IGN: What Skyrim Does And Doesn't Fix About Oblivion

Post » Fri Dec 16, 2011 2:02 am

Yeah the fact that your PC just looks straight ahead 98 percent of the time and barely moves their head the other 2 is pretty weird...they neglected to put in some things that were actually cool in Oblivion. Fire damage from the fires around the world being another big one.



You can take Fire damage from Fires around you at least from dragons you can.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Thu Dec 15, 2011 10:02 pm

I was referring to fire pits and camp fires and some of them do nothing...you can stand in them with no damage. In Oblivion, I am pretty sure most if not all ambient fires causes an "oof!" or an "AAAGH!" to come out of Mr. or Ms.PC.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Thu Dec 15, 2011 6:37 pm

Elderscrolls is always going to have a lot of bugs that will be fixed over time. I don't think "bugs" should be an option. That's just a given with the kind of games TES are.

Now if you compare Skyrim to fallout, then yeah, Companions got worse. Comparing Skyrim to OB though, they've gotten better, but aren't fixed.

Overall, when comparing Skyrim to the last Elderscrolls game which was Oblivion, I'd say that the only things that have actually gotten worse are the Menu system and dialogue. Skills system is debatable. Everything else has been improved, but can still be better or in other words, still needs fixing or tweaking.

Menu system can be an immersion killer. I also find it harder to look for items in it then I did OB. They need to separate notes from books and clothes from armor for example. I would also like to see my character from there like I could in the past two games.

Dialogue has also gotten worse too. In OB, I at least had the option to view the dialogue if I wanted to.

Don't have a problem with the skills system.

Path-finding and AI path-finding hasn't improved, but hasn't really gotten worse either. Can still be better. I'd also like a 2-D map in which I can completely zoom out and see.

Combat has improved, but of course can still be better. I've got no problems with it though.

Animation has gotten better in some ways and worse in others. In OB, I could have sworn I could zoom out and see my character looking at the person lying dead on the ground. In this game, it's like the head never moves.

Quest writing is about the same as OB and Morrowind. Really, I don't see where peoples problems with this are because they're not being specific. Is it the Main quest, the other questlines, the side quests? What needs fixing exactly? IMO, the Thieves guild should be about stealing items, bribery, intimidating, abducting for ransom..., not just dungeon crawling to find and kill Mercer. The 2nd half of the Thieves guild in Skyrim felt more like a Nightengale questline (because it was). The DB on the other hand was great as always. Haven't done the other quests. Is the MQ an improvement from OB? Really, I'd just like more consistency with the quest writing (That means they need to put just as much passion as they do to the DB to the other questlines), more options or choices, outcomes and for the questlines to be longer. Overall, they still need fixing, but aren't bad and haven't gotten worse.

NPC's and Companions have gotten slightly better, but still needs a lot of fixing.

Voice acting has improved, but can still be much better.

Graphics and art style is improved and great as always.

I forgot about the touch system (whatever you want to call it). That's gotten worse.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Fri Dec 16, 2011 12:40 am

I wish you hadn't shown me this, I used to like IGN up until now.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Thu Dec 15, 2011 3:08 pm

If you want Elder Scrolls to be like a Bioware game, play a Bioware game.
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Thu Dec 15, 2011 3:30 pm

If you want Elder Scrolls to be like a Bioware game, play a Bioware game.


Missed the point entirely and not what I'm suggesting.
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Thu Dec 15, 2011 8:59 pm

I wish you hadn't shown me this, I used to like IGN up until now.



You poor poor man.........
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Fri Dec 16, 2011 1:06 am

Agreed on the animations, debate and I changed my vote accordingly.
I still consider what I said about pathfinding actually part of pathfinding even the name suggests it. I would think figuring out where to go and how to get there to be called navigation / map navigation.
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Thu Dec 15, 2011 11:44 pm


I still consider what I said about pathfinding actually part of pathfinding even the name suggests it. I would think figuring out where to go and how to get there to be called navigation / map navigation.


Why I separated Pathfinding and AI Pathfinding so there is no confusion. IGN are the original ones who linked Pathfinding with, Markers and Waypoints tho.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Thu Dec 15, 2011 11:09 pm

Umm I'm assuming the poll is asking "What did Oblivion do better than Skyrim?".
I did not vote.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Fri Dec 16, 2011 12:27 am

Umm I'm assuming the poll is asking "What did Oblivion do better than Skyrim?".
I did not vote.



No it isn't follow the link to IGN to get a better understanding.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Thu Dec 15, 2011 7:23 pm

They make some good points, disagree on combat, melee is still as bad as Oblivion, no real physics, Ai is terrible, No stagger when enemies get hit, no flow to the combat at all. Luckily Bow and magic is more fun this time, except the lack of spells.

Amazes me a company as big as bethesda with their resources can't do animation to save their life, its immersion breaking still when everyone moves like robots.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Thu Dec 15, 2011 11:56 pm

The only thing I see that's so wrong is the bugs.
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Fri Dec 16, 2011 2:31 am

It annoys me when people compare Demon's souls' combat to Skyrim's. Demon's souls is an action RPG, combat is literally all there is to the game, I'm not saying that's a bad thing, I loved Demon's souls, but they're way to different to compare.
Skyrim does an awful lot that Demon's souls and Dark souls don't do.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Thu Dec 15, 2011 12:25 pm

It annoys me when people compare Demon's souls' combat to Skyrim's. Demon's souls is an action RPG, combat is literally all there is to the game, I'm not saying that's a bad thing, I loved Demon's souls, but they're way to different to compare.
Skyrim does an awful lot that Demon's souls and Dark souls don't do.



Am I allowed to compare it to a Bio-Ware game than?
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Thu Dec 15, 2011 1:52 pm

I think they could have expanded Skyrim's combat mechanics.

Starting with simple things such as location damage depending on body part hit.

And moving towards parrying, direction strikes, perhaps even some kind of fluid combo system.

I realise some of these things are difficult to implement well, but it is always something to strive towards.

Skyrim is an amazing game, but I cant help but feel the combat is on a level below that of its every other aspect.

Not that its bad, just that everything else is so much better.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Fri Dec 16, 2011 1:07 am

I think they could have expanded Skyrim's combat mechanics.

Starting with simple things such as location damage depending on body part hit.

And moving towards parrying, direction strikes, perhaps even some kind of fluid combo system.

I realise some of these things are difficult to implement well, but it is always something to strive towards.

Skyrim is an amazing game, but I cant help but feel the combat is on a level below that of its every other aspect.

Not that its bad, just that everything else is so much better.



I would of liked a lock on target option for combat playing in 3ed person it really is needed and the aiming on the 3ed person is actually off you have to lower it down around their feet in 3ed person or spells will fly over their head.

You can test it out yourself it corrects it when you switch to first person.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Fri Dec 16, 2011 2:42 am

It annoys me when people compare Demon's souls' combat to Skyrim's. Demon's souls is an action RPG, combat is literally all there is to the game, I'm not saying that's a bad thing, I loved Demon's souls, but they're way to different to compare.
Skyrim does an awful lot that Demon's souls and Dark souls don't do.

So I suppose you think Skyrim is a turn based RPG?
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Fri Dec 16, 2011 3:37 am

So I suppose you think Skyrim is a turn based RPG?


No. He knows that Skyrim's open-world style is about far more than just combat. Dark Souls is only about combat (and maschism). But I'm not sure why we're talking about the old stupid article from IGN instead of the new stupid article from IGN, where people apparently think that scripting hundreds of NPC voices is easy as pie.
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Thu Dec 15, 2011 8:09 pm

Fox News.

MSNBC
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Fri Dec 16, 2011 4:06 am

Pathfinding and AI have been by far the worst problem that TES games have suffered from. The rest is tolerable, but when your followers take the absolute longest path possible around a tiny rock, or when enemies can't find a way to get to you and just dumbly stand there taking hits it really breaks the immersion. I'd say about 50% of combat is the enemy AI doing something incredibly stupid and 70-80% of follower travel is them catching up to you from hundreds of meters back making them next to useless in outdoor combat. The combination of the ADD dragon AI combined with the quirky set of animations they run on combined with the fact that they spawn as often as unreal tournament players is also a significant problem, although somewhat better than being chased by cliffracers most of the time you're playing morrowind.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Thu Dec 15, 2011 4:19 pm

Voice acting:

- I'm just glad not to hear the same old 7 voices over and over again with ever Female Dark elf sounding like a 90 year old women, but yeah they are right the accents are all over the place why does 1 Nord sounds like Arnold Schwarzenegger and his next sound like an old English men?

Verdict: Could Use Some Work (Consistency is important, you just can't hire more people and think it will work out.)

Accents are not particularly static within populations, you can find marked variation between people raised in even the same town or city, so the variation doesn't worry me too much. Jarls are usually military figureheads, so if they've been involved in conflict they're likely to have picked up followers from all over the place to supplement their numbers after casualties, this also lends credence to wider variation within communities.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Fri Dec 16, 2011 2:48 am

My beef with the pathfinding has nothing to do with getting places. The problem I have with it is having to backtrack all the time to retrieve followers who get stuck.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Thu Dec 15, 2011 9:05 pm

That's kind of what I thought too. Or they think that since they're playing such a difficult game that others don't compare combat-wise.



Gamespot mentions Dark Souls in almost every video now, that's why I said them too lol. If I had to choose 'best' reviewers by overall fairness and knowledge, I'd have to put GameInformer first.


I am a big fan of Gamespot, but your right. Gamespot when it latches onto a game, every game from every genre seems to be compared to their chosen game. Gameinformer is by far the "fair and balanced" of gaming information.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Thu Dec 15, 2011 2:56 pm

The skills system is fine. You have to choose to exploit it, nothing is broken.


The example the OP gave might not be the best, but that doesn't mean the new skill system is just fine. I tend to agree that it is rather broken. In the new system, what do skills do? They contribute to level increases and unlock perks. Of themselves, though? They do nothing. As far as I can tell, no matter how good I get with a skill, I'll never improve unless I get a perk for it.

Take lockpicking, for example. My stealth character has her lockpicking at over 60, but since I never put any perks into it, picking locks is no easier now than it was when she was lvl 1. On top of that, since I can unlock master locks without any perks, even at lvl 1, why should I spend perks on it in the first place?

That's broken.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

PreviousNext

Return to V - Skyrim