Identical copy

Post » Wed Feb 16, 2011 10:12 pm

I'm making an Alternate-Start mod for my own use with 30+ roles to choose from blah blah blah.

One of them is GAAARYYY! So the point is that the player will be identical to Gary.
Script:
	if CG00.Faction == 20		if Player.GetIssix Female			sixchange		endif			Player.addtofaction Vault108GaryFaction 1			ClearFactionPlayerEnemyFlag Vault108GaryFaction			Player.MatchRace LDGary1REF			Player.MatchFaceGeometry LDGary1REF CGMatchFace;			Player.setEyes LDGary1REF player;			Player.setHair LDGary1REF player			player.additem VaultSuit108 1			player.equipitem VaultSuit108			player.additem weap10mmPistol 1			player.additem weapknife 1			player.modav Charisma -9			player.moveto FSVault108Marker	endif


As you can see two commands are blocked out. I found them in GECK wiki but they don't work.

So the problem here is how I can force the player have Gary's eyes and hair.

EDIT: Also, is there a limit for variable numbers? There are total 34 variable numbers for CG00.Faction (Gary being 20), and I'm wondering if I've passed some limit and thus my scripts won't work.
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Wed Feb 16, 2011 11:37 am

EDIT: Also, is there a limit for variable numbers? There are total 34 variable numbers for CG00.Faction (Gary being 20), and I'm wondering if I've passed some limit and thus my scripts won't work.


I know nothing about the hair and eyes thing, but, I can tell you not to worry about variables. My variables in the Followers quest work fine. Pasted below to convince you on this point... :)

Int PlayerHasFollowerFloat FollowerWaitingLeaveDayFloat DogmeatWaitingLeaveDayInt WaitAtLL;*** Variables for Phalanx's skill and stat inspection ***Int DisplaySmallGunsInt DisplayBigGunsInt DisplayEnergyWeaponsInt DisplayExplosivesInt DisplayMeleeWeaponsInt DisplaySneakInt DisplayUnarmedInt DisplayHealthInt DisplayHealthPercentageInt DisplayKarmaInt DisplayStrengthInt DisplayPerceptionInt DisplayEnduranceInt DisplayCharismaInt DisplayIntelligenceInt DisplayAgilityInt DisplayLuck;***Charon Variables***Int PlayerOwnsContract 			;Set by buying the contract from Ahzrukhal or by killing him.Int CharonHired				;Set to 1 when the Player hires Charon after obtaining his contract.Int CharonFired				;Player has dismissed CharonInt CharonMessage1Int CharonMessage2Int CharonDisabledInt CharonDismissedInt CharonCamp1ResidentInt CharonCamp2ResidentInt CharonBaseResident;***Fawkes Variables***Int FawkesHiredInt FawkesFiredInt FawkesMessage1Int FawkesMessage2Int FawkesDisabledInt FawkesDismissedInt FawkesCamp1ResidentInt FawkesCamp2ResidentInt FawkesBaseResident;***Jericho Variables***Int JerichoConvinceInt JerichoHiredInt JerichoFiredInt JerichoMessage1Int JerichoMessage2Int JerichoDisabledInt JerichoDismissedInt JerichoCamp1ResidentInt JerichoCamp2ResidentInt JerichoBaseResident;***Star Paladin Cross Variables***Int CrossDismissedPlayerInt StarPaladinCrossHasBeenHiredInt StarPaladinCrossHiredInt StarPaladinCrossFiredInt StarPaladinCrossMessage1Int StarPaladinCrossMessage2Int StarPaladinCrossDisabledInt CrossDismissedInt CrossCamp1ResidentInt CrossCamp2ResidentInt CrossBaseResident;***Butch Variables***Int ButchHiredInt ButchFiredInt ButchMessage1Int ButchMessage2Int ButchDisabledInt ButchDismissedInt ButchCamp1ResidentInt ButchCamp2ResidentInt ButchBaseResident;***RL3 Variables***Int RL3HiredInt RL3FiredInt RL3Message1Int RL3Message2Int RL3DisabledInt RL3DismissedInt RL3Camp1ResidentInt RL3Camp2ResidentInt RL3BaseResident;***Clover Variables***Int CloverHiredInt CloverFiredInt CloverMessage1Int CloverMessage2Int CloverDisabledInt CloverDismissedInt CloverCamp1ResidentInt CloverCamp2ResidentInt CloverBaseResident;***Dogmeat Variables***Int DogmeatHiredInt DogmeatFiredInt DogmeatMessage1Int DogmeatMessage2Int DogmeatDisabledInt DogmeatDismissedInt DogmeatCamp1ResidentInt DogmeatCamp2ResidentInt DogmeatBaseResident;***K9 Variables***Int K9HiredInt K9FiredInt K9Message1Int K9Message2Int K9DisabledInt K9DismissedInt K9Camp1ResidentInt K9Camp2ResidentInt K9BaseResident;***Phalanx Group Control VariablesInt GroupWaitingIsChillingInt PhalanxDoOnce3Int PhalanxCheckForVanillaInt PhalanxCheckForPhalanxInt PhalanxCheckForWaitChargeInt PhalanxTagToRemoveChargeInt PhalanxGroupFollowsLongTacticalInt PhalanxChargeNowInt PhalanxMakeAHoleInt PhalanxMakeAHole2Int PhalanxTrueRetreatInt PhalanxPerkLeaderSenseInt PhalanxChargeNowInt RecentBattlePlan;***Phalanx on-dialogue health reportInt HealthReportInt HeadConditionInt TorsoConditionInt RightArmConditionInt LeftArmConditionInt RightLegConditionInt LeftLegCondition;***PhalanxMalcolm2 Variables***Int PhalanxMalcolm2HiredInt PhalanxMalcolm2FiredInt PhalanxMalcolm2Message1Int PhalanxMalcolm2Message2Int PhalanxMalcolm2DisabledInt MalcolmDismissedInt MalcolmCamp1ResidentInt MalcolmCamp2ResidentInt MalcolmBaseResident;***PhalanxDeisha2 Variables***Int PhalanxDeisha2HiredInt PhalanxDeisha2FiredInt PhalanxDeisha2Message1Int PhalanxDeisha2Message2Int PhalanxDeisha2DisabledInt DeishaDismissedInt DeishaCamp1ResidentInt DeishaCamp2ResidentInt DeishaBaseResidentInt FollowerIsInCombatInt GroupHideInt GroupAmbushInt K9LeadToMegatonInt questdelaychanged; Roving Camp Site Variables, will be used by compatibilty mods/DLCInt ButchRovingResidentInt CloverRovingResidentInt CrossRovingResidentInt CharonRovingResidentInt DeishaRovingResidentInt MalcolmRovingResidentInt JerichoRovingResidentInt FawkesRovingResidentInt RL3RovingResidentInt DogmeatRovingResidentInt K9RovingResidentInt PCHealthshort NoDeathCryInt OldPCHealthshort FollowerGreetNoAccessshort FollowerRetreatFunction ;This is exclusive to Fall-back and Retreat.

User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Wed Feb 16, 2011 9:00 am

Woah nelly
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm


Return to Fallout 3