Ideas needed for reducing health on all Creatures?

Post » Tue Dec 23, 2014 3:24 pm

I'm trying to weigh some options here,

on one hand, i like a challenge, on the other, i don't like fighting bullet sponges. I think there's a limit to how much damage something should be able to take, especially with explosives.

Any thoughts on fixing this without going through each individual record?

And even if i do have to go through each record, should i be focusing on the actual health, or is there something else that controls it?

Also wondering how to change leveled creatures health as well. I'm just wondering how alot of these are getting calculated. most of the vanilla leveled creatures don't seem to be basing it off of anything but a tiered system, where player reaches X level, then creatures change. and they seem to use a percentage for health.

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Rex Help
 
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Joined: Mon Jun 18, 2007 6:52 pm

Post » Tue Dec 23, 2014 1:30 pm

I found some game settings like

fDamageWeaponMult

i'm wondering if i can run that in a script and connect it to a quest, so it just runs on the Player?

I'm not good at scripting, but here goes

Spoiler
scn PlayerOnlyDamageMultSCRIPTProperties fDamageWeaponMult damMult autoReference PlayerRef autobegin GameMode     if PlayerRef          fDamageWeaponMult 2     endifendorscn PlayerOnlyDamageMultSCRIPTbegin GameMode    if Player.GetisID "Player"       fDamageWeaponMult 2    endifend

I'm reading the geck site now, just want to see where i went wrong, if i have to setup properties in the script, or if this is possible.

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gemma king
 
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