I'm not sure what other option Bethesda has. If a larger portion of people prefer a game a certain way, I think Bethesda would have to go in that direction.
For instance, I think you had said you prefer the Map Travel. It seems like more people prefer the Map Travel in Oblivion, versus the fast travel type in Morrowind. In this case, it seems best for Bethesda to go with the Oblivion-style Map Travel in Skyrim. But, if they do keep it, then the rest of us who don't want it would seem to have to use a mod to change it. The same could be said for every other concern/issue that I see people posting.
I'm not sure what other option Bethesda has.
Perhaps I am misunderstanding you?
Hehe, maybe the mods created for Skyrim would be the "menu" you speak of?
Even though I greatly dislike their treatment of Fallout 3 (except for the art design), I would prefer they go all out for one segment of their consumers instead of a compromise for all. They wouldn't, but I would... prefer two or more games made with the split resources of what would usually be just one, and have those separate games cater to their respective audiences. Sure... Its true that an extreme minority audience would not justify a triple A title... but imagine if the compromises made for the game were only among a few segments instead of all segments.
*The menu I spoke of was actually meaning various separate titles/or entrees... instead of a common soup for everyone.
They can always have both.
Sounds good. I would hope that regular FT would now come at comparable risk to the realtime trek, and allow the greatest choice of destinations.
While commercial travel allowed for mostly standard routes, but to travel with potential allies (passengers), and perhaps even hired guards.