ideas to encorage teamwork?

Post » Sun Nov 07, 2010 5:19 pm

No because it wouldn't be fun and I'd chop off my teamates leg and go on my own. :spotted owl:

Why so mean.
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Justin Bywater
 
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Post » Sun Nov 07, 2010 11:49 am

BRINK is build around teamwork. Helping your team in the most efficient way gives you most xp. This thread is pretty much redundant for BRINK.


Agreed. Personally I'd love to see games getting rid of rewarding players for kills and instead provide a bonus for saving a player, defending an objective or taking out a player defending an objective. I love when a player goes 30-4 and did not help with any objectives. Hopefully Brink can manage this but so far it looks to be doing very well for itself.
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Taylor Thompson
 
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Post » Sun Nov 07, 2010 11:54 pm

Agreed. Personally I'd love to see games getting rid of rewarding players for kills and instead provide a bonus for saving a player, defending an objective or taking out a player defending an objective. I love when a player goes 30-4 and did not help with any objectives. Hopefully Brink can manage this but so far it looks to be doing very well for itself.


Unless that 30 - 4 was on defense.
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jadie kell
 
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Post » Sun Nov 07, 2010 4:48 pm

Unless that 30 - 4 was on defense.


Right, but how often does that happen? Usually they have a camp site setup somewhere and never once worry about the objectives. I have played with and against some really amazing players but more often than not they only care about their K/D ratio. The point being that this would never happen if games didn't reward this type of behavior. Well, it might still happen but at least they wouldn't be getting rewarded for it unless it benefited the rest of their team.
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Brad Johnson
 
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Post » Sun Nov 07, 2010 1:08 pm

Right, but how often does that happen? Usually they have a camp site setup somewhere and never once worry about the objectives. I have played with and against some really amazing players but more often than not they only care about their K/D ratio. The point being that this would never happen if games didn't reward this type of behavior. Well, it might still happen but at least they wouldn't be getting rewarded for it unless it benefited the rest of their team.


K/D in itself isn't a bad thing. Most gamers seem not to be able to keep it positive. I almost always am positive but it doesn't matter really unless it deathmatch and your idiot teammates keep feeding the enemy free kills.

I remember this one time on Frontlines I held a based for like 25 minutes with no help while the rest of my team failed to cap the other objective. Heck I would handily take the bots over the average FPS player. That's why I am trying to collect people to play with now.
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Heather Kush
 
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Post » Mon Nov 08, 2010 3:02 am

K/D in itself isn't a bad thing. Most gamers seem not to be able to keep it positive. I almost always am positive but it doesn't matter really unless it deathmatch and your idiot teammates keep feeding the enemy free kills.

I remember this one time on Frontlines I held a based for like 25 minutes with no help while the rest of my team failed to cap the other objective. Heck I would handily take the bots over the average FPS player. That's why I am trying to collect people to play with now.


But isn't the point that K/D seems to be the only stat that the current shooter fan cares about? In Deathmatch or TDM games I understand its importance, but why do developers continue to reward the player with the most kills and yet not penalize them for their deaths? I'll finish 12-4 but the player that finished 14-23 somehow gets more points; how does that happen when they gave the other team more points than they earned? You get rewarded more for handicapping your team? The entire system is flawed currently.

What's worse is that this flaw carries over to objective game modes where killing is often just as if not more important than the objective so the same player mentality carries over. Why capture a control point when they can simply camp it for kills? Better yet when a team is leading they all start camping for kills. The selfish nature of adverserial gaming is simply disgusting at this point. Add in blatant cheaters with no remose for their actions and it has me worried for the future of the world.

Anyway, back on topic is that Brink seems to reward players more for completing objectives or actions that benefit their team over simply killing and this is a very good thing. I can only hope that Brink will help to discourage players from their inherent TDM mentality.
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laila hassan
 
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Post » Sun Nov 07, 2010 2:13 pm

Anyway, back on topic is that Brink seems to reward players more for completing objectives or actions that benefit their team over simply killing and this is a very good thing. I can only hope that Brink will help to discourage players from their inherent TDM mentality.


Status: Stone-Told Steve Austin: [X]
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Jade
 
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Post » Sun Nov 07, 2010 10:03 pm

but bfbc2 gave massive points for playing the objective (250 points for destroy objective, +150 for plant, but killing only gave 50) and tons of people played for kills

BC2 also has a K/D ratio stat.

the e3 2010 demo seems to be recorded by a newbie though so we have no idea based on purely that if it changes.

lol, I'm pretty sure the E3 demo was done by dev - Wedgwood I think.
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Gwen
 
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Post » Sun Nov 07, 2010 10:58 pm

Call of Duty is that-a-way.
--------------------------->

That was uncalled for. How can you be so rude?

Why so mean.

He wanted to go right, I said left and it got outta hand and the next thing I know I chopped off his leg. It wasn't my fault! You have to believe me! :cry:
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Kate Schofield
 
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Post » Sun Nov 07, 2010 2:18 pm

That was uncalled for. How can you be so rude?


Because quite frankly and simply put, this is not Call of Duty, and Splash Damage has no intentions of making it so. Playing efficiently as a team means staying organized. By going off on your own you are a crux to your team. People who want to play this game like they would play Call of Duty (or Halo, for that matter) are in for a rude awakening, man. This game is going to be extremely team-based. There are no one-man armies or heroes.
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Kate Schofield
 
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Post » Sun Nov 07, 2010 6:35 pm

Because quite frankly and simply put, this is not Call of Duty, and Splash Damage has no intentions of making it so.

SD modeled the controller layout off of COD.

By going off on your own you are a crux to your team.

Depending on how you build him, Operatives can be quite effective lone-wolfing.

People who want to play this game like they would play Call of Duty (or Halo, for that matter) are in for a rude awakening, man. This game is going to be extremely team-based. There are no one-man armies or heroes.

At the same time, the devs have said (multiple times) something along the lines of "if you just want to shoot people in the face, that's perfectly fine."
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marie breen
 
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Post » Sun Nov 07, 2010 4:27 pm

That was uncalled for. How can you be so rude?


He wanted to go right, I said left and it got outta hand and the next thing I know I chopped off his leg. It wasn't my fault! You have to believe me! :cry:

It's ok it's ok -pats back-





-pushes on ground- GET HIM! -operative
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Emma Louise Adams
 
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Post » Sun Nov 07, 2010 1:35 pm

Because quite frankly and simply put, this is not Call of Duty, and Splash Damage has no intentions of making it so. Playing efficiently as a team means staying organized. By going off on your own you are a crux to your team. People who want to play this game like they would play Call of Duty (or Halo, for that matter) are in for a rude awakening, man. This game is going to be extremely team-based. There are no one-man armies or heroes.

I was talking about getting out of a line where we couldn't move unless we all moved. Did you even see what I was replying to or just read the post. I know how this game is going to be. I've been knowing for months now. Read what I was replying to, not just the post.
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Damned_Queen
 
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Post » Mon Nov 08, 2010 12:06 am

-pushes on ground- GET HIM! -operative

Aww no! Securtiy oppresor! Leave me alone! I just wanted to go left!
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Danial Zachery
 
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Post » Sun Nov 07, 2010 8:24 pm

Unless that 30 - 4 was on defense.

Even then he wasn't too helpful if his team lost. Because a kill-streak must not take place near the objective.
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Lyndsey Bird
 
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