Ideas for customization of C3 playstyles

Post » Sun May 13, 2012 1:26 pm

Many people don't like C2's streamlined suit option, or maybe they have another idea for how it could work in C3. I myself have a sort of complicated idea of how this could possibly work.
Here's a crappy diagram I drew(things are subject to constructive criticisms and change):
Image
Now, I'm going to explain the diagram and the numbered boxes.
There would be 6 spaces that open up and for PC, this would be mapped to a key. For consoles, I still haven't decided yet.. Which is a problem. It could be customized in the pause menu?
Anyways, the top 3 options are the main customizations for playstyles. The top hexagon would be the streamlined version of controls, basically where power and speed are the same. The top right, for example, could be the C1 playstyle, with armor as basic mode. If there is only one default mode, then either the r2 or l2 could have double modes, which you would press and then topggle with the joystick and whichever side (left/right) is pressed is chosen. The bottom three could be specialized modes where it's either all power, all speed, or all armor. I'll give a few examples. If you need to get up a cliff quickly, you can either go all speed to run up the hill, or all power to say, jump up the cliff in 1-2 jumps. In another situation, there could be some kind of bomb, and it's extremely heavy. You can either go all speed, and get away in time, or go all power to pick up the bomb, and throw it extremely far away. Finally, you can go all armor where it would take maybe say, double to triple the power of normal armor, and tank the blast.

If these specialized modes, the abilities that are specialized are increased many times (undecided) and drain energy faster. The downside is that all other modes cannot be used, so these are for usually non dangerous situations where you aren't in a fight, or you are say trying to fully escape something or say, punching through a wall.

Anyways, those are ideas of mine for both suit interface and for modes that could be implemented in the game. You can either critique one, or both together. The specialized modes/suit playstyle don't necessarily have to be together with the interface, so don't think that it won't work completely.



EDIT: Other ideas are also welcome, or perhaps an adjusted version of my idea. This is for all ideas for what you want for C3's suit customization.
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Alyesha Neufeld
 
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Post » Sun May 13, 2012 11:27 am

No constructive criticisms, new ideas, changes, nothing?
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Penny Flame
 
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Post » Sun May 13, 2012 7:32 pm

As a customization idea it's decent but I don't like playing scissors-paper-rock with customization options. What would be nice is if they made the suit really hard to use to increase the distinction between the best and worst players
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Da Missz
 
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Post » Mon May 14, 2012 12:42 am

As a customization idea it's decent but I don't like playing scissors-paper-rock with customization options. What would be nice is if they made the suit really hard to use to increase the distinction between the best and worst players
The series already has enough of a learning curve. What does making it hell to play have to do with skill? And why do you want to pick out bad players? Games are there to be played for fun, not so you can go like "Hey, this guy svcks!" Anyways, the top three, like I said, don't need to be in this interface directly; the two are not intertwined. You could just say, have in the menu options 3 types of play which you can choose as default. I still like the iea of boosting 1 power to the max at the cost of others for special situations though.
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Bloomer
 
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Post » Sun May 13, 2012 9:52 pm

I'm not saying "make it so hard people can't use it", but don't make it "super easy mode" either
And FYI the learning curve in Crysis 2 is nothing, anyone could pick it up and play
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Causon-Chambers
 
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Post » Sun May 13, 2012 11:22 pm

Calm down i think we are just getting to complicated here and none of these will ever happen because its CRYSIS "3" meaning it want really be any different to crysis 2 if it where called Crysis Ultimate or something than yes maybe some of this stuff...
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Laura Richards
 
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Post » Mon May 14, 2012 1:37 am

what did I just read....?????
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Bad News Rogers
 
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Post » Sun May 13, 2012 1:53 pm

You read a confusing prototype of a schematic of two different ideas that could work together or separately.
Yeah.

@ Sir Ant:
Well, sure, I agree. The new game should be somewhat similar to C2's HUD at least partway. They could use this for a sequel maybe, but I jsut want to see some more customization in the new game, and maybe add a new flair.
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FoReVeR_Me_N
 
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