Ideas for Modders

Post » Tue May 03, 2011 3:29 am

But are they still not just a fade out(?), or are they some sort of auto-walk while sitting down?

I don't think we'll see trough the entire trip.

At most we'll have an animation or a cutscene during the loading.

I'm not sure what other option Bethesda has. If a larger portion of people prefer a game a certain way, I think Bethesda would have to go in that direction.

They can always have both.

Like how they're planning to do it.
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Mike Plumley
 
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Post » Tue May 03, 2011 11:50 am

I'm not sure what other option Bethesda has. If a larger portion of people prefer a game a certain way, I think Bethesda would have to go in that direction.

For instance, I think you had said you prefer the Map Travel. It seems like more people prefer the Map Travel in Oblivion, versus the fast travel type in Morrowind. In this case, it seems best for Bethesda to go with the Oblivion-style Map Travel in Skyrim. But, if they do keep it, then the rest of us who don't want it would seem to have to use a mod to change it. The same could be said for every other concern/issue that I see people posting.

I'm not sure what other option Bethesda has.

Perhaps I am misunderstanding you?

Hehe, maybe the mods created for Skyrim would be the "menu" you speak of?
Even though I greatly dislike their treatment of Fallout 3 (except for the art design), I would prefer they go all out for one segment of their consumers instead of a compromise for all. They wouldn't, but I would... prefer two or more games made with the split resources of what would usually be just one, and have those separate games cater to their respective audiences. Sure... Its true that an extreme minority audience would not justify a triple A title... but imagine if the compromises made for the game were only among a few segments instead of all segments.

*The menu I spoke of was actually meaning various separate titles/or entrees... instead of a common soup for everyone.

They can always have both.
Sounds good. I would hope that regular FT would now come at comparable risk to the realtime trek, and allow the greatest choice of destinations.
While commercial travel allowed for mostly standard routes, but to travel with potential allies (passengers), and perhaps even hired guards.
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electro_fantics
 
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Post » Mon May 02, 2011 8:13 pm

Funny thing about Fast-travel is that, it was confirmed that there are going to be Morrowind-like carriages that can be used to travel between towns, so you can just ignore the map based fast travel and only use carriages.

Well depending upon how the carriage system works, you would be right.

However, in addition to carriages, I would like to also see the teleport-type spells and guild guides. Maybe even a boat or two to take you down river.

Hehe, I know, I know: "what would be the difference between that and just using the Map Travel?" Hehe I've seen that type of question come up a bunch of times. I guess, for me, it's just a personal preference.

I know this is an issue that divides many people (hehe and I see many people's tempers flare when the issue comes up). I'm not trying to start any arguements by bringing up the Fast Travel issue. All I'm suggesting is that, depending upon how Skyrim's Fast Travel system works, I may be interested in a mod to alter it.
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Jennifer Rose
 
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Post » Mon May 02, 2011 9:44 pm

Hehe, I know, I know: "what would be the difference between that and just using the Map Travel?" Hehe I've seen that type of question come up a bunch of times. I guess, for me, it's just a personal preference.
The difference is that magical travel is costly and instantaneous, while FT is free, and advances the game clock several hours (or preferably days).

**Be neat if Teleportation had a caster derived risk of partial materialization in solid matter (like a tree or a wall).
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Genevieve
 
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Post » Mon May 02, 2011 11:14 pm

Its a little to early to talk about mods.
I love mods and all, got bunch for Oblivion and Fallout and Morrowind.
I enjoy a good walk in Oblivion. But when I got back to Morrowind I found the walking tedious and dull.
But with how Skyrims turning out(EPIC VIEW :hubbahubba: ). Its a guarantee I won't use fast travel.
But I disagree with mods that remove an element from the game.
Would you remove part of priceless work of art(like the genitals on the Statue of David), because you didn't like it?
No, you wouldn't because its offensive to the Creator(Michelangelo) and the work of art.
Which is why those who want to remove the spiders are selfish and immature.
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Laura Hicks
 
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Post » Tue May 03, 2011 8:31 am

Even though I greatly dislike their treatment of Fallout 3 (except for the art design), I would prefer they go all out for one segment of their consumers instead of a compromise for all. They wouldn't, but I would... prefer two or more games made with the split resources of what would usually be just one, and have those separate games cater to their respective audiences. Sure... Its true that an extreme minority audience would not justify a triple A title... but imagine if the compromises made for the game were only among a few segments instead of all segments.

Yeah, tough call there.

Instead of having one game for everyone, taking the players (for example) through 30th level, instead have two games taking players through 15th level, but each catering to a different player type?

Hmmm, unless Bethesda would be charging less money for the game, this might be a hard sell. They would probably have to test the market for that type of idea. But, maybe it could work.
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His Bella
 
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Post » Tue May 03, 2011 8:23 am

Its a little to early to talk about mods.
I love mods and all, got bunch for Oblivion and Fallout and Morrowind.
I enjoy a good walk in Oblivion. But when I got back to Morrowind I found the walking tedious and dull.
But with how Skyrims turning out(EPIC VIEW :hubbahubba: ). Its a guarantee I won't use fast travel.
But I disagree with mods that remove an element from the game.
Would you remove part of priceless work of art(like the genitals on the Statue of David), because you didn't like it?
No, you wouldn't because its offensive to the Creator(Michelangelo) and the work of art.
Which is why those who want to remove the spiders are selfish and immature.

Haha, i'm not so sure I would compare Skyrim to a priceless work of art.

If the Statue of David were to be reproduced a million times to be purchased by millions of people, well I don't think then that I would mind removing certain parts that don't appeal to me... ;)
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Vickytoria Vasquez
 
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Post » Tue May 03, 2011 6:39 am

Yeah, tough call there.

Instead of having one game for everyone, taking the players (for example) through 30th level, instead have two games taking players through 15th level, but each catering to a different player type?

Hmmm, unless Bethesda would be charging less money for the game, this might be a hard sell. They would probably have to test the market for that type of idea. But, maybe it could work.
That's novel :tops:... but I did not mean two campaigns, I meant two completely different products.

If the Statue of David were to be reproduced a million times to be purchased by millions of people, well I don't think then that I would mind removing certain parts that don't appeal to me... ;)
As long as its not a lamp.
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christelle047
 
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Post » Tue May 03, 2011 2:49 am

How about a mod to increase the difficulty of the game beyond whatever the max is for Skyrim?
In Oblivion, I had the game on 100% difficulty for the whole game, and somewhere around 10th level, there started to be very little in the game that gave me a challenge. If this happens in Skyrim, a mod for making it even tougher than the game's maximum would be nice.

Additionally, I'd also like a mod to have the difficulty setting affect non-combat aspects of the game also, such as stealth, luck-based actions, etc. A higher difficulty would make those non-combat actions more difficult.

A mod to bring back different qualities of lockpicks and repair hammers. This is something I missed in Oblivion. However, I would like to see the higher quality ones be more rare, especially if grandmaster ones are re-introduced--they should be extremely rare. Maybe they could only be found with Masters/Experts in the smithing and/or lockpicking skills? I liked the different qualities in MW, but the grandmaster ones were too easy to obtain. Making them more rare would have been nice.
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The Time Car
 
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Post » Tue May 03, 2011 4:40 am

I may be greedy, but I'd like to experience more than 50 of the perks!

I'd like a mod that made sure I still got one perk per level after 50. I'd also like to see perks handed out as a very rare, special reward for extraordinary (and one-time) accomplishments - for example, for finishing a large quest line, for delving a very hard dungeon, or finishing an elaborate treasure hunt.
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luis ortiz
 
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Post » Tue May 03, 2011 11:42 am

Well, I a while ago I was working on a mod for Oblivion that I really enjoyed the idea of, so maybe I can port it over to Skyrim and continue the work.

Video of Bluegem Cove OB Mod: http://www.youtube.com/watch?v=HxaU2iLmRls
Skip to 0:47, the beginning is dull.
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James Potter
 
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