The longevity of their life span suggests their muscles work just fine, nowhere in the lore does it mention they have trouble moving around, unless I'm mistaken there. As for glowing eyes, they were in 3 and NV too, that's not new for Beth.
You are considering it's been suggested and demonstrated since 1997. Bethesda can't even stick to the lore they themselves have validated at this point.
Considering animations and lore are an enormous part of any game? Yeah.
It's ridiculous how people will take any crap they're shoveled and sing praises for it. God forbid someone has a contrary opinion or disagrees with developer direction based upon the lore of the series that those very developers have, themselves, supported only to contradict it.
Ghouls running is a change from F1/2 compared to 3/NV and now 4. It's not new, so I don't see why anyone is acting like it's a new low for Bethesda. Since 2008 Ghouls have been running and leaping.
The forums in a nutshell: "Change is scary. "
Now they have glowing eyes and the ability to conceal themselves in tight spaces (walls even).
True this fatuity has been present since 2008, but now Fallout 4 is compounding it.
Ghouls hiding sounds too video Gamey for some reason.
Indeed. I'm not surprised, I expected worse, tbqh, so I'm not too concerned with animations. I'm more worried about dialogue, choices, factions, plot, etc., the appeal of Fallout to me is in those areas more than any others.
We could wait until we see the real footage on our own That's what I will doing.
You're either highly uninformed of the factions in New Vegas or purposefully just scratching the surface of the factions for the sake of your poor argument when there is obviously more to it than that, while at the same time not acknowledging the conflict between the factions doesn't just involve the Legion and NCR. But I digress...
I'm happy to hear companions are in smaller numbers unlike the copy and paste ones from Skyrim, although I'm curious if they're of the quality of New Vegas companions. Also, romance? It's something that is rarely successful in video games as is, I'm not sure if I want to see Bethesda's go at it. Will we be able to marry them to turn them endless money dispensing robots?
Change can be wondrous, but not all change is congruous.As such many of these newer changes don't represent an evolution, an improvement of what once the series stood for, but are conversely mutations changing where the series stands.
Change is fine. I'm happy it's a FPP/TPP instead of an isometric game. I'm glad there was ADS in New Vegas.
The change that people have spoken against is the change that contradicts the very game itself. The Sangheilli in Halo aren't humans in costumes, but if 343i says so then it's change that people should blindly support? lol okay.
What a ground breaking point! It's a good thing we have already seen the real footage for our own then, huh? (E3 footage in grocery store)
I can appreciate that Bethesda can make their own new lore now, but what I don't appreciate is that they can't even get their new lore straight. You know, the lore they've announced in dev statements and demonstrated in Fallout 3 and New Vegas.
Changes in Fallout 4 have been mostly for the better. Still skeptical about Voiced Protagonist and the UI but everything else, the graphics, armor customization, Art design, open world design. It all looks to be even better. Can't wait to see this footage although doing that will make Nov 10th take even longer to get here.
Forgot about Iron Sight, how could I forget that.
well good thing I′m playing games here, not reading a book, lore is all fine and dandy but it should not stear gameplay with a iron hand, especially if it hinders interesting gameplay. It′s still important mind you, but should be a spice that enhances good gameplay, not the main course.
Are you really saying the Ghoul animation is contradicting the very game itself?!
Of all the things Beth has done to this ip, that is the least of my concerns...
There are 70 perks, and each perk has a set of ranks. These total 275 different iterations of ranks. From Gamespo
There's what, 88 perks in Fallout New Vegas base game not counting DLC's, sounds about right that 70 is the number for FO4. Around what the number was in the early stuff that people talked about. Hopefully it's not just basic +5% damage stuff but more in depth.
I have a funny feeling it's going to be an abundance of 5% here, 5% there perks.
Perks seem to have multipurpose, at least some do. Like the science perk allows you to add better mods to energy weapons, and create laser turrets, the gun nut perk allows you to add better mods to guns, and create regular turrets, hacker allows you to not only hack computers but build them as well.
Gameplay can change, the lore is the very universe that the gameplay takes place in.
What you think enhances gameplay is not representative for everyone. I find that gameplay that contradicts what we're told in game actually detracts from my experience. Different strokes for different folks.
If it contradicts the universe the game takes place in, then doesn't it?
Interesting. As unfortunate as it is to see the skill system removed, I can't help but to be curious of this new perk system as well. But as Terror of Death mentioned, hopefully they're not just stat boosters.