What I suggest is that a new series of magazines is made available to find that provide schematics to create the equipment. On the other hand they could be found as unique loot or something like that.
Bloatfly Equipment
Well I only have one idea of what to do with a recently dead bloatfly, make a maggot gun!
Larva Launcher
Damage: 10 and 4 bleeding damage per second over two seconds (stacking)
Fire Rate: 35
Range: 60
Accuracy: 60
Weight: 6
Bloatfly Mods:
Bloatfly: Standard
Black Bloatfly:
Damage: +4, +1 bleeding damage per second
Fire Rate: +4
Requires Science 2
Glowing Bloatfly:
Damage: +8, +1 bleeding damage per second, +4 radiation damage (the flat damage one, like with Lorenzo's artifact.)
Fire Rate: +6
Requires Science 3
Grip Mods:
Pretty much the ones from the laser gun. Nothing special here.
Digestion? Mods:
Standard Tank?: Standard 10:1 ratio of healing to ammo
Rapid Tank?: Worsened 15:1 ratio of healing to ammo, faster reloading
Multi Stage Tank?: Improved 5:1 ratio of healing to ammo, slow reloading
How the reloading of this thing works is that you put food into it and it is turned into ammo. The ammo is loaded into your weapon gradually, the normal rate is 1/second. The mods change it to be 2/second and 1/2 seconds.
Chem Mods:
Buffout: +6 damage
Psycho: +2 bleeding damage per second and enemies bleed for an additional second.
Jet: +25 fire rate, automatic firing.
To be clear the bleeding effect doesn't work on robots. The bleeding effect is also improved by the relevant perks like commando and rifleman.
Sights:
Pretty much the ones available on the laser gun.
As you may have guessed by the mods available for it this weapon uses food as ammo. The concept is that you are artificially keeping (most of) this thing alive so it keeps producing maggots. It operates off of the healing power of the food. For obvious reasons you can't take the food out once you put it in.
Mirelurk Equipment
Well armor was my first idea. That's hardly fun to think about, but I have a question. Would it be better suited as a normal armor piece or something bolted crudely to raider power armor?
Anyway my second idea was being able to rip the claw off one of the things and using it as a weapon. Unarmed could use a few more of them.
Mirelurk Claw
Damage: 16
Speed: Medium
Weight: 8
Mods
Razor Claw
+16 damage
Requires Blacksmith 2
Snapping Claw
+18 damage
Requires Science 2
This mod makes it so when you attack the claw snaps shut. That's just for visual purposes.
Razor Snapping Claw
+30 damage
Requires Science and Blacksmith 3.
Of course this was mostly to kind of find out what people would think about something like this. Of course if someone who actually knew what they were doing tried making something along these lines it would be so much better, my skill with balancing is limited at best. I would have wrote more but I lacked an idea of what other things to use.
So, your thoughts?