[RELz] Idle Dialogues

Post » Tue Dec 13, 2011 2:40 am

Latest Version: 1.3 - 03/08/2011

Translated from the French mod of the same name by http://forum.wiwiland.net/index.php?/topic/50352-correctifsidles/
Requires http://obse.silverlock.org/

This ESP Patch allows the NPCs to say their Idle Dialogue lines when they don't have anything in particular to do.
Like in Morrowind, idle NPCs will mutter to themselves.

These lines are present in Oblivion's main file and the voice files are present, but the game never calls them. This patch fixes that and works for all language versions of Oblivion.
It provides some funny lines from some NPCs such as :


"All I wanted was a hug." - Wood Elf

"A strong post to sharpen my claws - That's what I need." - Khajiit

"Snow. We need more snow. Can't have enough snow." - Nord


All the credits goes to Shadow She-Wolf. I only translated the readme. ;)

http://tesalliance.org/forums/index.php?/files/file/883-idle-dialogues-english-version/
http://tesnexus.com/downloads/file.php?id=38466
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6639

Version 1.3 Update
  • Added a condition to the script to prevent sleeping NPCs from saying their idles.
  • Added a condition to the script to prevent NPCs from saying their Idles if they're in combat.
  • Added a condition to the script to prevent NPCs from saying their Idles right after the player drank their blood as a vampire.


Past Versions:
Spoiler

Version 1.2 Update:
  • Fixed a bug introduced in 1.1 that prevented most NPCs from saying their Idles.. (Silly me)
  • Added a condition to the script to prevent unconscious NPCs from saying their Idles (Notably Peryite's wroshippers)


Version 1.1 Update:

Added the following conditions in the script to avoid issues, notably one with some NPCs saying idles in the middle of cutscenes:

  • IsPlayerControls Disabled : To prevent NPCs to say their idles during cutscenes where the player can't move.
  • GetISId: Uriel Septim, Martin, Mankar Camoran and Sheogorath will never say idles. (This is only a safety measure, as they couldn't say them before)
  • HasSpell AbGhostNPC (And the Shivering Isles equivalent. To avoid Ghost NPCs to say idles.
  • IsTalking: To avoid NPCs to say idles while talking in cinematics where the player can move, when talking to other NPCs and when already saying an Idle.


:foodndrink:
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Haley Cooper
 
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Post » Tue Dec 13, 2011 10:37 am

Oh yeah, I remember that from Morrowind :lol: Sounds like a hoot!
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stevie critchley
 
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Post » Tue Dec 13, 2011 8:22 am

Sounds cool. I wasn't aware there was that much unused stuff.
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Luis Longoria
 
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Post » Mon Dec 12, 2011 8:06 pm

And we didn't notice this for this long?

:obliviongate:

I'll have to check this out sometime. I do kinda miss the random mutterings NPCs made to themselves occasionally in Morrowind.
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Ross Zombie
 
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Post » Tue Dec 13, 2011 1:55 am

Cool. I also liked the mutterings from NPC's in Morrowind so I'll definitely add this. :thumbsup:
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Christine Pane
 
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Post » Mon Dec 12, 2011 11:33 pm

Major thumbs up from me! Cheers! :celebration:
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Devils Cheek
 
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Post » Tue Dec 13, 2011 1:20 am

Ah yeah that brings back some fun memories from MW. Downloaded, thanks Cliffworms. :)
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Dj Matty P
 
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Post » Tue Dec 13, 2011 12:20 pm

This looks awesome I'm going to add it right now :D
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NAtIVe GOddess
 
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Post » Tue Dec 13, 2011 5:43 am

Another amazing immersion experience from you, Cliffworms!
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Kirsty Wood
 
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Post » Tue Dec 13, 2011 11:50 am

Hey this is great. :foodndrink:

Morrowind ones used to crack me up sometimes.
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Klaire
 
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Post » Tue Dec 13, 2011 3:00 am

It's great that everyone loves it. Some of the new lines are very funny. :laugh:

Sounds cool. I wasn't aware there was that much unused stuff.


Last year, while wandering around Oblivion.esm I had found those idle Lines. Under the "Misc" tab. I then found out the lines were already recorded and included in the game. But I never found a way to make them work.
Thanks to Shadow and OBSE, it's possible now. :)

Another amazing immersion experience from you, Cliffworms!


All credits go to Shadow. I only translated the readme. :wink:
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GLOW...
 
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Post » Tue Dec 13, 2011 8:19 am

INSTADL.
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Amie Mccubbing
 
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Post » Tue Dec 13, 2011 5:27 am

Thanx mucho, Cliffworms. :wavey:
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Jerry Jr. Ortiz
 
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Post » Tue Dec 13, 2011 1:03 am

Could you slow down the rate of mutterings? I was testing it in the Wawnet Inn and Rowley Eardwulf was very talkative to himself.
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Emma Parkinson
 
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Post » Tue Dec 13, 2011 11:06 am

This is great, though surprising it was five years before this was discovered and/or implemented. I can understand why they didn't implement it in the final game, since you might feel like you're in a world full of crazy people talking to themselves. Though if you removed the normal greeting NPCs speak when players are nearby, the idle dialogues could be interpreted as invitations to conversation, I guess.
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Steven Hardman
 
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Post » Mon Dec 12, 2011 9:33 pm

How in the hell did Bethesda miss this? What possible excuse did they have?

Anyways, this mod was installed, and five seconds later... I decreed it will never again leave my load order.

Thank you for the translation, Cliff!
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Killah Bee
 
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Post » Tue Dec 13, 2011 8:49 am

I'm assuming they left it out because it would seem weird to have every single NPC talking to no one in particular like a crazy person. I haven't played enough with it enabled to determine if it actually comes across like that, though.
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Stephanie I
 
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Post » Tue Dec 13, 2011 11:58 am

Wonder why Solstheim wasn't on the old maps... not that anyone should care.

Awesome :P
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Elisha KIng
 
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Post » Mon Dec 12, 2011 10:29 pm

Awesome :P


Yes I've noticed that a lot of dialogue that Vilya says, that I assumed was unique to her (and since Vilya is from Solstiem I certainly thought this one was) was in fact these unused Idle Dialogues. So in fact it seems that Emma and CdCooley were the first to spot these, they just never thought to implement them on every other NPC in the game. Still Idle Dialogues will never be leaving my modlist from now on.

Artorius.
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Cat Haines
 
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Post » Tue Dec 13, 2011 2:56 am

Greetings!

An update has been released. NPCs will stop interrupting their speeches with idles now. No more "I'm so hungry I could eat a Bosmer!" from a certain Divine Crusader...

http://tesalliance.org/forums/index.php?/files/file/883-idle-dialogues-english-version/
http://tesnexus.com/downloads/file.php?id=38466
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6639

Version 1.1 Update:

Added the following conditions in the script to avoid issues, notably one with some NPCs saying idles in the middle of cutscenes:

  • IsPlayerControls Disabled : To prevent NPCs to say their idles during cutscenes where the player can't move.
  • GetISId: Uriel Septim, Martin, Mankar Camoran and Sheogorath will never say idles. (This is only a safety measure, as they couldn't say them before)
  • HasSpell AbGhostNPC (And the Shivering Isles equivalent. To avoid Ghost NPCs to say idles.
  • IsTalking: To avoid NPCs to say idles while talking in cinematics where the player can move, when talking to other NPCs and when already saying an Idle.


Cheers ! :foodndrink:
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jessica breen
 
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Post » Tue Dec 13, 2011 5:41 am

You changed the name of the esp - makes more work for BOSS team.
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Dean Ashcroft
 
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Post » Tue Dec 13, 2011 9:31 am

You changed the name of the esp - makes more work for BOSS team.


Woops, there you go. Fixed.

Thanks. :goodjob:

If some of you are one of the 9 people who downloaded it before I posted this, redownload please. ;)
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Peetay
 
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Post » Tue Dec 13, 2011 8:12 am

Thanks all better

and thanks for the update.
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Jamie Moysey
 
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Post » Tue Dec 13, 2011 10:38 am

Heeeey awesome. I saw this the other day but because of those issues you just fixed I passed it up - now its a download for sure!
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Tiffany Holmes
 
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Post » Tue Dec 13, 2011 5:18 am

Thanks for the updates.

I'm actually wondering if maybe it's not working for me, because I haven't really come across any idle dialogues save for a couple when I first tried it a while back. But then I probably haven't been playing the game "straight" such that I'd be around lots of NPCs lately, so I'll give it some time.
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brian adkins
 
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