IGN New Article

Post » Sat May 28, 2011 2:17 am

A couple of things.

First, I hope they don't redo the "Pocket Guide" once again and rewrite lore to make Skyrim "Fit" like they did with Oblvion.

Secondly, 3rd person view in TES is only used for looking at your character and taking screen shots. That's all it should be used for. TES has been first person since Arena and to change that now would be a slap in the face to TES. Keep it the way it was.
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Smokey
 
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Post » Sat May 28, 2011 9:49 am

Secondly, 3rd person view in TES is only used for looking at your character and taking screen shots. That's all it should be used for. TES has been first person since Arena and to change that now would be a slap in the face to TES. Keep it the way it was.


*cough* There are many people who play TES in 3rd person *cough*
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Eire Charlotta
 
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Post » Fri May 27, 2011 8:28 pm

*cough* There are many people who play TES in 3rd person *cough*


Like I said, I'm fine with the way it was. Leave it alone. What I don't want is to be forced into 3rd person game play and that's the impression I got from the IGN article.
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Adrian Powers
 
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Post » Sat May 28, 2011 3:24 am

Like I said, I'm fine with the way it was. Leave it alone. What I don't want is to be forced into 3rd person game play and that's the impression I got from the IGN article.


Yes that. In TES games I'd rather look at the scenery than the back of my head, 1st person is far more immersive, and I find 1st person so much easier. If I'm forced into 3rd person I can easily see myself swearing at the game rather than enjoying it! Keep both.
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Zualett
 
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Post » Fri May 27, 2011 8:45 pm

Like I said, I'm fine with the way it was. Leave it alone. What I don't want is to be forced into 3rd person game play and that's the impression I got from the IGN article.


I think the article simply called for a better third person along with a first person. If it isn't as good as first person (which I don't think it can ever really be) then it should be removed or improved.

Which I completely agree with. I mean, there are times where I like to go into 3rd person to take a gander at my character, but for those who really like the viewing mode...cut 'em some slack, Bethesda.
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GPMG
 
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Post » Sat May 28, 2011 1:01 am

Must have been a very slow news day.


It normally is at IGN.
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Tiff Clark
 
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Post » Fri May 27, 2011 10:59 pm

I agreed with some things but, Riding Dragon whelps? Mass Effect's morality system which didn't matter anyway? Seriously?
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Lyd
 
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Post » Fri May 27, 2011 10:30 pm

One of the hallmarks of the series, ever since Daggerfall's famously staggering landscape twice the size of Great Brittan (around 487,000 square kilometres!)

Can't this myth die? :P
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kevin ball
 
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Post » Fri May 27, 2011 11:01 pm

Can't this myth die? :P


Yeah. And also, what the hell is Great "Brittan"?
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Rob Davidson
 
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Post » Sat May 28, 2011 8:22 am

I read that while sitting at work this morning. Good article!
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Amie Mccubbing
 
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Post » Sat May 28, 2011 9:20 am

I enjoyed the article...it's nice seeing the exact same type of discussion and speculation that is happening here going on elsewhere. :hehe:

Tamed and rideable dragon whelps? Nah...it's been done. And if it's not in the game, I guarantee it will be modded in!

BTW, to keep on top of other new articles that are coming out, keep an eye on http://www.tesvskyrim.com/ a news reader site that is monitoring dozens and dozens of news networks!
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Sara Lee
 
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Post » Sat May 28, 2011 9:45 am

I have a hard time beliving what they say about it being a direct sequel to Oblivion, isn't it placed 400 years after>? Isn't a sequel supposed to be like max 5-10 years later?
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Eileen Müller
 
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Post » Sat May 28, 2011 9:06 am

What's the deal with Mass Effect's dialogue system anyway? It svcks. Each choice is linked with a morality, so you can't really choose a line based on the actual line, but its morality attached. I mean, take this part when you talk to Jacob after your first encounter with the Illusive Man. I decided to be a Cerberus sympathizer so out of the 3 choices I had (I trust you, I don't know, I don't trust you) I obviously decided to choose I trust you, but it was the upper choice, thus for paragon Shepard. What did he said? "I trust you but you're working for the wrong people"! What? Why can't I tell TIM I'm 100% with him but not be able to tell one of his employees I trust him without contradicting myself? Do I need to be a dike to everyone to be "renegade"? Makes no sense. And it's like that the whole game, it's not about making your character as you want him to (any good RPG) but to choose firstly what Shepard personality you want. And then of course you have an extremely one dimensional morality system that makes you better at rhetoric skills or threatening when you follow a certain morality. Again, makes no sense, why wouldn't I be able to point my gun in someone's face if I make choices according to MY morality? The type of character I want? But of course, ANYONE can still beat up a journalist if they want...

And then, no matter the game, the morality is always extremely linear and one-dimensional. How can anyone think it is a necessity is beyond me. I'd bet IGN didn't even properly played Mass Effect 2 yet, still on their first impressions I'd guess. Keep this for games like Fable which are purposefully on good/evil, that it actually, you know, fits with its concept. I can't believe doctors told us an evil Shepard would get bad scars...

And I don't understand either all the thing with super cinematic games. If I want to play a movie, I'll just watch one, thank you. Games are supposed to be immersive (well I like a cinematic game from time to time), about giving control to the player and make them feel in the game, a playable movie isn't particularly immersive you know. So who cares about taking out (because it would cost more) some game elements like a number of quests for... more realistic conversations? Please, there's so many people to talk to anyone even voiced dialogue gets on one's nerves in the end when they start repeating the same crap over and over again. Make a more complex dialogue system, and you got a shallower game overall, just look at Mass Effect...
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Dina Boudreau
 
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Post » Fri May 27, 2011 10:31 pm

Blasphemy! DragonHeart was awesome, this article's opinion is now invalid! :slap:


Dragonheart was pretty good. I don't know why they think Sean Connery is a bad actor for a dragon. It made sense to me.

But [censored] IGN!!! They are telling everyone that they KNOW Skyrim will be a direct equal. They have no info at all on the matter. Damn!
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Emily Rose
 
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