North is a land where only the courageous and strong can live. As the North is ruled by Orcish tribes, Nordic tribes, Breton Tribes, and a smaller tribe consisting of Dunmer refuges.

So right now I need help with this, I will be the GM but I need atleast one Co GM to help me with this. And you can contribute to what ideas you like as well, as long as it makes sense to what it says in the mod. As for the Mod itself it's not yet released and I have nothing to do with it. I'll let the creator of it know. So what do you think?

Any information can be found here http://frontierskyrim.wordpress.com/

Political map: This map contains the boundaries of all the factions. http://frontierskyrim.files.wordpress.com/2012/02/frontiermappolitical.jpg

All will be joinable by any player when it starts.
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neen
 
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Post » Fri May 04, 2012 4:24 am

By the way here is the WIP thread about the mod.

http://www.gamesas.com/topic/1341162-wip-frontier/page__p__20534084__hl__the%20frontier__fromsearch__1#entry20534084
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Life long Observer
 
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Post » Thu May 03, 2012 10:41 pm

I would try to join, but I have my hands full in other RP's...
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Flash
 
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Post » Fri May 04, 2012 10:25 am

I would try to join, but I have my hands full in other RP's...

Ok.
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Vicky Keeler
 
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Post » Fri May 04, 2012 11:13 am

i completely support the idea. If you need anything, just ask :smile:
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Samantha hulme
 
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Post » Fri May 04, 2012 2:10 am

i completely support the idea. If you need anything, just ask :smile:
Ok. I'll PM you what I need.
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saxon
 
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Post » Fri May 04, 2012 3:48 am

Update: I;m in need of atleast one or two Co- Gms. Once I get two (or one of It takes too long.) I or a co GM will make the OCC/sign up thread after we talk about the rules and such.
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Phillip Hamilton
 
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Post » Fri May 04, 2012 7:19 am

I like the sound of this and would definitely take part. Let me know when you set up the RP and sign up threads.
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chloe hampson
 
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Post » Fri May 04, 2012 6:09 am

I like the sound of this and would definitely take part. Let me know when you set up the RP and sign up threads.
Thanks. Like I said earlier, I am looking for co GMs so if you want that position...
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teeny
 
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Post » Fri May 04, 2012 6:27 am

Thanks. Like I said earlier, I am looking for co GMs so if you want that position...

What would I have to do?
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Avril Louise
 
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Post » Fri May 04, 2012 5:57 am

What would I have to do?
Well in short see what Gorbad useally do in Valton? That's pretty much what you would do. Now to more detail you have the power to accept Character sheets, make sure everyone follow the rules, and you get to make sign up threads/OCC as wells as the actuall RP threads.
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Tyler F
 
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Post » Fri May 04, 2012 9:55 am

Well in short see what Gorbad useally do in Valton? That's pretty much what you would do. Now to more detail you have the power to accept Character sheets, make sure everyone follow the rules, and you get to make sign up threads/OCC as wells as the actuall RP threads.

Ah I see. I'll be Co-GM for your RP then. As I said before, PM me when your starting it.
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Honey Suckle
 
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Post » Thu May 03, 2012 10:08 pm

Ah I see. I'll be Co-GM for your RP then. As I said before, PM me when your starting it.
Ok but I think we should use this tread to talk about the rules. And when you get a chance maybe go to the link on the comment after the OP to see how the frontier "works" Also we might get help from the creator of the mod. :)
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Lauren Denman
 
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Post » Fri May 04, 2012 1:33 am

Ok but I think we should use this tread to talk about the rules. And when you get a chance maybe go to the link on the comment after the OP to see how the frontier "works" Also we might get help from the creator of the mod. :smile:

Will do. I have question about the northern area. Are the tribes of nords, bretons and other races like Barbarian tribes, or is it just another word for 'family' or 'clan'?
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Anne marie
 
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Post » Fri May 04, 2012 2:24 am

Will do. I have question about the northern area. Are the tribes of nords, bretons and other races like Barbarian tribes, or is it just another word for 'family' or 'clan'?
Chances are their probably barbarian tribes.
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Minako
 
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Post » Thu May 03, 2012 11:46 pm

Chances are their probably barbarian tribes.

What sort of interaction will the RPers have with them? If the North and South come to blows, I might create a Nordic Tribesman character later on, if thats allowed.
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Assumptah George
 
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Post » Thu May 03, 2012 10:44 pm

What sort of interaction will the RPers have with them? If the North and South come to blows, I might create a Nordic Tribesman character later on, if thats allowed.
Well I'm thinking that everyone can either roleplay as a colonist, or a tribesmen so in short there will be contact between the tribes and the southern colony. (Though mostly bad contact) hell the tribes may even fight eachother exceot for the Dunmer who will just stay in the east coast.
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amhain
 
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Post » Thu May 03, 2012 11:58 pm

Well I'm thinking that everyone can either roleplay as a colonist, or a tribesmen so in short there will be contact between the tribes and the southern colony. (Though mostly bad contact) hell the tribes may even fight eachother exceot for the Dunmer who will just stay in the east coast.

Ok, then I'll make Nordic tribesman. Moving on, what are the rules? Just the standard RPing rules in the stickied thread?
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Laura Hicks
 
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Post » Fri May 04, 2012 8:31 am

Ok, then I'll make Nordic tribesman. Moving on, what are the rules? Just the standard RPing rules in the stickied thread?
O.k well use Standard rules that most RP uses such as no ubering and controlling characters and ect. any questions to the rules?
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JaNnatul Naimah
 
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Post » Fri May 04, 2012 8:51 am

None at all.
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Ricky Meehan
 
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Post » Fri May 04, 2012 5:46 am

ok. Moving on, we need to talk about the politics in the continent. I think we need to talk to the creator of the mod about how it is political wise.
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Tina Tupou
 
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Post » Fri May 04, 2012 10:16 am

ok. Moving on, we need to talk about the politics in the continent. I think we need to talk to the creator of the mod about how it is political wise.

Besides the Tribes in the North, who are likely to be enemies, what sort of factions and groups are present in the south besides the Aldemri Dominion?
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Lilit Ager
 
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Post » Fri May 04, 2012 10:39 am

Do you have to follow the mod author's designs 1 : 1 in scale? it seems a little extensive when the bare concept can be used easily.
I mean such a setting can be used elsewhere without needing to use all the details, nor breach the creativity license of such designs.

For instance one alternative idea could be: Altmoris. A chain of isles around the equator to the southeast of Valenwood now have been raised.
The forces that caused this were the sload for expansion purposes. However, the isles heralded ruins of the aldmer,
and the locale has created interest by other parties. Such as the Thalmor, King Orgnum, The Imperial Legion, the dreugh kingdoms or fleeing tsaesci.

The meeting point would be a clash of cultures. People come here, Altmoris- to start anew, colonise, go to war or even do research.
But these lands couldn't give up to them that easily. Open warfare is too common, so is the hunting of beasts in the strange coral forests.
Both of the two aims are blurred in this land. For what is man, can be beast and vice versa. Just check before you lap that arrow.

So in other words: this would be an open Morrowind esque colonial land. The fauna would be amphibious, the flora would be sea designed.
But still have a resemblance to our own land life. The RP setting is in itself a mixture of what is currently available. I'd see it to be similar
to the Immortal Blood timeline in it's PC led factional based wars, Valton Hold for the normal RP life, Of Princes and Power for the political elements..

It'd be a jack of all trades which supports nearly all character options (strange races / classes), with a lot of imagination based play involved.
A create your own adventure RP with no definitions on what adventure is allowed or what isn't. The rules extending only to the TES universe's boundaries.

So how does that sound? probably crazy or ambitious, I know. :nod:
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Jason King
 
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Post » Thu May 03, 2012 7:52 pm

Do you have to follow the mod author's designs 1 : 1 in scale? it seems a little extensive when the bare concept can be used easily.
I mean such a setting can be used elsewhere without needing to use all the details, nor breach the creativity license of such designs.

For instance one alternative idea could be: Altmoris. A chain of isles around the equator to the southeast of Valenwood now have been raised.
The forces that caused this were the sload for expansion purposes. However, the isles heralded ruins of the aldmer,
and the locale has created interest by other parties. Such as the Thalmor, King Orgnum, The Imperial Legion, the dreugh kingdoms or fleeing tsaesci.

The meeting point would be a clash of cultures. People come here, Altmoris- to start anew, colonise, go to war or even do research.
But these lands couldn't give up to them that easily. Open warfare is too common, so is the hunting of beasts in the strange coral forests.
Both of the two aims are blurred in this land. For what is man, can be beast and vice versa. Just check before you lap that arrow.

So in other words: this would be an open Morrowind esque colonial land. The fauna would be amphibious, the flora would be sea designed.
But still have a resemblance to our own land life. The RP setting is in itself a mixture of what is currently available. I'd see it to be similar
to the Immortal Blood timeline in it's PC led factional based wars, Valton Hold for the normal RP life, Of Princes and Power for the political elements..

It'd be a jack of all trades which supports nearly all character options (strange races / classes), with a lot of imagination based play involved.
A create your own adventure RP with no definitions on what adventure is allowed or what isn't. The rules extending only to the TES universe's boundaries.

So how does that sound? probably crazy or ambitious, I know. :nod:

Thats sound nice, and I'm sure it would work nicely in the RP, but Your mom has the final say on this.
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courtnay
 
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Post » Fri May 04, 2012 4:59 am

I do like the idea. However it seems to be like this future rolepay except with a morrowind like environment. So the choices here are tough. Go with the original option of what I want? Or do the ambitious project Daroska kindly showed? I think well go with a vote and see what the creator of the mod thinks.
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Peter lopez
 
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