Well, I don't want to go too offtopic but, the reason for the definite ending is ending sliders.
Remember beating Fallout 3? And the ending sliders came?
Those were not particularly well written when compared to fallout 1 and fallout 2.
But since this game is made by former Black Isle employees the ending sliders are going to be more important.
So the reason for not being able to play after the final quest is because of them.
They will show what will happen to the world you've been in.
Some things will happen a month from the final quest, some will happen years afterwards.
Some even implying stuff to come over the next 50 years.
It's not easy to just "continue" after the final quest.
So I doubt they'll release a DLC for it. If the ending sliders are good then there's no need for post-final quest gameplay.
If they're crap on the other hand then I don't care.
Then it's fail on Obsidians part and they can break the game by releasing another Broken Steel for all I care.
But as I said, this is gettin offtopic.
If you wonder why it's a good reason or want to discuss why it's a bad reason use http://www.gamesas.com/index.php?/topic/1115801-should-nv-have-an-ending/.
