[SuggestionIdea] My ideas for upcoming Shelter updates!

Post » Mon Mar 14, 2016 10:44 pm

My ideas are pretty simple, and involve new monsters in most of them:



  • Radscorpions: Those hideous lurking monsters would invade Vaults through the earth (starting concept), and would grab a random dweller somewhere, and drag them to its digging hole.

  • Mirelurks: They would deposit a grouped number of eggs inside a vault room without being noticed, so when the eggs hatch... SURPRISE! The sirens start to ring and there you have a new threat!

  • Bloodbugs: Those devilish aedes aegypti like monsters would invade vaults, and sting dwellers, making them rad sick, and that would make us make a better use of Science Labs and RadAways. (And that is actually a very good theme to be worked now, since its so... real?)

  • Ghouls: A Horde of Ghouls would invade Vaults desperately, sometimes led by A GLOWING ONE! (that would make people want to have their vaults invaded, not wishing the opposite. That would make things more interesting instead of desperate)

  • BOSSES: That, in my opinion, would add a nice end game environment. When exploring the Wasteland, dwellers would have a percentage of chance to have an encounter with a World Boss. When a world boss is encountered, a special message would be displayed (in a fixed manner, with another type of colour, showing time the encounter has happened, different from normal messages that disappear after time). Then, a button to enter a place/dungeon/maze/whatever you would name it would appear, and players could decide if they want to fight the boss, within the time of available exploration (until they do not reach 100 items limit or die). If they reach the 100 limit or die during exploration, the button disappears. Since i don't know about the mechanics of this game (coding), the place/dungeon/maze/whatever you would name it would probably have to be separated from "Vault world", because some sort of background would have to be made, to add a better experience when fighting bosses. A Mirelurk Queen for example, showing as background a dirty cave with lots of brain fungus on its sides, and eggs. The fight mechanics i have not thought about, but i certainly think you guys would find a nice way to sort it out. Then it would add a nice hook (possibility) of you guys doing normal dungeons, that any player could access, or "seasonal" dungeons, that would only open during a time of year (christmas dungeon to fight a christmas boss), or even some kind of "premium" dungeons, accessible only buying an "Event Pass" for example. For each kind of dungeon, you guys could make an special group/kit (clothing, weapon, or a recipe) of items acquired only from fighting that specific boss, as a reward.


These are my ideas, i hope you like them! (once i saw someone on forums talking about evicting/banishing dwellers, and that actually became part of the game content, so, why not sharing some ideas for benefit and fun of everybody? :D)

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Janeth Valenzuela Castelo
 
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Post » Mon Mar 14, 2016 4:20 pm

Opinions:


>Radscorpion: AW. HELL. NAW. O_O


>Mirelurks: With the way you presented it, that's just the same as another disaster altogether. Why not this: When a Mirelurk dies, there is a chance that it will produce hatchlings, and when left unattended, those little shts will spread across the vault.


>Bloodbugs: That is actually a nice idea! At least two of my most brilliant dwellers are just twiddling their thumbs in their Lab waiting for some Dweller to go out and explore the wastes again, so a way to utilize the RadAway Lab in some other way is brilliant.


>Ghouls: Another good idea. Ghouls pretty much deal rad damage as well, so this would be a good substitute for the bloodbugs, if not a complementing choice. Also, I have an idea for the Glowing One: When the glowing one dies, the room it was killed will continually produce rad damage to dwellers for a short period of time. That way, Players will have to decide more wisely which rooms to place along the path of the Glowing One's attacks.


>World Bosses: Another good concept, though this one probably needs to have some thought put into it. I dunno, it all seems pretty tedious, IMO. I'm fine with it being sort of like a normal Wasteland Event, but with more narration ("Encountered a Mirelurk Queen! This is not good!" "I'm backed to a corner! I have no choice but to fight!" "The Mirelurk Queen spits an acidic goo to me, but I dodged it!" "Agh! I was hit by the Mirelurk Queens claws!" "I.... Killed it. I actually did it!") and a guaranteed Rare loot.



Overall, not bad ideas, but needs more refining. Now one wonders if gamesas actually looks at threads like these and gets ideas from them....
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K J S
 
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Post » Tue Mar 15, 2016 12:45 am


Very good ideas too mate! Let's keep improving them :disguise:



  • About the Radscorpions: i could not figure a better way to introduce them to Shelter, since they appear and disappear through the ground. I thought about how fun would be having a dweller being "kidnapped" from your Vault. But thinking about it some more, they would not be instantly kidnapped, otherwise that would be game breaking (imagine that legendary dweller of yours being instantly kidnapped...not cool). The radscorpions attack system could only consist of 1 Radscorpion in at least 1 ~ 3 rooms at a time (per attack round), and they would only attack a single dweller of the room (maybe?). They would inflict some hits or some sort of damage, which players would have to control it with Stimpaks (or maybe other chem addition to the game). Then the attack would cease, or go to another room; that would be random. This kind of attack would help control the amount of dwellers in vault, because once you reach 200 dwellers (which is something pretty easy to achieve), there's no other thing to do since there's a 200 dwellers limit.

  • Mirelurks: The way you described it was way better than me, nice concept! :goodjob:

  • Bloodbugs: Thanks for the feedback :foodndrink:

  • Ghouls: I really liked your addition about the room continually producing rad damage, that would be pretty cool B)

  • World Bosses: I agree with you, there's still a lot of thinking about it, and narration would be very cool indeed; but i was thinking about making boss encounters something aside from normal encounters, which go only on Wasteland Report UI Screen. But just adding some more narration would just be the same as adding another lines to it. I was thinking about making it like an arena, a place where you can see the actual enemy you're fighting with, not just the description of how it happened. Imagine, you watching your dweller struggling against a Mirelurk Queen in a second person view? Narration addition would be nice, so these lines would lead players to decide if they want to participate or not in the "Event". Just to remember the fact that Events can only happen while dwellers are still exploring, once they have not still reached 100 items limit and automatically get back to vault, or until they do not die. This would make people actually play the game a bit more, instead of just sending dwellers to wasteland, and letting them rot until they get back home. People would have to watch their dwellers' report screens, to see if they had a terrifying encounter with any World Boss, otherwise they would lose the chance.


Let's keep on refining them folks! :intergalactic:

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Alada Vaginah
 
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Post » Mon Mar 14, 2016 12:07 pm

Here is my take:



Radscorpions: Hmm... If they do Radiation Damage then Yes



Mirelurks: Maybe as an infestation type disaster, but probably not.



Ghouls: Only if they have minor loot on them like Raiders



BOSSES: Maybe. I like the idea but not sure how it would work.



Bloodbugs: I prefer the Radscorpions did that.




MORE SUGGESTIONS, ANYONE? :disguise:



Faction Battles: When the Vault gets access to Radio Rooms, They should be able to contact a Faction. They can accept or decline to join. Once they join, it is permanent. Depending on the Faction, they will Be attacked by other factions! However, Joining the Faction will give Perks to your Vault! Here is a table of the possibilities:



Faction:------------------------Perk-----------------------------------------Attack Style---------------------------------------Enemies



Brotherhood of-----------Objective Completion Gives-------------A small group of 3 Knights-------------------Ceaser's Legion, Institute, Enclave, NCR


Steel a Chance for 2X Awards With Formidable Health and Damage


Storm the Vault Directly



Enclave--------------------Weapons with 20+ damage do --------Same as Brotherhood of Steel, except------Brotherhood of Steel, NCR, Ceaser's Legion, Mr. House


2 more damage in the Vault With Power Armour Changes.



Ceaser's Legion---------Dwellers can be Crucified for a --------Similar to a Raider attack, 5 Legionares ---Brotherhood of Steel, Enclave, NCR, Mr. House


Chance of Objective Completion Storm the Vault directly. They are barely


tougher than raiders.



NCR------------------------Radio Rooms have a chance to--------Same as Ceaser's Legion, except with-----Brotherhood of Steel, Enclave, Ceaser's Legion, Mr. House


Produce Rare Dwellers Troopers instead of Legionares



Mr. House----------------Any Mr. Handy Can upgrade to a ------3 Securitrons with Deathclaw like damage--Enclave, Ceaser's Legion, NCR, Railroad


Securitron for 2000 caps. Increased and Health go directly to the vault door.


Health and Damage.



Institute:------------------Any Dweller may be "upgraded" to a------ANY radio room dweller who comes to your ---Brotherhood of Steel, Railroad, Minute Men


Synth. This gives a chance for Objective Vault has a chance to be a COURSER! He


Completion. Is super tough to beat but comes alone.



Railroad-------------------There is a chance in the Wasteland to ----3 Railroad agents with Railway Rifles storm the --Brotherhood of Steel, Institute, Mr. House


Be able to rescue a Synth. If successful, Vault. They are immune to Common Weapon


You gain a Legendary item. Fire.



Minute Men--------------Meeting Friends in the Wasteland gives a--Similar to the NCR, with exception of Minute Men--Institute


chance for Objective completion. instead of Troopers




Like it?

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Krystal Wilson
 
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Post » Mon Mar 14, 2016 9:06 pm

Polls should not have multiple items in them unless your poll answer acomidates the additional items (pick one).


Since your poll has so many ideas, unless you agree with everything the only answer is NO.
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Jessie
 
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Post » Mon Mar 14, 2016 11:58 am

No it isn't! It is general overall, Not "winner takes all".

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Jessica Colville
 
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Post » Mon Mar 14, 2016 8:06 pm


Answer is right below




That's the spirit! Give this man a medal! :goodjob: It's general overall, if i added too many options people would maybe get confused, or not take things seriously.



Poll is not mandatory Fantazmic2, you may just answer the thread, add sugestions/ideas too without answering the poll. :wink_smile:

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Alisia Lisha
 
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Post » Mon Mar 14, 2016 10:52 pm

DatFalloutGuy, nice ideas! :goodjob:



I just wanted to add my opinion that, entering a faction shouldn't be permanent, people could feel limited of not having choice. :sadvaultboy:



What about after joining a Faction, to leave it people would have to spend some generous amount of caps, and they would lose their Faction Perk Benefits and wait some cooldown time (maybe a month) to join another Faction again.



:disguise:

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Steve Smith
 
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Post » Mon Mar 14, 2016 2:56 pm

Hi everybody!


I really liked the last update and I am so happy that one of the ideas I posted on a old thread (Blueprints) has been added :D


I write here again some suggestion that may be nice, taken from the old post.



1. One building spot outside the vault door where you can build Turrets that can help dealing damage to Raiders, Deathclaws and whatever comes from the wasteland before they reach your door, once the enemy passed the turrets they will not deal anymore damage to the invaders. You also have the possibility to upgrade them up to level 3 like the other rooms.



60 DWELLERS NEEDED

Level 1 - Rifle turrets (cost: 25000 caps, low damage, or 1/4 of the invaders health)

Level 2 - Laser turrets (cost: 50000 caps, medium damage, or 1/3 of the invaders health)

Level 3 - Plasma turrets (cost: 75000 caps, high damage, or 1/2 of the invaders health)




2. Books and magazines that one Dweller can use to raise one SPECIAL. The same that you can find in any Fallout video game are perfect already.



3. Map of the wasteland. So many dwellers explores but nobody knows where they goes, they find some places like supermarkets, old stations and whatever so it would be nice to have a map that our Dwellers can discover when they go out.


This map could be divided in 4 or 5 areas and everytime you send somebody in the wasteland you can choose what area you want to explore and the locations that they will find will be reported on the map once they are back to the vault. From now on you can choose to let them explore the general area (and in appropriate percentage they can find new places and only 1 place at time) or send them in that precise location and claim special Equipment available only in that kind of places (normal loot is available anyway like in the normal game), higher is the Perception, higher will be the chance to find a location.

Different locations could be:

Museum, Library: chance to find different BOOKS or MAGAZINES that one Dweller can use to upgrade immediately one SPECIAL, dresses that give more Intelligence.

Hospital: chance to find Stimpacks and Radaway, rare dresses that give more intelligence.

Supermarket: chance to find Food, Water, Magazines, rare dresses that give more agility

Raiders camp: chance to find Weapons, rare dresses that give more strenght, endurance

Gas station: chance to find Energy, rare dresses that give more perception

Destroyed towns, Deathclaw cave, Abandoned vault, Motel, are all places that can be found in the wasteland...just take as example any location that you can find in any Fallout video game and think what kind of related equipment you can find in it :)



4. There is a huge space on top of the vault that is still free...would be nice to put a Hangar in it with a nice flying vehicle where you can put up to 4 Dwellers to explore the wasteland. This would be nice if the Map system will be implemented so with that you have a greater chance to find new locations around the map if you choose to simply explore the chosen area. More Dwellers in the vehicle and higher is their perception, higher chances to find something...but they may even don't find anything ;). Would be nice even the chance to find new dwellers and bring them back to the vault.


This vehicle can stay outside only a certain amount of time and after that he will come back by itself (out of gas :P) in half time if you don't recall it by yourself. The hangar can be upgraded up to Level 3

For example

150 DWELLERS NEEDED

Level 1 - Basic hangar with old pre-bellic vehicle,(biplane) max 2 Dwellers, can fly 12 hours maximum (cost: 250000 caps)

Level 2 - Better vehicle (helicopter), max 3 Dwellers, can fly 18 hours maximum (cost: 500000 caps)

Level 3 - High-tech vehicle (Vertibird), max 4 Dwellers, can fly 24 hours maximum and discover even 2 different locations (cost 750000 caps)

Would be very nice to see that vehicle coming out from the side of the mountain with a moving platform and fly away XD




5. One building spot outside your vault door where you can build the Merchants outpost, yes, the merchant with the double headed cow that i love so much XD. The merchant will appear every few hours and you have the chance to buy equipment from him using your caps. Once you buy something from him and you close the transaction he will go away. You can upgrade the merchant outpost up to Level 3. The stuff you may find is totally random like the lunch boxes.


For example

45 DWELLERS NEEDED

Level 1 - Chance to find basic dresses and weapons, food, energy and water, stimpacks and radaways, small chance to find blue equipment, very small chance to find gold equipment. good for beginners. Appears every 48 hours, 10 items available (cost: 5000 caps)

Level 2 - Better looking outpost, more comfortable for the merchant, simple wood structure to protect him and the bramine from the sun and water pump for the animal :). Better equipment, water, energy and food, stimpacks and radaways, small chance to find books and magazines, better chance to find blue equipment, small chance to find gold equipment. Appears every 24 hours, 15 items available (cost: 50000 caps)

Level 3 - Well equipped outpost, comfortable for the brave man who sell you good stuff :). Good equipment and weapons, food, energy and water, higher chance to find blue equipment and magazines, higher chance to find gold equipment (pay attention....find it does not mean that you have enough caps to buy it ;) ) . Appears every 12 hours, 20 items available (cost: 500000 caps due to the higher chance to find gold equipment)




6. It would be nice to have the option "Send Dweller to the Wasteland" directly when you select the Dweller, just on the bottom of the SPECIAL screen.

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maddison
 
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Post » Tue Mar 15, 2016 12:59 am

Thanks for adding your suggestions/ideas here too Chan! Hope Bethesda takes another look on them, and get some more inspiration to make more content to us all! :goodjob: :disguise:

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Nick Tyler
 
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Post » Mon Mar 14, 2016 6:16 pm


Awesome ideas holy [censored]
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Spooky Angel
 
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