This essentially is just some things I would like to see in upcoming Fallout games. I have known Fallout 4 is right around the corner mean that teams now are likely making DLC, or starting to head back to the drawing boards so I figured this would be the perfect time to put my word in for some of the things that I would like to see in Fallout games in the future. They range from large changes to small thing that I simply think are irritating. For all I know someone else has already thought of these and I just look like an idiot but hey here we go.
P.S. I know I am a sarcastic... sphincter, donkey cavern, butt crater (take your pick, personally I really like donkey cavern), if it gets my post deleted I will accept my fate, but please understand I am just kind of an offensive person and in no way is any insult to anyone intentional or even existent by my standards in this post so chin up butter cup.
Base of Operation:
We all have em, they may be the Lucky 38 or the Sunset Sarsaparilla machine in Goodsprings, but there are a few elements missing that I would love to see added in upcoming Fallout games.
Complete Customization:
Hearthfire was the best $5 I ever spent on a DLC in my life. It let me construct a home in Skyrim with exactly what I wanted for raw materials. Yeah I probably had to buy 500 iron ingots but hey I got to construct a house where i could make potions, enchant, and all 800 other things you can do in Skrim. I would love this in Fallout. If I had to buy or salvage parts to construct it I don't really care, but when I have completed most of the DLC and I am sitting on a mountain of caps and raw materials I would love to build a base. Here are some ways I think that this could be done.
To Start:
How on Earth will someone from a vault with only guns build a base? The short answer is you won't, but two very helpful companions probably can: A mister handy, and an Eyebot with an arch-welder.
Where do you get the parts for these structures? Bring your helpful companions with on your adventures and have them harvest scrap from empty storage containers, destroyed vehicles, furniture, and even boarded up buildings. Take them back to where you want to construct your base, pull there junk off em and unload it and when you have enough have them set to work constructing building your fortress of solitude.
Where do they get the blueprints for a building? From existing structures. Add buildings to a list of possible structures for bases you can build, and then use your pip-boy to scan them (I'll talk more about scanning things later on in this post). Make it to where you have to have a certain level in repair or whatever else to scan/construct these buildings, and by doing this there is no need to make new models because they already exist, little work, big improvement.
Work Benches, Furniture, and Containers:
Make the ones you find scan-able with your pip-boy, salvage the parts with your companions, and then use them to upgrade your base. Simple yet elegant in my opinion.
Saluaging Equipment:
The toaster, muggy, and the book chute were my best friend in New Vegas. Whether I have to find, build, or buy these types of equipment I don't care but I would love to have them back. A couple things I would like to add are a universal recycler that you can give virtually anything and will break it down into scrap metal, scrap electronics, or mulch(used for either creating particle board, or perhaps farming?). I would also love something like an auto sorter (I can't be the only one who meticulously sorts all of there things in Fallout) or an auto-ammo-deconstructed (I hated having to break down ammo 100 at a time in New Vegas. This could also be fixed by letting you breakdown more than 100 at a time but who knows maybe that caused game crashes or something.)
Base "Additions":
Please, PLEASE an armory. I spend thousands of caps upgrading a multitude of weapons, as well as hours finding unique weapons and armor, and all I want is to hang them on the wall. I never use my fully moded service rifle, but I would love to have it on the wall.
A garage. This will make more sense later in the vehicles section.
Defenses: what good is a base that doesn't have a sentry gun to shoot people?
Companion Quarters: Make it to where Ed-E has a place to float, and I guess Boone can have a place to... excrete... and can have a bed to sleep in... OR MAYBE WE DO AN EVIL EXPERIMENT WHERE WE SEE WHAT SLEEP DEPRIVATION DOES TO HIM!! MUA-HA-HA-HA-HA-HA-HA!!!!!!!!!!! That was a little over the top, lets try again. Mua-ha-ha-ha! That's better.
Wrap-ups:
That is all I have for now on this topic, moving on
Weapon Crafting and Customization:
My intelligence is always 10 in the Fallout games, and my science and repair almost always hit 100, yet I seem to look at weapons like they are some mystical gift from God that is far beyond my comprehension. Apparently along with most forms of life reverse engineering has also apparently died in the Fallout universe.
Weapon Crafting:
While my character may not work for NASA suggesting that I can't build a weapon from scratch is rather.... insulting to his imaginary intellect. So either someone needs to get some swords for a dual, or weapon crafting could be added.
To make what I have envisioned the easiest solution would probably be to add a weapon bench for deconstruction, modification, and crafting of guns, energy weapons, and be you a savage melee weapons... you neanderthal.
Weapon Deconstruction:
While it may seem like guns are far beyond human comprehension, I am sure that by taking several weapons apart, the hero of our story could learn to comprehend the complexities of how a weapon works. He obviously must have some knowledge considering that he can seem to pull the vital components from various weapons to repair his current weapon in the middle of nowhere is way more impressive than figuring out how to make new weapons. However there is no way he(or she, this is the only time I will make this distinction, not because I am sixist but because I am lazy) would know how to build an anti-material rifle when the only gun he has ever seen is a bb gun.
-Deconstruct 3 versions of the same weapon to gain it's schematics (or make it to where they can be found out in the wild or purchased?)
-After learning the schematics make it to where you can breakdown this weapon to usable parts
-- Ex. 9mm pistol becomes small auto-pistol slider, 2 small springs, large spring, 3 scrap metal, small firing pin, and maybe rubber grips.
Mod Creation/Enhancement:
As much as I just love running vendor to vendor hoping that they might have that scope for my weapon, it would be a lot more awesome if I could I don't know... make one? But how does a scope work? How do they make everything look closer? Well they use lenses, and as light passes through concave lenses, given certain radii, and distance from one another... well why don't you go read this in a science book, to increase your scientific knowledge, or dare I say it your science...skill? While most people would probably stare hopelessly at a scope, those with a certain level of understanding could take it apart and learn how it works, maybe even fabricate more?
Mod creation/deconstruction/improvement would occur at a weapons bench and would fallow the same guidelines as weapon crafting. Breakdown a mod, salvage parts, make new ones. Perhaps after a certain amount of rifle scopes you have broken down maybe you could make a better scope that was clearer, had a view, and magnified further, or possibly even an adjustable magnification. I could list off all 10000 ideas I have for improved mods but I trust in the creativity of everyone who has anything to do with the making of these epic games.
Weapon General Stat and Aesthetic Improvement:
Also I just love that my weapon looks like it was duct taped back together by a four year old on acid, but after I could build a mountain of bodies with all the people it has killed I would like to improve it further. Maybe hold the stock together with a few bolts rather than what appears to be bailing wire? And while I love love love my hunting rifle as soon as a pick up an anti-material rifle it is retired to a weapon crate never to be touched again. In real life however the .308 round is a snipers best friend. It hits hard, fly's straight, and often tears through bullet proof vests. However if there is a member of the legion wearing armor made from what looks like soup cans, my hunting rifle is just worthless even with a head shot and armor piercing rounds. So I switch to a weapon that could kill a building. There are always limits to what a gun can do, but hey I love the hunting rifle, so I would love to improve it to an Durable Hunting Rifle?
levels of improvement:
Durable- Increased Durability
Reliable- Increased Damage, and above
Revered- Increased Accuracy, and above
Elite- Increased Rate of Fire, and Above
Make these upgrades expensive and only obtainable by continued use, or breaking down multiple version of that weapon. Of course don't make it to where an Elite Varmint rifle will beat a Hunting Rifle, but maybe make it to where you hang on to your Varmint rifle longer and then HANG IT ON THE WALL IN YOUR ARMORY!.
Weapon Modding UI:
If you have a rifle, everyone knows that there is only one scope in the entire universe that will work on it, and once you put it on you can never, EVER, take it back off. And no matter what you can only put at most 3 attachments on it because after that it is simply impossible! How could one put a bi-pod, and a scope, and a suppressor, and a laser sight, AND a carbon stock, AND a quick pull bolt, AND EVEN AN EXTENDED MAGAZINE ON ONE WEAPON!?!?!?! IT IS SIMPLY IMPOSSIBLE I SUBMIT!!!!!!!!!! Oh wait no I don't because you can put all of those on one weapon along with a range finder, a collapsible stock, a flashlight, and if you don't mind it duct taped on the side even pez dispenser.
Okay yes you can't have a 500 mile long list of mods at the bottom of all your weapons stats, but here is a simple solution, call it custom, and say "Push C for Details".
Also unless there is a screwdriver, a sighting bench, and a whole lot if anti-angry pills shoved in our hero's pants, make him go back to a weapons bench to mod his weapons. It isn't really a big inconvenience once you finally get to the point where you can actually start equipping mods. That and at the weapons bench you can change each mod location individually based on there location and this would just add a good... Feel to your weapon interactions. Maybe even let you name your weapons.
As far as mod locations...
Pistols:
Top rail-scopes, improved iron sights, whatever get creative.
Right Side Rail- Flashlights, Laser Sights.
Barrel Core- Extended Barrel, snub nose, improved condition, etc.
Barrel End- Suppressors, mussel breaks. (Believe it or not you can have an extended barrel and suppressor at the same time they aren't mutually exclusive)
Stock- Add Stock
Firing Mechanism- improved ROF, improved reload, improved condition, get creative
Clip- Extended mags, dual mags, improved reload etc.
Rifles:
Top rail
Right Side Rail
Left Side Rail
Bottom Rail- Grenade Launchers, foregrips, bipods, etc.
Stock- Shortened Stock, Lengthened Stock, ammo case catcher, again get creative
Firing Mechanism
Barrel Core
Barrel End
You get my point MOAR MODS.
Make mods removable.
Interchangeable Mods:
No you can't put a rifle scope on a revolver very easily but a 9mm pistol and a 10mm pistol can use the same scope. It will let you not have to make so many unique mods and still allow for full customization of most weapons. And yes i understand that what may improve the rate of fire on a minigun just wont work on a pistol.
Wrap it Up:
That's all I have on this.... for now.
I have a whole lot more I want to add to this but I have been doing this for like an hour, I will come back latter and add more