Hi everybody
I posted this thread already but I think it's better to put all the ideas in one topic and this one is better.
I dowloaded this game as soon as Bethesda announced his release and I loved it, I still play my Vault even if I build everything in the game long time ago and there are some things I really would like to see in it.
I read some topics here below and many ideas are already posted by somebody else so sorry if I write something that you already know
I think the area outside the vault door can be used for something, not just queue the Dwellers and see Raiders and Deathclaws approaching.
1. One building spot outside the vault door where you can build Turrets that can help dealing damage to Raiders, Deathclaws and whatever comes from the wasteland before they reach your door, once the enemy passed the turrets they will not deal anymore damage to the invaders. You also have the possibility to upgrade them up to level 3 like the other rooms.
For example [If you have better ideas for cost and damage I would like to know your version in the answers
]
60 DWELLERS NEEDED
Level 1 - Rifle turrets (cost: 25000 caps, low damage, or 1/4 of the invaders health)
Level 2 - Laser turrets (cost: 50000 caps, medium damage, or 1/3 of the invaders health)
Level 3 - Plasma turrets (cost: 75000 caps, high damage, or 1/2 of the invaders health)
2. One building spot above you vault door where you can build a room to place a Sniper (chosen from you dwellers and my first choice would be Tenpenny XD) who can deal damage to incoming enemies in a similar way as the turrets. The access to this room will be a stair or elevator included in the vault door (or unlocked when the vault door is at Level 3, depends, let me know which one you prefere). His damage depends of course on the equipped weapon and on his STATS.
Perception: How precise is the sniper skill
Agility: How fast he can shoot
Luck: Well...you can imagine
Endurance: How many radiations he can handle. This room at the beginning is an open spot on the wasteland so the dweller will be exposed to radiations damage, I think the same system of the wasteland would be ok...you can give him Radway and Stimpacks to cure him.
You can upgrade the room up to level 3.
For example
25 DWELLERS NEEDED
Level 1 - Basic room, just a spot with a "window" where your dweller can shoot. (cost: 2500 caps)
Level 2 - Some furnitures added, like some mimetic to better hide the spot, basic equipment to protect from radiations (cost: 7500 caps)
Level 3 - Good equipment for radiations, better furnitures like scopes to let him spy the wasteland from his spot, even one more Sniper available, the second position can be elevated so the 2 dwellers will not be shooting in the same place. (cost: 22500 caps)
3. Map of the wasteland. So many dwellers explores but nobody knows where they goes, they find some places like supermarkets, old stations and whatever so it would be nice to have a map that our Dwellers can discover when they go out.
This map could be divided in 4 or 5 areas and everytime you send somebody in the wasteland you can choose what area you want to explore and the locations that they will find will be reported on the map once they are back to the vault. From now on you can choose to let them explore the general area (and in appropriate percentage they can find new places and only 1 place at time) or send them in that precise location and claim special Equipment available only in that kind of places (normal loot is available anyway like in the normal game), higher is the Perception, higher will be the chance to find a location.
Different locations could be:
Museum, Library: chance to find different BOOKS or MAGAZINES that one Dweller can use to upgrade immediately one SPECIAL, dresses that give more Intelligence.
Hospital: chance to find Stimpacks and Radaway, rare dresses that give more intelligence.
Supermarket: chance to find Food, Water, Magazines, rare dresses that give more agility
Raiders camp: chance to find Weapons, rare dresses that give more strenght, endurance
Gas station: chance to find Energy, rare dresses that give more perception
Destroyed towns, Deathclaw cave, Abandoned vault, Motel, are all places that can be found in the wasteland...just take as example any location that you can find in any Fallout video game and think what kind of related equipment you can find in it
4. This point was part of the previous idea. Books and magazines that one Dweller can use to raise one SPECIAL. The same that you can find in any Fallout video game are perfect already.
5. New invaders, like Super Mutants, Yao guai, Mirelurks, it would be nice to see some different enemies coming to your vault…
6. One building spot outside your vault door where you can build the Merchants outpost, yes, the merchant with the double headed cow that i love so much XD. The merchant will appear every few hours and you have the chance to buy equipment from him using your caps. Once you buy something from him and you close the transaction he will go away. You can upgrade the merchant outpost up to Level 3. The stuff you may find is totally random like the lunch boxes.
For example
45 DWELLERS NEEDED
Level 1 - Chance to find basic dresses and weapons, food, energy and water, stimpacks and radaways, small chance to find blue equipment, very small chance to find gold equipment. good for beginners. Appears every 48 hours, 10 items available (cost: 5000 caps)
Level 2 - Better looking outpost, more comfortable for the merchant, simple wood structure to protect him and the bramine from the sun and water pump for the animal
. Better equipment, water, energy and food, stimpacks and radaways, small chance to find books and magazines, better chance to find blue equipment, small chance to find gold equipment. Appears every 24 hours, 15 items available (cost: 50000 caps)
Level 3 - Well equipped outpost, comfortable for the brave man who sell you good stuff
. Good equipment and weapons, food, energy and water, higher chance to find blue equipment and magazines, higher chance to find gold equipment (pay attention....find it does not mean that you have enough caps to buy it
) . Appears every 12 hours, 20 items available (cost: 500000 caps due to the higher chance to find gold equipment)
Here is an idea of how much items will cost:
Common: 100 caps
Rare: 5000 caps
Legendary 50000 caps
Food, water, energy x 50: 50 caps
Magazines and books: 5000 caps
7. Crafting room for weapons and dresses (2 separate rooms), key stat is LUCK (because so far there is not a room which requires it
) You can upgrade the rooms up to Level 3
While exploring the wasteland your dwellers may find Blueprints. If you own that weapon or dress you will automatically have the blueprint for it. Also in the Merchant outpost you may find Blueprints, the rarity is the same as the weapon or dress itself. Blue prints does not occupy any space in your inventory, it's just a paper, even if you find more blueprints of the same weapon.
To craft this items you need 2 kind of objects that your dwellers may find exploring the wasteland or in the merchant outpost: scrap metal and tissue (common item).
Another way to obtain these materials could be a new function that you can choose instead of selling: Recycle. By doing that you can get these materials according to the rarity of the object: Common - 1 unit, Rare - 2 units, Legendary - 3 units
Weapons will give you Scrap metal, dresses will give you tissue.
Now for example to craft a common item you may need 50 units, rare item 100 units and legendary 150 units. Once you have the required materials you can create the required object by selecting it from the list of available blueprints and the dwellers will start to create it..the crafting time depends on the level of the room and how many dwellers are working on it.
For example
110 DWELLERS NEEDED
Level 1 - Can craft common items (cost: 15000 caps)
Level 2 - Can craft rare items, faster crafting time (cost: 75000 caps)
Level 3 - Can craft legendary items, faster crafting time (cost: 150000 caps)
The scrap metal and tissue will occupy space in your deposit exactly like all the other objects. One scrap metal= one space, one tissue = one space. If you don't want them of course you can sell them for 10 caps each.
8. There is a huge space on top of the vault that is still free...would be nice to put a Hangar in it with a nice flying vehicle where you can put up to 4 Dwellers to explore the wasteland. This would be nice if the Map system will be implemented so with that you have a greater chance to find new locations around the map if you choose to simply explore the chosen area. More Dwellers in the vehicle and higher is their perception, higher chances to find something...but they may even don't find anything
. Would be nice even the chance to find new dwellers and bring them back to the vault.
This vehicle can stay outside only a certain amount of time and after that he will come back by itself (out of gas
) in half time if you don't recall it by yourself. The hangar can be upgraded up to Level 3
For example
150 DWELLERS NEEDED
Level 1 - Basic hangar with old pre-bellic vehicle,(biplane) max 2 Dwellers, can fly 12 hours maximum (cost: 250000 caps)
Level 2 - Better vehicle (helicopter), max 3 Dwellers, can fly 18 hours maximum (cost: 500000 caps)
Level 3 - High-tech vehicle (Vertibird), max 4 Dwellers, can fly 24 hours maximum and discover even 2 different locations (cost 750000 caps)
Would be very nice to see that vehicle coming out from the side of the mountain with a moving platform and fly away XD
Here are my (and yours) ideas for adding something new to this wonderful game...let me know what do you think in your answers and sorry if i'm not clear in some sentences...my mother language is not english and maybe I did some mistakes...
Greetimgs to all and enjoy your Vaults!!