IGN's Fallout 4 Showcase LiveBlog @QC

Post » Sat Nov 28, 2015 4:15 am

Hopefully not too much inspiration.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Sat Nov 28, 2015 6:14 am

The longevity of their life span suggests their muscles work just fine, nowhere in the lore does it mention they have trouble moving around, unless I'm mistaken there. As for glowing eyes, they were in 3 and NV too, that's not new for Beth.

User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Sat Nov 28, 2015 4:19 am

I cant believe we have people upset over new animations.

Animations.
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Sat Nov 28, 2015 2:57 am

You are considering it's been suggested and demonstrated since 1997. Bethesda can't even stick to the lore they themselves have validated at this point.

Considering animations and lore are an enormous part of any game? Yeah.

It's ridiculous how people will take any crap they're shoveled and sing praises for it. God forbid someone has a contrary opinion or disagrees with developer direction based upon the lore of the series that those very developers have, themselves, supported only to contradict it.

User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sat Nov 28, 2015 9:36 am

They ran pretty fast in 3 and NV.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Sat Nov 28, 2015 4:06 am

Ghouls running is a change from F1/2 compared to 3/NV and now 4. It's not new, so I don't see why anyone is acting like it's a new low for Bethesda. Since 2008 Ghouls have been running and leaping. :shrug:

User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Sat Nov 28, 2015 1:59 am

The forums in a nutshell: "Change is scary. :("

User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Sat Nov 28, 2015 11:22 am

Now they have glowing eyes and the ability to conceal themselves in tight spaces (walls even).

True this fatuity has been present since 2008, but now Fallout 4 is compounding it.

User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sat Nov 28, 2015 4:32 am

Ghouls hiding sounds too video Gamey for some reason. :tongue:

User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Sat Nov 28, 2015 9:31 am

Indeed. I'm not surprised, I expected worse, tbqh, so I'm not too concerned with animations. I'm more worried about dialogue, choices, factions, plot, etc., the appeal of Fallout to me is in those areas more than any others.

User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Sat Nov 28, 2015 9:59 am

We could wait until we see the real footage on our own :) That's what I will doing.

User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Fri Nov 27, 2015 9:50 pm

Past 7 pages.... interesting.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Sat Nov 28, 2015 7:32 am

You're either highly uninformed of the factions in New Vegas or purposefully just scratching the surface of the factions for the sake of your poor argument when there is obviously more to it than that, while at the same time not acknowledging the conflict between the factions doesn't just involve the Legion and NCR. But I digress...

I'm happy to hear companions are in smaller numbers unlike the copy and paste ones from Skyrim, although I'm curious if they're of the quality of New Vegas companions. Also, romance? It's something that is rarely successful in video games as is, I'm not sure if I want to see Bethesda's go at it. Will we be able to marry them to turn them endless money dispensing robots? :teehee:

User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Fri Nov 27, 2015 9:01 pm

Change can be wondrous, but not all change is congruous.As such many of these newer changes don't represent an evolution, an improvement of what once the series stood for, but are conversely mutations changing where the series stands.

User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Sat Nov 28, 2015 5:27 am

Change is fine. I'm happy it's a FPP/TPP instead of an isometric game. I'm glad there was ADS in New Vegas.

The change that people have spoken against is the change that contradicts the very game itself. The Sangheilli in Halo aren't humans in costumes, but if 343i says so then it's change that people should blindly support? lol okay.

What a ground breaking point! It's a good thing we have already seen the real footage for our own then, huh? (E3 footage in grocery store)

I can appreciate that Bethesda can make their own new lore now, but what I don't appreciate is that they can't even get their new lore straight. You know, the lore they've announced in dev statements and demonstrated in Fallout 3 and New Vegas.

User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Sat Nov 28, 2015 7:48 am

Changes in Fallout 4 have been mostly for the better. Still skeptical about Voiced Protagonist and the UI but everything else, the graphics, armor customization, Art design, open world design. It all looks to be even better. Can't wait to see this footage although doing that will make Nov 10th take even longer to get here. :fallout:

Forgot about Iron Sight, how could I forget that. :tongue:

User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Sat Nov 28, 2015 5:08 am

well good thing I′m playing games here, not reading a book, lore is all fine and dandy but it should not stear gameplay with a iron hand, especially if it hinders interesting gameplay. It′s still important mind you, but should be a spice that enhances good gameplay, not the main course.

User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Sat Nov 28, 2015 12:08 pm

Are you really saying the Ghoul animation is contradicting the very game itself?! :confused:

Of all the things Beth has done to this ip, that is the least of my concerns...

User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Fri Nov 27, 2015 11:20 pm

There are 70 perks, and each perk has a set of ranks. These total 275 different iterations of ranks. From Gamespo

User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Sat Nov 28, 2015 4:59 am

There's what, 88 perks in Fallout New Vegas base game not counting DLC's, sounds about right that 70 is the number for FO4. Around what the number was in the early stuff that people talked about. Hopefully it's not just basic +5% damage stuff but more in depth.

User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Sat Nov 28, 2015 7:55 am

I have a funny feeling it's going to be an abundance of 5% here, 5% there perks.

User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Nov 28, 2015 10:05 am

Perks seem to have multipurpose, at least some do. Like the science perk allows you to add better mods to energy weapons, and create laser turrets, the gun nut perk allows you to add better mods to guns, and create regular turrets, hacker allows you to not only hack computers but build them as well.

User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sat Nov 28, 2015 5:21 am

Gameplay can change, the lore is the very universe that the gameplay takes place in.

What you think enhances gameplay is not representative for everyone. I find that gameplay that contradicts what we're told in game actually detracts from my experience. Different strokes for different folks.

If it contradicts the universe the game takes place in, then doesn't it? :shrug:

User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sat Nov 28, 2015 9:46 am

Interesting. As unfortunate as it is to see the skill system removed, I can't help but to be curious of this new perk system as well. But as Terror of Death mentioned, hopefully they're not just stat boosters.

User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Fri Nov 27, 2015 9:03 pm

Build Computers :bowdown: :bowdown: :bowdown: sounds awesome. :tongue:

User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

PreviousNext

Return to Fallout 4