ideas thread

Post » Wed Oct 20, 2010 12:43 pm

a daedric ruin that look like http://www.kewlwallpapers.com/wallpaper/enclave/ would be awesome!

You could get it looking close enough with vanilla statics, but it wouldn't be perfect.
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Chris Jones
 
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Post » Wed Oct 20, 2010 11:38 pm


Who made Undead Dungeons again?


Not 100% certain but I think its Qwert . He's been sporadically around for a few months now though not online for several weeks .
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Gemma Woods Illustration
 
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Post » Wed Oct 20, 2010 12:53 pm

What about a nurse outfit, 5 sizes too small?
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Maya Maya
 
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Post » Thu Oct 21, 2010 1:50 am

What about a nurse outfit, 5 sizes too small?

i wonder if there are any truly skintight bb meshes. with an alpha channeled texture you could make some like that. and some leather ones too. there are some out there, but they aren't edgy enough. like a true catsuit. like from the avengers. and work a wide belt across the hips into the mesh.
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Victor Oropeza
 
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Post » Wed Oct 20, 2010 4:04 pm

and on better bodies. i would love to see someone give all the creatures ingame the bb treatment.
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herrade
 
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Post » Wed Oct 20, 2010 12:16 pm

and on better bodies. i would love to see someone give all the creatures ingame the bb treatment.



ditto
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~Sylvia~
 
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Post » Wed Oct 20, 2010 6:03 pm

I request an asylum in bigger city's where "patients" will have random 4th wall breaking rants (or lore fitting rants,or various theories from the lore forum.) with possible quests to stop any http://thesuffering.wikia.com/wiki/Dr._Killjoy wannabes. of course just one asylum would be awesome too.
Edit-or maybe an abandoned asylum? Or maybe one for dreamers.
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Kevin S
 
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Post » Wed Oct 20, 2010 12:06 pm

sounds good, i've been making most of the stuff on this forum, might make a little mini quest in a asylum :P
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Adam Porter
 
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Post » Wed Oct 20, 2010 2:43 pm

sounds good, i've been making most of the stuff on this forum, might make a little mini quest in a asylum :P

awesome!
if you go for a horror angle then I can't wait to try it with the new lighting mod I downloaded.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=608
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Chenae Butler
 
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Post » Wed Oct 20, 2010 9:12 pm

I always have wanted to see morrowind under infestation of some creatures. ^^ Maybe I just play Starcraft too much. :blink:
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Laura Tempel
 
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Post » Wed Oct 20, 2010 6:32 pm

I always have wanted to see morrowind under infestation of some creatures. ^^ Maybe I just play Starcraft too much. :blink:

cliffracers aren't enough? :rofl:
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Sasha Brown
 
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Post » Wed Oct 20, 2010 6:45 pm

cliffracers aren't enough? :rofl:

maybe he modded them out,and blocked the trauma from his mind.

Edit-for some inexplicable reason,I want a batman suit mod.
maybe its the modded fallout 3 LP im watching?
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Mariana
 
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Post » Thu Oct 21, 2010 1:26 am

Ahh, I deleted all cliffracers from the game via ESP. Unfortunattly, today I was attacked by 4 in the same time. :/

The stories, where good people turn bad and slaughter the other good people seems interesting to me... Maybe there is such mod?
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ANaIs GRelot
 
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Post » Wed Oct 20, 2010 5:12 pm

I would like a huge museum for showing off loot. It could have a special area dedicated to each unique item in MW - with a plaque for each one. When you visit the museum you can see the places where each item can be placed. I don't mean just plonking the item on a table - but putting it in a case or something dedicated to it. This way I can see all the unique items available in the world and have the satisfaction of finding and placing the items once I acquire them.
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Vickey Martinez
 
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Post » Wed Oct 20, 2010 2:24 pm

Pantheon,

You can do that to a decent degree with the Cragonmoor large house mod.

In your "Hall of Memory", there are six decent sized open rooms with display cases. There are stands in four of the larger rooms that you can place you own mannequins of for displaying armor or clothing removed from adversaries. Me, I prefer the classical marble mannequins thoughtfully provided by the wonderful Pearl Palance mod.

Back to the rooms, with my character, I fill each display case with the items related to rooms I myself designate(Tribunal/Bloodmoon/Main Quest/Sixth House/Vampire/ others) and with the Chalk Mod, I can have placed in front of each display case or suit of armor/clothing, the title or name of each item written in common or Daedric.

There are even more display cases dividing the rooms, so I take one and fill it with those devilishly clever weapons that you can get from the Three Shades of Darkness Mod.

If you incorporate a few of the furniture mods into your game, you can purchase the same style of display cases that the Cragonmoon mod uses, and place them throughout the blank spaces in the rooms. I did this placing a small display case in the center of the Hall of Memory and placed Sunder, Keening, and Wraithguard under glass with two armed hired guards to stand on either side of the case.

So Cragonmoor might just be a good one, also, the Hero's Hovel Mod, which adds a small (tiny) castle on the other side of the Hlaalu canton has what can only be described as a palacial display room, with stands, cases, and a copy of each of the Daedric Statues inside. Deceptively small from the outside, the display room is a monolith in its own right. Just have to do the tiniest and funniest of quests right off the boat in Seyda Neen to get the castle.
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Stephanie Valentine
 
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Post » Wed Oct 20, 2010 12:20 pm

Well I used google,and there are no batman costumes for morrowind! :banghead:
I guess everything doesn't have a mod. :sadvaultboy:
No,I do not know why I want a http://blip.tv/file/3889609 costume.
retextured http://www.uesp.net/wiki/File:TR_Armor_DarkBrotherhoodM.jpg would be awesome for this.
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Danial Zachery
 
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Post » Wed Oct 20, 2010 2:40 pm

Well I used google,and there are no batman costumes for morrowind! :banghead:
I guess everything doesn't have a mod. :sadvaultboy:
No,I do not know why I want a http://blip.tv/file/3889609 costume.
retextured http://www.uesp.net/wiki/File:TR_Armor_DarkBrotherhoodM.jpg would be awesome for this.

LOL ! Cool thought but we need a Robin costume to go with it !
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Ashley Campos
 
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Post » Wed Oct 20, 2010 4:43 pm

LOL ! Cool thought but we need a Robin costume to go with it !

I wish my mouse wheel wasn't broken,that way I could do it.
We can only wait for some modder with a big heart to come along before I can clean vivec of the scum and villainy. :batman:
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SamanthaLove
 
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Post » Wed Oct 20, 2010 10:07 pm

One thing I'd like to see would be "useful" tasks for slaves: cooking, cleaning, gardening, mining, etc. That would probably require some sort of revised animation or a "weapon" that they'd use to "attack" the target without actually going into "fight mode". Ideally, if you kept them well fed and cared for, some of them would produce a small amount of "product" each day (harvested ingredients, ore, sewn or "washed" clothing, etc.), which you could collect when you distributed food for the next day's work. No food/drink, less or no work. Give them something extra (new clothing item, some trinket, "sugar", etc.), and they're happy and work harder. Nothing expensive or "spoiler-ish", but something beyond the 24 hour coffeebreak that they're on in the vanilla game.

Most of my characters generally freed the majority of the slaves they came across, but a few of them kept one or two to "run" their stronghold or occupied manor. Having them actually appear to do so would be a nice touch.
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John Moore
 
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Post » Thu Oct 21, 2010 2:11 am

An idea I had a while ago for Oblivion, but now I'm back into Morrowind and I'm pretty sure it can be done.

The concept is for a mod that changes combat to allow for the following two variables:

1. The type of armour worn by each combatant; and

2. The type of weapon used by each combatant.

This recognises the relative effectiveness of certain types of weapons against certain types of armour. For example, blunt weapons (warhammers, maces etc) are more effective against chainmail than plate as the plate absorbs some of the blow. Conversely, chainmail is more effective against swords as there is no gaps in chainmail.

This would bring an additional dimension of tactics to combat where the PC can decide which weapon to use based on the opponents armour type. Of course, the respective skill in each weapon/armour skill would also be a factor.

Thoughts....?
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helliehexx
 
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Post » Wed Oct 20, 2010 3:53 pm

An idea I had a while ago for Oblivion, but now I'm back into Morrowind and I'm pretty sure it can be done.

The concept is for a mod that changes combat to allow for the following two variables:

1. The type of armour worn by each combatant; and

2. The type of weapon used by each combatant.

This recognises the relative effectiveness of certain types of weapons against certain types of armour. For example, blunt weapons (warhammers, maces etc) are more effective against chainmail than plate as the plate absorbs some of the blow. Conversely, chainmail is more effective against swords as there is no gaps in chainmail.

This would bring an additional dimension of tactics to combat where the PC can decide which weapon to use based on the opponents armour type. Of course, the respective skill in each weapon/armour skill would also be a factor.

Thoughts....?

actually you got that backwards. plate armor came into use as swords can shear through chain and a hard thrust can split links. and the hammers and maces became more prevalent as plate armor did. as they would dent and crack plate in order to hurt and cripple persons in the heavier armor which swords would slide off
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Nikki Lawrence
 
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Post » Wed Oct 20, 2010 7:54 pm

actually you got that backwards. plate armor came into use as swords can shear through chain and a hard thrust can split links. and the hammers and maces became more prevalent as plate armor did. as they would dent and crack plate in order to hurt and cripple persons in the heavier armor which swords would slide off


From http://en.wikipedia.org/wiki/Chainmail:

Mail armour provided an effective defence against slashing blows by an edged weapon and penetration by thrusting and piercing weapons; in fact The Royal Armoury at Leeds concluded that "... it is almost impossible to penetrate using any conventional medieval weapon..."[5][6] Generally speaking, mail's resistance to weapons is determined by four factors: linkage type (riveted, butted, or welded), material used (iron versus bronze or steel), Weave density (a tighter weave needs a thinner weapon to surpass), and ring thickness (generally ranging from 16 to 12 gauge in most examples). Mail, if a warrior could afford it, could provide a significant advantage to a warrior when combined with competent fighting techniques. However, a good sword blow arriving in exactly perpendicular angle to surface could cut through the links; when the mail was not riveted, a well placed thrust from a spear or thin sword could penetrate, and a poleaxe or halberd blow could break through the armour. Special arrows, known as bodkins, were later made that were able to penetrate light mail through the loops of the chain. Some evidence indicates that during armored combat the intention was to actually get around the armor rather than through it—according to a study of skeletons found in Visby, Sweden, a majority of the skeletons showed wounds on less well protected legs.

The flexibility of mail meant that a blow would often injure the wearer, potentially causing serious bruising or fractures, and it was a poor defence against head trauma. Mail-clad warriors typically wore separate rigid, helms over their mail coifs for head protection. Likewise, blunt weapons such as maces and warhammers could harm the wearer by their impact without penetrating the armour; usually a soft armour, such as gambeson, was worn under the hauberk. Mail, however, had importance in that it reduced the risk of cuts and infection that could often be life threatening to a soldier.


http://en.wikipedia.org/wiki/Platemail:
Plate armor was virtually sword-proof. It also protects the wearer well against spear or pike thrusts and provides decent defence against blunt trauma. The evolution of plate armour also triggered developments in the design of offensive weapons. While this armour was effective against cuts or blows, their weak points could be exploited by long tapered swords or other weapons designed for the purpose, such as poleaxes and halberds. The effect of arrows and bolts is still a point of contention in regards to plate armour. Some argue that longbows and/or crossbows could regularly pierce plate armour and some contend that they could do so only rarely. Fluted plate was not only decorations, but also reinforced the plate against bending under slashing or blunt impact. This offsets against the fact that flutes could sometimes catch piercing blows. In armored techniques taught in the German school of swordsmanship, the attacker concentrates on these "weak spots", resulting in a fighting style very different from unarmored sword-fighting. Because of this weakness most warriors wore a mail shirt (haubergeon or hauberk) beneath their plate armor (or coat-of-plates). Later, full mail shirts were replaced with mail patches, called goussets, sewn onto a gambeson or arming jacket. Further protection for plate armour was the use of small round plates called besagews that covered the armpit area and couters and poleyns with "wings" to protect the inside of the joint. The evolution of the 14th century plate armor also triggered the development of various polearms. They were designed to deliver a strong impact and concentrate energy on a small area and cause damage through the plate. Maces, war hammers and the hammer-heads of diquexes (poleaxes) were used to inflict blunt trauma through armour.

I realise that the simplified concept that I am suggesting may not completely represent REAL combat. However, in terms of introducing an interesting rock/paper/scissors type combat dynamic which gives the PC a reason to think about the best tactic to use for each combat, one must abstract from reality to a certain extent....
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Pawel Platek
 
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Post » Thu Oct 21, 2010 1:11 am

i do indeed love the concept. if you can pull it of, i would definitely use it. and make a knight character for that since it would be perfect for that.
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Alexandra walker
 
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Post » Thu Oct 21, 2010 3:01 am

yoda race..... oshiels animations................. starwars battle front 2 style right there
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Justin Bywater
 
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Post » Wed Oct 20, 2010 12:26 pm

Had an image of Vivec cantons like the hanging gardens of ancient Babylon. Or at least Vivec's temple; given that it already has the whole water thing going on, easy to make the leap to hydroponics.
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Eric Hayes
 
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